Commit graph

7 commits

Author SHA1 Message Date
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Kenneth Graunke
7dcfc44b72 glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Also define it if #version 100 is encountered.
2010-09-07 17:30:37 -07:00
Kenneth Graunke
1ffc1cd861 glcpp: Remove xtalloc wrappers in favor of plain talloc.
Calling exit() on a memory failure probably made sense for the
standalone preprocessor, but doesn't seem too appealing as part of
the GL library.  Also, we don't use it in the main compiler.
2010-08-04 15:57:20 -07:00
Aras Pranckevicius
31747155ea glsl2: Give the path within src/mesa/ for headers instead of relying on -I. 2010-08-02 10:59:46 -07:00
Carl Worth
a0cfe8c440 glsl: Fix missing initialization of yylloc.source
In both the preprocessor and in the compiler proper, we use a custom
yyltype struct to allow tracking the source-string number in addition
to line and column. However, we were previously relying on bison's
default initialization of the yyltype struct which of course is not
aware of the source field and leaves it uninitialized.

We fix this by defining our own YYLLOC_DEFAULT macro expanding on the
default version (as appears in the bison manual) and adding
initialization of yylloc.source.
2010-07-21 13:52:33 -07:00
Ian Romanick
06143ea094 glsl2: Conditionally define preprocessor tokens for optional extensions
The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
2010-07-01 20:40:08 -07:00
Eric Anholt
2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
Renamed from glcpp/glcpp.h (Browse further)