This makes bin/gl-3.2-layered-rendering-gl-layer-render fail only with
2DMS_ARRAY, which is expected given the lackluster MSAA support. However
all the regular types pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Currently the GLSL-to-TGSI translation pass assumes it can use
floating point source modifiers on the UCMP instruction. See the bug
report linked below for an example where an unrelated change in the
GLSL built-in lowering code for atan2 (e9ffd12827)
caused the generation of floating-point ir_unop_neg instructions
followed by ir_triop_csel, which is translated into UCMP with a negate
modifier on back-ends with native integer support.
Allowing floating-point source modifiers on an integer instruction
seems like rather dubious design for a transport IR, since the same
semantics could be represented as a sequence of MOV+UCMP instructions
instead, but supposedly this matches the expectations of TGSI
back-ends other than tgsi_exec, and the expectations of the DX10 API.
I take no responsibility for future headaches caused by this
inconsistency.
Fixes a regression of piglit glsl-fs-tan-1 on softpipe introduced by
the above-mentioned glsl front-end commit. Even though the commit
that triggered the regression doesn't seem to have made it to any
stable branches yet, this might be worth back-porting since I don't
see any reason why the bug couldn't have been reproduced before that
point.
Suggested-by: Roland Scheidegger <sroland@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99817
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
cache_put() first creates a .tmp file and then tries to do eviction.
The recently added LRU eviction code selects non-empty directory with
the oldest access time, but that may easily be the one with just the
new .tmp file, especially on Linux where atime is updated lazily
(with "relatime" mount option, which is the default). So when cache is
small, if random doesn't hit another dir LRU keeps selecting the same
dir with just the .tmp and not deleting anything. To fix this (and the
tests), do eviction earlier.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
General protection and prevents us from smashing the stack
on the first clear state validation (a7b8d50bcb). Fixes crash
using icc.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This patch originally had i965 specific code and was named:
commit 61cd3c52b868cf8cb90b06e53a382a921eb42754
Author: Ben Widawsky <ben@bwidawsk.net>
Date: Thu Oct 20 18:21:24 2016 -0700
gbm: Get modifiers from DRI
To accomplish this, two new query tokens are added to the extension:
__DRI_IMAGE_ATTRIB_MODIFIER_UPPER
__DRI_IMAGE_ATTRIB_MODIFIER_LOWER
The query extension only supported 32b queries, and modifiers are 64b,
so we needed two of them.
NOTE: The extension version is still set to 13, so none of this will
actually be called.
v2: Error handling of queryImage (Emil)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nothing special here other than a brief introduction to modifier
selection. Originally this was part of another patch but was split out
from
gbm: Introduce modifiers into surface/bo creation by request of Emil.
Requested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Split into a separate patch from the previous patch as requested by
Emil.
Requested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The idea behind modifiers like this is that the user of GBM will have
some mechanism to query what properties the hardware supports for its BO
or surface. This information is directly passed in (and stored) so that
the DRI implementation can create an image with the appropriate
attributes.
A getter() will be added later so that the user GBM will be able to
query what modifier should be used.
Only in surface creation, the modifiers are stored until the BO is
actually allocated. In regular buffer allocation, the correct modifier
can (will be, in future patches be chosen at creation time.
v2: Make sure to check if count is non-zero in addition to testing if
calloc fails. (Daniel)
v3: Remove "usage" and "flags" from modifier creation. Requested by
Kristian.
v4: Take advantage of the "INVALID" modifier added by the GET_PLANE2
series.
v5: Don't bother with storing modifiers for gbm_bo_create because that's
a synchronous operation and we can actually select the correct modifier
at create time (done in a later patch) (Jason)
v6: Make modifier condition outside the check so that dri_use will work
properly (Jason)
Cc: Kristian Høgsberg <krh@bitplanet.net>
References (v4): https://lists.freedesktop.org/archives/intel-gfx/2017-January/116636.html
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Daniel Stone <daniels@collabora.com>
This is just a stub for now and will be filled in later.
This was split out of an earlier patch
Requested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Modifiers will be obtained or guessed by the client and passed in during
image creation/import. In guessing, a client might decide to simply pass
along all known modifiers
This requires bumping the DRIimage version.
As of this patch, the modifiers aren't plumbed all the way down, this
patch simply makes sure the interface level stuff is correct.
v2: Don't allow usage + modifiers
v3: Make NAND actually NAND. Bug introduced in v2. (Jason)
v4:
- s/obtains/obtained (Jason)
- Pull out i965 imlemnentation into a later patch (Emil)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Daniel Stone <daniels@collabora.com>
This massively decreases VGPR spilling for DiRT Showdown, because we
no longer have to use v4i32 for 2D fetches when level == 0.
We now use v2i32 for those cases.
DiRT Showdown - Spilled VGPRs: -26 (-81%)
This surprisingly doesn't have any useful effect on performance (+ 0.05%).
Initially this was a workaround for a bug introduced in LLVM 4.0
in the SimplifyCFG pass that caused image instrinsics to disappear
(because they were badly sunk). Finally, this is a win because it
decreases SGPR spilling and increases the number of waves a bit.
