This increases primitive throughput for all hw with NGG if the shader
culls and the removal of cull distances reduces the number of position
exports.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>
Clip and cull distance outputs decrease primitive throughput, so culling
against them in the shader has even more benefit than other culling
options.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>
This simplifies shader info in drivers by returning GSVS emit sizes from
ac_nir_lower_legacy_gs. The pass knows the sizes, so drivers shouldn't
have to determine them independently.
This also makes the values more accurate because both drivers were
computing the GSVS emit sizes inaccurately and had redundant fields
in shader info. RADV had a lot of redudancy there.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>
To be shared with radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35931>
To be shared with radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35931>
To be shared with radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35931>
This is a cleanup.
Old gs LDS layout: [es outputs][gs outputs][scratch]
Old nogs LDS layout: [xfb/cull][scratch]
New gs LDS layout: [es outputs][scratch|gs outputs]
New nogs LDS layout: [scratch|xfb/cull]
The LDS scratch is moved to the beginning of the preceding buffer in LDS,
while the addresses in that LDS buffer are offset by the scratch size.
It effectively merges the LDS scratch with the preceding buffer in LDS.
Thanks to that, we no longer need the ngg_scratch ABI and the offset
in a user SGPR.
The lowering passes now return the LDS scratch size, which is used
by the drivers to determine the final LDS size.
The ngg_lds_layout SGPR is now unused without GS in RADV.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This is a prerequisite for NGG lowering passes to return LDS vertex and
scratch sizes, which will lead to further simplifications. That will
require calling gfx10_get_ngg_info after radv_postprocess_nir, which means
LDS offsets are unknown when the passes are called.
This makes the 2 values no longer compile-time constants.
A later commit will remove NGG_LDS_LAYOUT_SCRATCH_BASE (the passes will
determine it), so only NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE will come from
an SGPR, though that could be removed too (non-trivially) or handled as
a relocation.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35351>
This removes a very old hack which will also allow us to enable DCC
for multiplanar formats eventually and to reduce the combined
image+sampler descriptor size from 96 to 48 on RDNA3+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35457>
The GFX12 ISA doc describes other layouts for A/B, but they are identical
to the C layout with the exception of the order of the rows (columns for A).
And as long as these are swapped in the same way for both A and B, the muladd
result will be the same. So we use the C layout for all uses.
This will simplify conversions between uses, and allows A/B to use a single
memory access for load/store in wave32.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35570>
It's a stride of 1 output, which isn't 16. It's 16 * num_threads,
aligned to 256.
tcs_offchip_layout has 5 unused bits, so let's use them.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
One is only used by TCS, the other is only used by TES.
Use the same field for both, call it PATCH_VERTICES_IN.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
Use the same path as GFX12 using SSBO atomics because performance
should be equal or slightly better due to less synchronization.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35017>
This increases this buffer by 20 bytes but it will be re-used for
emulated queries on GFX11-GFX11.5 in order to remove the GDS path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35017>
This optimization used to optimize the allocated space for descriptors
when immutable samplers are equal. Though, this was basically broken :
- descriptor copies were broken for combiner image sampler (or sampler)
with equal immutable samplers because 96 bytes were copied instead of
64 bytes (cf. the linked ticket). This could be fixed but it's not
worth it.
- the value returned by vkGetDescriptorLayoutSupport() was broken, it
should have been 96 with no immutable samplers (or when they aren't
equal)
This optimization was also not applied for descriptor buffers which is
the default for vkd3d-proton and Zink. DXVK doesn't use db but it
doesn't use immutable samplers, so basically only native vulkan games
would be concerned.
Note that immutable samplers would still be inlined in shaders if no
indirect access which should be 99.9% of the usecase.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11165
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34928>
fossil-db (gfx1201):
Totals from 5 (0.01% of 79377) affected shaders:
(no affected stats)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34162>
Invalid for now, but used by vkd3d-proton, where the use case is to convert
a result matrix to lower precision, followed by a store.
For 16bit accumulation matrices, GFX11 only uses 16bits per 32bit register.
RADV's coop matrix code pads the unused space with undefs and uses a vector
with twice as many elements as the matrix length. Extending that to 8bit by
leaving 24 bits unused is unnecessary as these matrices as there
is no hw unit that requires it. And in wave32, it would also result in
vectors larger than NIR's limit.
So tightly pack 8bit matrices without any undef padding.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34382>