a staging cube texture with array_size % 6 != 0 doesn't work very well
just use 2D_ARRAY or 2D for all staging textures
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It's for the buffer cache.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Those aren't really interesting, however outputting them is helpful when
trying to feed the IR to llvm llc (or opt) for debugging.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We don't target this yet, and some llvm versions incorrectly enable it based
on cpu string, causing crashes.
(Albeit this is a losing battle, it is pretty much guaranteed when the next
new feature comes along llvm will mistakenly enable it on some future cpu,
thus we would have to proactively disable all new features as llvm adds them.)
This should fix https://bugs.freedesktop.org/show_bug.cgi?id=94291 (untested)
Tested-by: Timo Aaltonen <tjaalton@ubuntu.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com
CC: <mesa-stable@lists.freedesktop.org>
Lower lrp when operating with double operands because float version of
lrp is also lowered.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since this is potentially modifying the block structure of the shader,
it needs the _safe() version of the iterator.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
We request more than 32KB of LDS here, which SI doesn't have. Since LLVM
recently started checking the size of declared LDS allocations, all shaders
involved in tesselation fail to compile on SI.
Note that the entire calculation here seems wrong, given how we calculate
indices for generic attributes, so the number ends up wrong on CI+ as well.
A proper solution is clearly needed, but this patch should serve as a band-aid
for SI in the meantime.
Also note that the real size of the LDS allocation in hardware is independent
from what we tell LLVM, so this is really more of a "cosmetic" change.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95198
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Experiments with framebuffer-no-attachments type draw calls have shown that
NULL exports stall terribly unless we ensure that export memory is allocated
by the SPI.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
LLVM when configured with "intel jitevents" enabled can inform
VTune about dynamic code, so individual shaders are attributed
profiling data and the resulting assembly can be examined.
Acked-by: Roland Scheidegger <sroland@vmware.com>
There are a total of four possible currently, rather than 2. So we need
to be prepared for the input array to grow by 16 components. We could
get away with less if we could pack sysval inputs.. and the way this is
handled currently isn't really the nicest thing. But it's a tactical
fix for an issue hit in:
GL31-CTS.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id
Signed-off-by: Rob Clark <robclark@freedesktop.org>
And set endian swap for packed formats the way it should be done
in theory.
This allows big endian to work again, but it can still be buggy.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71789
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
One of these is an unsigned bitfield, which I suspect is a false positive, but
gcc 5.3.1 complains about it with -fsanitize=undefined.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Shifting into the sign bit of a signed int is undefined behavior.
Unfortunately, there are potentially many places where this happens using
the register macros.
This commit is the result of running
sed -ie "s/(((\(\w\+\)) & 0x\(\w\+\)) << \(\w\+\))/(((unsigned)(\1) \& 0x\2) << \3)/g"
on all header files in gallium/{r600,radeon,radeonsi}.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Funnily enough, some of these were turned into a compile-time error by gcc
with -fsanitize=undefined ("initializer is not a constant").
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
No sure where the 36 came from, but we clearly need at least
48 bytes per attribute per primitive.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will be used for resetting the uniform stream in the presence of
branching, but may also be useful as an optimization to reduce how many
uniforms we have to copy out per draw call (in exchange for increasing
icache pressure).
Seeing the expansion of a QPU_GET_FIELD in an assert isn't very
informative, and it's hard find what's going wrong without getting a dump
of the instruction that failed.
We should have already emitted a NOP due to the last instruction being a
TLB or VPM write. However, if you disable dead code elimination then you
might get dead code at the end, and that dead code might have the signal
bits set to something non-default, at which point you die in assertion
failure.
Like other resources, we need to unreference all images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Vulkan always sets this. It only affects in-place Z decompression.
This is recommended for performance, but what app uses MSAA depth
texturing?
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Stacking frames is for driver that's capable to do dual instances
encoding. Such feature is not enabled for B frames currently.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Fix windows in 32-bit mode when hyperthreading is disabled on Xeons.
Some support for asymmetric processor topologies.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This tells LLVM to always use SMEM loads for descriptors. It fixes a
regression in piglit's arb_shader_storage_buffer_object/execution/indirect.shader_test
that was caused by LLVM r268259 (but the proper fix is really here in Mesa).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When gathering query results, swr_gather_stats was
unnecessarily stalling the entire pipeline. Results are now
collected asynchronously, with a fence marking completion.
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>