Commit graph

60098 commits

Author SHA1 Message Date
Christopher James Halse Rogers
7d2c1df99e ilo: Support DRI Image 7
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-12-10 09:46:29 +01:00
Maarten Lankhorst
3e680de1eb nouveau: Support DRI Image 7 extension
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-12-10 09:46:17 +01:00
Christopher James Halse Rogers
df3b20b2cf gallium/dri: Support DRI Image extension version 7
v2: Fix up queryImage return for ATTRIB_FD
    Use driver_descriptor.configuration to determine whether the driver
    supports DMA-BUF import/export.
v3: Really, truly, fix up queryImage return for ATTRIB_FD

Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-12-10 09:46:13 +01:00
Christopher James Halse Rogers
6b5e15360a gallium/dri2: Set winsys_handle type to KMS for stride query.
Otherwise the default is TYPE_SHARED, which will flink the bo. This seems
rather unnecessary for a simple stride query.

Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-12-10 09:46:09 +01:00
Christopher James Halse Rogers
d5a3a2d2fb gallium/winsys/drm: Prepare for passing prime fds in winsys_handle
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-12-10 09:46:05 +01:00
Christopher James Halse Rogers
343133167f gallium/dri: Support DRI Image extension version 6
v2: Pick out the correct gl_context pointer
v3: Don't leak pipe_resources on error path
    Set img->dri_format correctly

Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-12-10 09:45:59 +01:00
Ilia Mirkin
bad8871e52 nv50: report 15 max inputs for fragment programs
First off, nv50_program only has 16 in/out varyings. However reporting
16 makes 'm' become 68 in nv50_fp_linkage_validate with the
varying-packing-simple piglit test. (Subverting the assert makes it
compile but fail.) With this patch, varying-packing-simple passes.

See: https://bugs.freedesktop.org/show_bug.cgi?id=69155

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
2013-12-10 08:45:59 +01:00
Maarten Lankhorst
5576ad11ed nouveau: Fix compiler warning regression
cfg is now unused, remove it.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-10 08:43:41 +01:00
Dave Airlie
0b16042377 swrast: fix readback regression since inversion fix
This readback from the frontbuffer with swrast was broken, that bug
just made it more obviously broken, this fixes it by inverting the
sub image gets. Also fixes a few other piglits.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=72327
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=72325

(for 9.2 the patches this depends on were asked to be backported separately
 in an email).
Cc: "9.2" "10.0" mesa-stable@lists.fedoraproject.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-10 13:33:40 +10:00
Jordan Justen
4859d492b2 dri megadriver_stub: add compatibility for older DRI loaders
To help the transition period when DRI loaders are being updated
to support the newer __driDriverExtensions_foo mechanism,
we populate __driDriverExtensions with the extensions returned
by __driDriverExtensions_foo during a library contructor
function.

We find the driver foo's name by using the dladdr function
which gives the path of the dynamic library's name that
was being loaded.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-09 16:33:45 -08:00
Kristian Høgsberg
4ed055b4a6 egl/wayland: Return -1 from get_back_bo to indicate error
A return value of -1 indicate failure to allocate the back buffer and
means we don't segfault on the way out.
2013-12-09 16:14:33 -08:00
Neil Roberts
0b7058c46a egl_dri2: Remove the unused swap_interval member of dri2_egl_surface
The _EGLSurface struct which is embedded into dri2_egl_surface also contains a
swap interval member so the other member is redundant. Nothing was using it as
far as I can tell.
2013-12-09 16:14:32 -08:00
Kenneth Graunke
19190c2b8c i965: Replace OUT_RELOC_FENCED with OUT_RELOC.
On Gen4+, OUT_RELOC_FENCED is equivalent to OUT_RELOC; libdrm silently
ignores the fenced flag:

        /* We never use HW fences for rendering on 965+ */
        if (bufmgr_gem->gen >= 4)
                need_fence = false;

Thanks to Eric for noticing this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-09 13:52:18 -08:00
Paul Berry
088494aa03 glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Now that loop_controls no longer creates normatively bound loops,
there is no need for ir_loop::normative_bound or the
lower_bounded_loops pass.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:55:09 -08:00
Paul Berry
7ea3baa64d glsl/loops: Stop creating normatively bound loops in loop_controls.
Previously, when loop_controls analyzed a loop and found that it had a
fixed bound (known at compile time), it would remove all of the loop
terminators and instead set the loop's normative_bound field to force
the loop to execute the correct number of times.

This made loop unrolling easy, but it had a serious disadvantage.
Since most GPU's don't have a native mechanism for executing a loop a
fixed number of times, in order to implement the normative bound, the
back-ends would have to synthesize a new loop induction variable.  As
a result, many loops wound up having two induction variables instead
of one.  This caused extra register pressure and unnecessary
instructions.

This patch modifies loop_controls so that it doesn't set the loop's
normative_bound anymore.  Instead it leaves one of the terminators in
the loop (the limiting terminator), so the back-end doesn't have to go
to any extra work to ensure the loop terminates at the right time.

This complicates loop unrolling slightly: when deciding whether a loop
can be unrolled, we have to account for the presence of the limiting
terminator.  And when we do unroll the loop, we have to remove the
limiting terminator first.

For an example of how this results in more efficient back end code,
consider the loop:

    for (int i = 0; i < 100; i++) {
      total += i;
    }

Previous to this patch, on i965, this loop would compile down to this
(vec4) native code:

          mov(8)       g4<1>.xD 0D
          mov(8)       g8<1>.xD 0D
    loop:
          cmp.ge.f0(8) null     g8<4;4,1>.xD 100D
    (+f0) if(8)
          break(8)
          endif(8)
          add(8)       g5<1>.xD g5<4;4,1>.xD g4<4;4,1>.xD
          add(8)       g8<1>.xD g8<4;4,1>.xD 1D
          add(8)       g4<1>.xD g4<4;4,1>.xD 1D
          while(8) loop

(notice that both g8 and g4 are loop induction variables; one is used
to terminate the loop, and the other is used to accumulate the total).

