Commit graph

52625 commits

Author SHA1 Message Date
Marek Olšák
7ec8a3205e gallivm: fix build with LLVM 15
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15095>
2022-02-22 01:28:11 +00:00
Marek Olšák
eb4bd06ef4 gallium: add PIPE_RESOURCE_FLAG_UNMAPPABLE for shared unmappable buffers
We need to handle this in u_threaded_context for GL-VK interop.

Drivers should set this when importing buffers if needed.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14750>
2022-02-21 21:42:04 +00:00
Alyssa Rosenzweig
694fe73976 asahi: Fix use-after-free in shader key
We need to take ownership of shader keys before we can insert them into
the hash table. Caught by ASan.

==6343==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x00016bc51410 at pc 0x00010498d6cc bp 0x00016bc50240 sp 0x00016bc4f9d0
READ of size 592 at 0x00016bc51410 thread T0
    #0 0x10498d6c8 in MemcmpInterceptorCommon(void*, int (*)(void const*, void const*, unsigned long), void const*, void const*, unsigned long)+0x208 (libclang_rt.asan_osx_dynamic.dylib:arm64e+0x196c8)
    #1 0x10498da08 in wrap_memcmp+0x98 (libclang_rt.asan_osx_dynamic.dylib:arm64e+0x19a08)
    #2 0x10b7f3f18 in asahi_shader_key_equal agx_state.c:867
    #3 0x10a482e7c in hash_table_search hash_table.c:325
    #4 0x10b7f4e94 in agx_update_shader agx_state.c:899
    #5 0x10b7f0dc4 in agx_draw_vbo agx_state.c:1590
    #6 0x10a7c28c4 in u_vbuf_draw_vbo u_vbuf.c:1498
    #7 0x10a5db03c in cso_multi_draw cso_context.c:1639
    #8 0x10aed03d0 in _mesa_validated_drawrangeelements draw.c:1812
    #9 0x10aed08d4 in _mesa_DrawElements draw.c:1945

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15109>
2022-02-21 11:53:32 -05:00
Mihai Preda
665474b278 radeonsi/tests: update glcts baseline on vega20
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15075>
2022-02-21 10:56:59 +00:00
Mihai Preda
49183c113d radeonsi/tests: update piglit baseline on vega20
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15075>
2022-02-21 10:56:59 +00:00
Mihai Preda
21b0153833 radeonsi/tests: print PCI-id of GPU device under test
Allows to identify GPUs in a system with multiple devices of the same model.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15044>
2022-02-21 09:43:40 +00:00
Dave Airlie
c108a68954 ci/lavapipe: fixup results after proper reference counting.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
ec8104c6b2 llvmpipe: allow vertex processing and fragment processing in parallel
This removes the block at the end of fragment processing and allow
multiple scenes to be queued to the rasterizer up to MAX_SCENES.

Running heaven with this shows up to 39 scenes been allocated in the
first few renders, but it also removes all stalls in rendering until
the present stalls for completion. It reduces frame rendering times
(not enough to make it > 1 fps) but looks to be about 10% increase.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
0dccec8e89 llvmpipe: add support for fence_server_sync.
This fixes multi-context flushes with async fs processing.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
1318cb4c5a lavapipe: pass partial results flags through.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
7ae32fdb9a llvmpipe/query: add support for partial query waits.
Without overlap, the fence should always be signalled so this
won't be hit, but once overlap is enabled, then cases will start
to fail due to missing this.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
2b658dea03 gallium: add partial bit to the query flags.
This is to match the vulkan partial bit so lavapipe can work
with new llvmpipe changes.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
d807226d37 llvmpipe: check framebuffer resources for all scenes for references.
Some inflight scenes might be using the framebuffers as a dest,
make sure to get flushing correct.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
fae5188de7 llvmpipe: add images to the scene resource tracker.
This adds all the images to the scene resource tracker.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
eff32fa591 llvmpipe: add ssbo to resources reference by scenes.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
ef34719459 llvmpipe: pass ssbo write mask down into setup.
this will be used to keep track of ssbo buffer references.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
403f9aea0e llvmpipe: add writeable resource tracking to the scene.
The scene tracks resource, but only currently tracks textures,
in order for scene overlap to work properly, it needs to track
fb, ssbo and image resources as well.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
486dada6bc llvmpipe: size initial allocation and free scenes
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
4649a941e3 llvmpipe: handle dynamically creating scenes when needed
This will create scenes from the slab allocator up the to max

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
8bdc40088b llvmpipe: base the scene queue size of the max number of scenes.
If the max scenes increases then the queue will get resized.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
d269634fcd llvmpipe/scene: move to slab allocated objects for scenes.
Currently we only allocate one scene, but I'd like to increase that
so move it to a slab allocator.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
d89f91d54c llvmpipe/flush: always finish whether for cpu/gpu access.
Subsequent GPU access to resources for reading in the vertex
shader may rely on previous fragment shaders being flushed out.

