HLSL docs say WaveReadLaneAt is undefined if the target lane is inactive. This makes
sense since the target lane may need to *send* the data, rather than it being pulled
by the calling lane. So don't early-out on the loop, iterate through the whole wave
on all threads and read the cross-lane data before branching.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27624>
Apparently spiregg can produce not-taken branches that somehow try
to access textures that aren't actually declared. These branches
need to be trimmed before any texture lowering is done.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27531>
Some hardware that doesn't support true static samplers, emulates it
by copying all static samplers into a reserved portion of every descriptor
heap. To support Vulkan's required 4000 live sampler limit in bindless
mode, D3D is now able to create descriptor heaps which do not have a reserved
portion. Any descriptor heaps above the MaxSamplerDescriptorHeapSizeWithStaticSamplers
limit will not have that reserved portion and cannot be used with static samplers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27348>
DXIL doesn't have instruction-level coherency. We have 3 options:
1. Promote the instruction to an atomic instruction. We can only do this
for 32-bit or 64-bit ops.
2. If using bindless, declare the local resource declaration as globally-coherent.
3. If not using bindless, add globally-coherent to the global resource declaration.
This pass does all 3 of these, stopping at the intrinsic level for supported types
of atomics, otherwise assigning to the global resource declaration, which will be
unused if we're doing bindless, where instead we'll get it from the instruction.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27348>
I was under the impression these would never be needed, since the source
should already be in the right GENERIC_READ layout, but when resolving
rendering attachments with a blit, the source is still in the layout that
it was in at the end of rendering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27313>
Not all D3D hardware supports specifying the stencil ref value from the
pixel shader. For such hardware, stencil blits need to do the awful
8-pass one-bit-per-pass discard-to-not-write blit approach.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27313>
No driver supports urol/uror on all bit sizes. Intel gen11+ only for 16
and 32 bit, Nvidia GV100+ only for 32 bit. Etnaviv can support it on 8,
16 and 32 bit.
Also turn the `lower` into a `has` option as only two drivers actually
support `uror` and `urol` at this momemt.
Fixes crashes with CL integer_rotate on iris and nouveau since we emit
urol for `rotate`.
v2: always lower 64 bit
Fixes: fe0965afa6 ("spirv: Don't use libclc for rotate")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by (Intel and nir): Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27090>
It is broken and clang uses fp32 for float constants if the fp64 extension
isn't enabled anyway. SPIRVs can't use fp64 constants with printf unless
they enable the Float64 cap, which also requires cl_khr_fp64 to be
supported.
So just remove it and rely on clang handling -cl-single-precision-constant
correctly, which at the moment doesn't seem to be the case, but we can
think about that once we plan to support cl_khr_fp64.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26541>
These are now covered by nir_opt_loop():
- opt_if_loop_last_continue()
- opt_merge_breaks()
- opt_if_loop_terminator()
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24940>