Commit graph

41137 commits

Author SHA1 Message Date
Brian Paul
7da704ee72 configure: use llvm-config --cppflags instead of --cflags 2010-12-08 06:45:00 -07:00
Brian Paul
c64447f47d mesa: make _mesa_test_proxy_teximage() easier to read 2010-12-07 21:37:20 -07:00
Brian Paul
4ff70b7a8f mesa: consolidate glCompressedTexImage1/2/3D() functions 2010-12-07 21:37:20 -07:00
Brian Paul
1c23b860ce mesa: consolidate glCopyTexSubImage1/2/3D() functions 2010-12-07 21:37:20 -07:00
Brian Paul
11f386fb50 mesa: consolidate glCopyTexImage1/2D() code 2010-12-07 21:37:19 -07:00
Brian Paul
45124e043d mesa: consolidate the glTexSubImage1/2/3D() functions 2010-12-07 21:37:19 -07:00
Brian Paul
35f620d55c mesa: simplify proxy texture code in texture_error_check() 2010-12-07 21:37:19 -07:00
Marek Olšák
c4f9e55d61 r300/compiler: remove at least unused immediates if externals cannot be removed 2010-12-08 04:39:51 +01:00
Marek Olšák
2ff9d4474b r300/compiler: make lowering passes possibly use up to two less temps
CMP may now use two less temps, other non-native instructions may end up
using one less temp, except for SIN/COS/SCS, which I am leaving unchanged
for now.

This may reduce register pressure inside loops, because the register
allocator doesn't do a very good job there.
2010-12-08 04:39:51 +01:00
Marek Olšák
93f2df0760 r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
This bug can only be triggered if you put deadcode before native rewrite.
2010-12-08 04:39:50 +01:00
Marek Olšák
95080fb50f r300/compiler: do not print pair/tex/presub program stats for vertex shaders 2010-12-08 04:39:50 +01:00
Marek Olšák
8fac29d49e r300/compiler: cleanup rc_run_compiler 2010-12-08 04:39:50 +01:00
Marek Olšák
2592a8f506 r300/compiler: add a function to query program stats (alu, tex, temps..) 2010-12-08 04:39:50 +01:00
Marek Olšák
431b4c0c84 r300/compiler: don't terminate regalloc if we surpass max temps limit
The same check is already in a later pass (translate_vertex_program).
2010-12-08 04:39:50 +01:00
Eric Anholt
2f07a744f1 i965: Don't try to store gen6 (float) blend constant color in bytes.
Fixes glean/blendFunc
2010-12-07 19:33:47 -08:00
Ian Romanick
002cd2c8d4 linker: Fix regressions caused by previous commit
That's what I get for not running piglit before pushing.

Don't try to patch types of unsized arrays when linking fails.

Don't try to patch types of unsized arrays that are shared between
shader stages.
2010-12-07 19:00:44 -08:00
Ian Romanick
6f53921c4b linker: Ensure that unsized arrays have a size after linking
Fixes piglit test case glsl-vec-array (bugzilla #31908).

NOTE: This bug does not affect 7.9, but I think this patch is a
candiate for the 7.9 branch anyway.
2010-12-07 18:32:16 -08:00
Eric Anholt
b2167a6c01 i965: Fix flipped value of the not-embedded-in-if on gen6.
Fixes:
glean/glsl1-! (not) operator (1, fail)
glean/glsl1-! (not) operator (1, pass)
2010-12-07 17:46:47 -08:00
Ian Romanick
b0fc5103cb glsl: Inherrit type of declared variable from initializer
Types of declared variables and their initializer must match excatly
except for unsized arrays.  Previously the type inherritance for
unsized arrays happened implicitly in the emitted assignment.
However, this assignment is never emitted for uniforms.  Now that type
is explicitly copied unconditionally.

Fixes piglit test array-compare-04.vert (bugzilla #32035) and
glsl-array-uniform-length (bugzilla #31985).

NOTE: This is a candidate for the 7.9 branch.
2010-12-07 16:36:44 -08:00
Eric Anholt
7ca7e9b626 i965: Work around gen6 ignoring source modifiers on math instructions.
With the change of extended math from having the arguments moved into
mrfs and handed off through message passing to being directly hooked
up to the EU, it looks like the piece for doing source modifiers
(negate and abs) was left out.

Fixes:
fog-modes
glean/fp1-ARB_fog_exp test
glean/fp1-ARB_fog_exp2 test
glean/fp1-Computed fog exp test
glean/fp1-Computed fog exp2 test
ext_fog_coord-modes
2010-12-07 15:11:27 -08:00
Eric Anholt
2d7dfb8446 i965: Add disabled debug code for dumping out the WM constant payload.
This can significantly ease thinking about the asm.
2010-12-07 15:11:27 -08:00
Ian Romanick
6848e27e14 i965: Correctly emit constants for aggregate types (array, matrix, struct)
Previously the code only handled scalars and vectors.  This new code
is modeled somewhat after similar code in ir_to_mesa.

Reviewed-by: Eric Anholt <eric@anholt.net>
2010-12-07 15:03:14 -08:00
Jerome Glisse
b7617346dc r600g: fix userspace fence against lastest kernel
R6XX GPU doesn't like to have two partial flush writting
back to memory in row without a prior flush of the pipeline.
Add PS_PARTIAL_FLUSH to flush all work between the CP and
the ES, GS, VS, PS shaders.

Thanks a lot to Alban Browaeys (prahal on irc) for investigating
this issue.

Signed-off-by: Alban Browaeys <prahal@yahoo.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-07 17:54:56 -05:00
Jerome Glisse
69251fc4cd r600g: remove dead code
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-07 16:14:18 -05:00
Eric Anholt
fa0d5a2c5b i965: Always hand the absolute value to RSQ.
gen6 builtin RSQ apparently clamps negative values to 0 instead of
returning the RSQ of the absolute value like ARB_fragment_program
desires and pre-gen6 apparently does.

