llvmpipe/flush: always finish whether for cpu/gpu access.

Subsequent GPU access to resources for reading in the vertex
shader may rely on previous fragment shaders being flushed out.

Always finish here.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
This commit is contained in:
Dave Airlie 2022-02-11 15:45:34 +10:00 committed by Marge Bot
parent ccdee8aade
commit d89f91d54c

View file

@ -112,21 +112,14 @@ llvmpipe_flush_resource(struct pipe_context *pipe,
if ((referenced & LP_REFERENCED_FOR_WRITE) ||
((referenced & LP_REFERENCED_FOR_READ) && !read_only)) {
if (cpu_access) {
/*
* Flush and wait.
*/
if (do_not_block)
return FALSE;
llvmpipe_finish(pipe, reason);
} else {
/*
* Just flush.
*/
llvmpipe_flush(pipe, NULL, reason);
}
if (cpu_access)
if (do_not_block)
return FALSE;
/*
* Flush and wait.
* Finish so VS can use FS results.
*/
llvmpipe_finish(pipe, reason);
}
return TRUE;