Always finish here.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
ccdee8aade llvmpipe: convert texture barrier to a finish.
Need to flush the rasterizer and wait for everything to finish,
with new overlap flush isn't enough.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
604ed15e56 lavapipe: handle non-timeline semaphores wait/signal.
When llvmpipe is allowed execute fragment shaders overlapping
with other stuff, we have to start using the pipe fences.

With presentation, the acquire path needs to signal a semaphore
that can be waited on by the user, so add support for passing
signal/wait semaphores for non-timeline in, and just put a
fence pointer in the semaphore for that case.

This fixes rendering once we allow overlapping rasterization.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
70dfa8b32f lavapipe: don't flush on transfer operations.
The pipeline barrier/wait event code should handle this.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
20696aa170 lavapipe: execute a finish in pipeline barrier and event waiting.
Refactor out the code for finishing a fence and used it in
pipeline barrier and event waiting.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
1f1e62c15d lavapipe: handle endless fence timeout properly.
If the users ask for an infinte timeout, just pass it through
to gallium.

When llvmpipe ends up allowing async fragment shaders, it's important
to get this right for lots of CTS tests.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
7a1426db66 lavapipe: fix pipeline statistic query results with availability.
The availability is meant to be the last integer value written,
but for pipeline stats this was being done wrong. calculate
the availability position properly.

With the old non-overlapping execution model queries never
were unavailable.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Dave Airlie
aeed07f604 drisw: fence drawing to the swap/copy buffers.
Currently neither llvmpipe or softpipe ever leave any drawing in
the pipeline, but I'd like to change that for llvmpipe.

This makes drisw block for completed rendering before sending
data to the X server.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
2022-02-21 03:52:02 +00:00
Qiang Yu
80974a5f1e radeonsi: fix depth stencil multi sample texture blit
This causes the flushed_depth_texture is allocated without
multi sample. So the blit will cause VM fault.

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14990>
2022-02-21 01:47:23 +00:00
Dave Airlie
0f989a840e crocus: fix leak on gen4/5 stencil fallback blit path.
Noticed by Ilia.

Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15100>
2022-02-21 10:21:56 +10:00
Ilia Mirkin
357dae424f freedreno/a4xx: make luminance formats renderable, add missing L8A8_SNORM
If the luminance formats aren't renderable, they back out to R*
formats, but those will end up with a 1 in alpha rather than 0 when
textured. So instead make them explicitly renderable, which will cause
the correct texture format swizzle to be applied.

Fixes query-rgba-signed-components and probably others.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15097>
2022-02-20 16:58:03 +00:00
Ilia Mirkin
56b1bd086f freedreno/a4xx: use correct macro for color
Doesn't actually matter since all the colors are encoded the same. But
for consistency...

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15097>
2022-02-20 16:58:03 +00:00
Alyssa Rosenzweig
fded99b1c5 asahi: Support LOD clamps
Passes:

   dEQP-GLES3.functional.texture.mipmap.2d.min_lod.*
   dEQP-GLES3.functional.texture.mipmap.2d.max_lod.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:33 +00:00
Alyssa Rosenzweig
cc3e98e201 asahi: Identify minimum/maximum LOD fields
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:33 +00:00
Alyssa Rosenzweig
830d16e9f0 asahi: Add AGX_PUSH_ARRAY_SIZE_MINUS_1
Required to clamp array indices against the array sizes per the GLSL
spec. Metal also does this, implying it's required by the hardware for
correct operation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
7b4ea2fd38 asahi: Implement texturing with non-zero start level
Unsure if this comes up anywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
11072cfd21 asahi: Handle reloads of specific cube/mipfaces
The texture descriptor we construct for reloading needs to respect the
surface's texture/layer selection. Fix exactly the same bug as
b8c31ac06d ("lima: fix glCopyTexSubImage2D").

Fixes:

    dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
    dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
    dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
    dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
062ca49ca7 asahi: Add agx_map_texture_{cpu,gpu} helpers
Streamline access to particular layer/levels. These patterns show up
across the driver and are easy to screw up, so add a helper.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
a8bf729f8a asahi: Support 2D array and 3D textures
As far as I can tell, these *must* be tiled. Other than that, the
implementation is completely routine. Passes

dEQP-GLES3.functional.texture.format.unsized.*2d_array*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
204e2ffe1b asahi: Track mipmap state explicitly
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
e714fae263 asahi: Pass correct tile shift to tiling routines
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
5f10ffd6e2 asahi: Handle page alignment of miptrees
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
2c490cd4e3 asahi: Align linear texture's strides to 64 bytes
Required to pack the stride, and should improve cache performance.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
5d957011ff asahi: Align allocations to effective tile size
May be smaller than 64x64.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
25f48996a6 asahi: Rename bpp to blocksize
Will matter for block compressed formats.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
2028873ef6 asahi: Dynamically configure tile size
We need to shrink the tile size when using small images (including
due to mipmapping) or when using large block sizes.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
aea6d7f17f asahi: Handle tiling of 2D arrays and 3D
Nothing special required, just need to respect the Z coordinate.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
06b2d97666 asahi: Add 2D Array and 3D texture dimensions
Add to XML and translate in the driver.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
266382d252 asahi: Respect mip level when rendering
Use hardware mip level field.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00