It's allowed to place OpExecuteCallableKHR in a SPIR-V, even if the RT
pipeline doesn't contain any callable shaders. Unreal hits this case and
crashes. We can assume the intrinsic never gets executed, so we can
simply remove it.
Cc: mesa-stable
(cherry picked from commit 0c02a7e8e8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32730>
Displayable DCC should also be disabled, otherwise it's asserting
somewhere in ac_surface.c
Fixes: e3d1f27b31 ("radv: add radv_disable_dcc_stores and enable for Indiana Jones: The Great Circle")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4d1aa9a2d0)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32730>
Likely a game bug but can't be 100% sure because the game uses RT by
default and renderdoc still doesn't have support for it.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit e3d1f27b31)
Conflicts:
src/util/00-radv-defaults.conf
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32730>
VRS rates should only be preserved for clears, otherwise the HTILE
buffer should be cleared completely.
This fixes some failures/flakes in CI.
Fixes: 8197d744f5 ("radv: Do not overwrite VRS rates when doing fast clears")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 8b755840fc)
Conflicts:
src/amd/vulkan/meta/radv_meta_clear.c
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32730>
ttmp sgprs are readonly outside of trap handlers, so the instructions were
probably skipped. RA should also never create additional exec writes.
Fixes: e06773281b ("aco/ra: Optimize some SOP2 instructions with literal to SOPK.")
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
(cherry picked from commit fe0c72caec)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32730>
Right now the driver doesn't support multi-slice encodes, so
report the correct value.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Autumn Ashton
Cc: mesa-stable
(cherry picked from commit 699afb88ec)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32730>
This was just broken because individual shaders were still stored
on-disk in many situations:
- for shader object, all compute/graphics shaders were stored
- for fast-GPL, graphics shaders were stored
- for pipeline binaries, when the create flag was used
- for rt capture/replay and ray history
This should stop storing unused binaries on-disk and save space.
Found this by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32476>
It's also possible to use ALL_GRAPHICS and PRE_RASTERIZATION as
alternatives.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32323>
(cherry picked from commit fc9ae4b974)
Also ensure that 'needs_scratch_reg' is always true if SCC might be overwritten.
Few changes, because some p_split_vector get SCC as scratch reg assigned,
and thus, can inhibit some postRA optimizations.
Totals from 3 (0.00% of 79395) affected shaders: (Navi31)
Instrs: 10501 -> 10500 (-0.01%); split: -0.02%, +0.01%
CodeSize: 51580 -> 51520 (-0.12%); split: -0.12%, +0.01%
Latency: 84166 -> 84174 (+0.01%)
InvThroughput: 13109 -> 13111 (+0.02%)
SALU: 859 -> 860 (+0.12%)
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32217>
(cherry picked from commit a04e096339)
The game aliases two images. It binds a memory object to two different
images, the first one being an image with 4 mips and the second with
only one mip but the bind offset is incorrect. It's like it queried
the first image size with different usage flags, so that DCC was
disabled.
Force disabling DCC for mips fixes the incorrect rendering and doesn't
hurt performance.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10200
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 2f13723c0a)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32261>
This needs to use aligned size, otherwise it will output two
slices when the size is not 16 aligned.
Fixes: 54d499818c ("radv/video: add initial support for encoding with h264.")
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6a121f1507)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32261>
It's the first time RADV is Vulkan conformant on GFX6-7! Some chips
are missing because we don't have access but most of the GFX6-7 GPUs
are covered.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32022>
In the case of v1=p_extract(v1=p_extract(src, 0, 16, 1), 0, 32, 0).
When we apply extracts with sub-dword definitions, this will also
include v2b=p_extract(v2b=p_extract(src, 0, 8, 1), 0, 16, 0).
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31762>
We never took the time to actually test this, but it works fine.
Improves performance on Navi 10 in the following test cases:
Baldur's Gate 3 Vulkan: up to 10%
Witcher 3 D3D11: around 4%
Granite primitive stress test: 107%
FSR2 sample app: 57%
Notes:
NGG is still disabled on Navi 14.
Not tested on Navi 12.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31971>
Helps performance in Baldur's Gate 3 on Navi 10
when NGG culling is enabled.
Also fix the description of the RADV_PERFTEST=nggc env var.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31971>