Although, shader-db results are good I think we might want to
remove it in the future once the issue is fixed. For now, enable
it for LLVM >= 4.0.
This also fixes a rendering issue with the speedometer in Dirt Rally.
More information can be found here https://reviews.llvm.org/D26348.
Thanks to Dave Airlie for the patch.
v2: - add a FIXME comment
- use if (HAVE_LLVM >= 0x0400) instead
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99484
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97988
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Will also help when the src sampler register will be
TGSI_FILE_CONSTANT for bindless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
On platforms that require it, we bump the requirement to 0.4 or later.
Due to an issue with the project [design] any version earlier than it,
is bound to cause issues. For the specifics see the pthread-stubs README
Cc: Uli Schlachter <psychon@znc.in>
Cc: Jonathan Gray <jsg@jsg.id.au>
Cc: Jean-Sébastien Pédron <dumbbell@FreeBSD.org>
Cc: François Tigeot <ftigeot@wolfpond.org>
Cc: Tobias Nygren <tnn@NetBSD.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
drmGetDevices2() provides us with enough flexibility to build heuristics
upon. Opening a random node on the other hand will wake up the device,
regardless if it's the one we're interested or not.
v2: Rebase, explicitly require/check for libdrm
v3: Return VK_ERROR_INCOMPATIBLE_DRIVER for no devices (Ilia)
v4: Rebase
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Tested-by: Mike Lothian <mike@fireburn.co.uk>
drmGetDevices2() provides us with enough flexibility to build heuristics
upon. Opening a random node on the other hand will wake up the device,
regardless if it's the one we're interested or not.
v2: Rebase.
v3: Return VK_ERROR_INCOMPATIBLE_DRIVER for no devices (Ilia)
Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Analogous to previous commit
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98502
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
By this allows us to fetch the device list/info w/o the revision field.
At the moment retrieving the latter wakes up the device.
Note: kernel patch to resolve that should be in 4.10.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
We'll be using the drmGetDevice[s]2 API in src/loader with next patch.
v2: Rebase.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Unused/unchecked by any of the callers.
v2: Fix the glsl cases that have crept in since v1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Rather than having an extra memory allocation [that we currently do not
and act accordingly] just make the API take an pointer to a stack
allocated instance.
This and follow-up steps will effectively make the _mesa_sha1_foo simple
define/inlines around their SHA1 counterparts.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Using typedef(s) is not always the answer and makes it harder for people
to do clever (or one might call nasty) things with the code.
Add a struct name which we will use with follow-up commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
This refactors out the code and fixes it up to be used
for images later. It uses the code in the current RAT binding
for compute.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This moves the code to create CB info out into
a separate function so it can be reused in images
code to create RATs.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This refactors out the code to setup a texture resource
so we can reuse it later from the images code.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This takes the code required to initialise a buffer resource
out of the texture buffer code, into it's own function.
This is going to be used for the image support later.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In order to make ARB_shader_image_load_store, we have to share
the CB space with RATs, so we should only steal the dual src
space if we have dual src enabled.
Signed-off-by: Dave Airlie <airlied@redhat.com>
The GL driver had a driconf option (which doesn't make much sense) and
the Vulkan driver had a hand-rolled environment variable. Instead,
let's tie both into the INTEL_DEBUG mechanism and unify things.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This makes it so that you don't get an "Implement gen7 HiZ" perf warning
when you manually disable HiZ on gen8.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Select higher of current 1G default or 10% of filesystem where
cache is located.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Currently only a one in one out eviction so if at max_size and
cache files were to constantly increase in size then so would the
cache. Restrict to limit of 8 evictions per new cache entry.
V2: (Timothy Arceri) fix make check tests
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Still using fast random selection of two-character subdirectory in
which to check cache files rather than scanning entire cache.
v2: Factor out double strlen call
v3: C99 declaration of variables where used
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If we fail to randomly select a two letter cache dir, don't select
an empty dir on fallback.
In real world use we should never hit the fallback path but it can
be hit by tests when the cache is set to a very small max value.
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
This should help reduce any overhead added by the shader cache
when programs are not found in the cache.
To avoid creating any special function just for the sake of the
tests we add a one second delay whenever we call dick_cache_put()
to give it time to finish.
V2: poll for file when waiting for thread in test
V3: fix poll delay to really be 100ms, and simplify the wait function
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
V2: Make a copy of the data so we don't have to worry about it being
freed before we are done compressing/writing.
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
LLVM 4.0 released with a pretty messy regression, that hopefully
get fixed in the future.
This work around was proposed by Tom, and it fixes the CTS regressions
here at least, I'm not sure if this will cause any major side effects,
but correctness over speed and all that.
radeonsi should possibly consider the same workaround until an llvm
fix can be found.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fix is extracted from amdgpu-pro shader traces.
It appears the gather4 workaround for integer types doesn't
work for cubes, so instead if forces a float scaled sample,
then converts to integer.
It modifies the descriptor before calling the gather.
This also produces some ugly asm code for reasons specified
in the patch, llvm could probably do better than dumping
sgprs to vgprs.
This fixes:
dEQP-VK.glsl.texture_gather.basic.cube.rgba8*
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>