Fixes:
glean/fp1-RSQ test 2 (reciprocal square root of negative value)
glean/vp1-RSQ test 2 (reciprocal square root of negative value)
2010-12-07 13:13:27 -08:00
Ian Romanick
6d36be508f glsl: Ensure that equality comparisons don't return a NULL IR tree
This fixes bugzilla #32035 and piglit test case array-compare-01 and
array-compare-02.

NOTE: This is a candidate for the 7.9 branch.
2010-12-07 12:50:38 -08:00
Eric Anholt
72845d206e i965: Handle saturates on gen6 math instructions.
We get saturate as an argument to brw_math() instead of as compile
state, since that's how the pre-gen6 send instructions work.  Fixes
fp-ex2-sat.
2010-12-07 12:21:08 -08:00
Eric Anholt
ed492e9544 i965: Fix comment about gen6_wm_constants.
This is the push constant buffer, not the pull constants.
2010-12-07 12:21:08 -08:00
Kenneth Graunke
bd74101aeb Refresh autogenerated glcpp parser. 2010-12-07 10:52:59 -08:00
Kenneth Graunke
800eed6765 glcpp: Don't emit SPACE tokens in conditional_tokens production.
Fixes glslparsertest defined-01.vert.

Reported-by: José Fonseca <jfonseca@vmware.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
2010-12-07 10:52:36 -08:00
Marek Olšák
d8b861987d r300g: also revalidate the SWTCL vertex buffer after its reallocation 2010-12-07 19:26:28 +01:00
Zhenyu Wang
27609a8267 i965: upload WM state for _NEW_POLYGON on sandybridge
Be sure polygon stipple mode is updated. This fixes 'gamma' demo.
2010-12-07 17:05:02 +08:00
Vinson Lee
6ee415cc6d r200: Silence uninitialized variable warning.
Fixes this GCC warning.
r200_maos_arrays.c: In function 'r200EmitArrays':
r200_maos_arrays.c:113: warning: 'emitsize' may be used uninitialized in this function
2010-12-07 00:58:54 -08:00
Xiang, Haihao
5ff6ed2b97 i965: set minimum/maximum Point Width on Sandybridge
It is used for point width on vertex. This fixes mesa demo spriteblast and pointblast.
2010-12-07 16:43:24 +08:00
Vinson Lee
dda3ccba8c mesa: Clean up header file inclusion in viewport.h. 2010-12-07 00:37:48 -08:00
Vinson Lee
dbd3f72662 mesa: Clean up header file inclusion in varray.h. 2010-12-07 00:33:36 -08:00
Vinson Lee
2aa36f78dc mesa: Clean up header file inclusion in transformfeedback.h. 2010-12-07 00:28:57 -08:00
Vinson Lee
8cc3d411ed mesa: Clean up header file inclusion in texrender.h. 2010-12-07 00:19:06 -08:00
Marek Olšák
4953ba6a71 r300g: validate buffers only if any of bound buffers is changed
This prevents needless buffer validation (CS space checking).
2010-12-07 08:46:18 +01:00
Marek Olšák
78068a5fbf r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
It's not always possible to preprocess the content of 3D_LOAD_VBPNTR
in a command buffer, because the offset to all vertex buffers (which
the packet depends on) is derived from the "start" parameter of draw_arrays
and the "indexBias" parameter of draw_elements, but we can at least lazily
make a command buffer for the case when offset == 0, which should occur
most of the time.
2010-12-07 06:42:05 +01:00
Marek Olšák
857d107bfe u_blitter: use util_is_format_compatible in the assert 2010-12-07 06:22:38 +01:00
Brian Paul
d0b2b8da7d mesa: consolidate glTexImage1/2/3D() code
Something similar could be done for glCopyTex[Sub]Image() and the
compressed texture image functions as well.
2010-12-06 17:10:05 -07:00
Brian Paul
6dca66b620 mesa: set gl_texture_object::_Complete=FALSE in incomplete() 2010-12-06 17:10:05 -07:00
Brian Paul
ecb7cc3319 mesa: test for cube map completeness in glGenerateMipmap()
The texture is not cube complete if the base level images aren't of
the same size and format.

NOTE: This is a candidate for the 7.9 branch.
2010-12-06 17:10:05 -07:00
Kenneth Graunke
c17c790387 glsl: Properly add functions during lazy built-in prototype importing.
The original lazy built-in importing patch did not add the newly created
function to the symbol table, nor actually emit it into the IR stream.

Adding it to the symbol table is non-trivial since importing occurs when
generating some ir_call in a nested scope.  A new add_global_function
method, backed by new symbol_table code in the previous patch, handles
this.

Fixes bug #32030.
2010-12-06 13:43:22 -08:00
Kenneth Graunke
a8f52647b0 symbol_table: Add support for adding a symbol at top-level/global scope. 2010-12-06 13:43:22 -08:00
Kenneth Graunke
6fae1e4c4d glsl: Factor out code which emits a new function into the IR stream.
A future commit will use the newly created function in a second place.
2010-12-06 13:43:22 -08:00
Jakob Bornecrantz
d72cb9c94d st/mesa: Unbind all constant buffers 2010-12-06 22:10:49 +01:00
Jerome Glisse
e0d554ab78 r600g: remove useless flush map
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-06 15:50:50 -05:00
Jerome Glisse
afc56b1861 r600g: avoid useless shader rebuild at draw call
Avoid rebuilding constant shader state at each draw call,
factor out spi update that might change at each draw call.
Best would be to update spi only when revealent states
change (likely only flat shading & sprite point).

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-06 15:50:50 -05:00