After this patch, the same loop compiles to:

          mov(8)       g4<1>.xD 0D
    loop:
          cmp.ge.f0(8) null     g4<4;4,1>.xD 100D
    (+f0) if(8)
          break(8)
          endif(8)
          add(8)       g5<1>.xD g5<4;4,1>.xD g4<4;4,1>.xD
          add(8)       g4<1>.xD g4<4;4,1>.xD 1D
          while(8) loop

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:55:06 -08:00
Paul Berry
4d844cfa56 glsl/loops: Get rid of loop_variable_state::max_iterations.
This value is now redundant with
loop_variable_state::limiting_terminator->iterations and
ir_loop::normative_bound.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:55:03 -08:00
Paul Berry
e734c9f677 glsl/loops: Simplify loop unrolling logic by breaking into functions.
The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was:

    heuristics to skip unrolling in various circumstances;
    if (loop contains more than one jump)
      return;
    else if (loop contains one jump) {
      if (the jump is an unconditional "break" at the end of the loop) {
        remove the break and set iteration count to 1;
        fall through to simple loop unrolling code;
      } else {
        for (each "if" statement in the loop body)
          see if the jump is a "break" at the end of one of its forks;
        if (the "break" wasn't found)
          return;
        splice the remainder of the loop into the other fork of the "if";
        remove the "break";
        complex loop unrolling code;
        return;
      }
    }
    simple loop unrolling code;
    return;

These tasks have been moved to their own functions:
- splice the remainder of the loop into the other fork of the "if"
- simple loop unrolling code
- complex loop unrolling code

And the logic has been flattened to:

    heuristics to skip unrolling in various circumstances;
    if (loop contains more than one jump)
      return;
    if (loop contains no jumps) {
      simple loop unroll;
      return;
    }
    if (the jump is an unconditional "break" at the end of the loop) {
      remove the break;
      simple loop unroll with iteration count of 1;
      return;
    }
    for (each "if" statement in the loop body) {
      if (the jump is a "break" at the end of one of its forks) {
        splice the remainder of the loop into the other fork of the "if";
        remove the "break";
        complex loop unroll;
        return;
      }
    }

This will make it easier to modify the loop unrolling algorithm in a
future patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:59 -08:00
Paul Berry
ffc29120c4 glsl/loops: Move some analysis from loop_controls to loop_analysis.
Previously, the sole responsibility of loop_analysis was to find all
the variables referenced in the loop that are either loop constant or
induction variables, and find all of the simple if statements that
might terminate the loop.  The remainder of the analysis necessary to
determine how many times a loop executed was performed by
loop_controls.

This patch makes loop_analysis also responsible for determining the
number of iterations after which each loop terminator will terminate
the loop, and for figuring out which terminator will terminate the
loop first (I'm calling this the "limiting terminator").

This will allow loop unrolling to make use of information that was
previously only visible from loop_controls, namely the identity of the
limiting terminator.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:56 -08:00
Paul Berry
4bbf6d1d2b glsl/loops: Allocate loop_terminator using new(mem_ctx) syntax.
Patches to follow will introduce code into the loop_terminator
constructor.  Allocating loop_terminator using new(mem_ctx) syntax
will ensure that the constructor runs.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:53 -08:00
Paul Berry
714e1b331e glsl/loops: Remove unnecessary list walk from loop_control_visitor.
When loop_control_visitor::visit_leave(ir_loop *) is analyzing a loop
terminator that acts on a certain ir_variable, it doesn't need to walk
the list of induction variables to find the loop_variable entry
corresponding to the variable.  It can just look it up in the
loop_variable_state hashtable and verify that the loop_variable entry
represents an induction variable.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:49 -08:00
Paul Berry
115fd75ab0 glsl/loops: Remove unused fields iv_scale and biv from loop_variable class.
These fields were part of some planned optimizations that never
materialized.  Remove them for now to simplify things; if we ever get
round to adding the optimizations that would require them, we can
always re-introduce them.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:46 -08:00
Paul Berry
e00b93a1f7 glsl/loops: replace loop controls with a normative bound.
This patch replaces the ir_loop fields "from", "to", "increment",
"counter", and "cmp" with a single integer ("normative_bound") that
serves the same purpose.

I've used the name "normative_bound" to emphasize the fact that the
back-end is required to emit code to prevent the loop from running
more than normative_bound times.  (By contrast, an "informative" bound
would be a bound that is informational only).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:33 -08:00
Paul Berry
2c17f97fe6 glsl/loops: consolidate bounded loop handling into a lowering pass.
Previously, all of the back-ends (ir_to_mesa, st_glsl_to_tgsi, and the
i965 fs and vec4 visitors) had nearly identical logic for handling
bounded loops.  This replaces the duplicate logic with an equivalent
lowering pass that is used by all the back-ends.

Note: on i965, there is a slight increase in instruction count.  For
example, a loop like this:

    for (int i = 0; i < 100; i++) {
      total += i;
    }

would previously compile down to this (vec4) native code:

          mov(8)       g4<1>.xD 0D
          mov(8)       g8<1>.xD 0D
    loop:
          cmp.ge.f0(8) null     g8<4;4,1>.xD 100D
    (+f0) break(8)
          add(8)       g5<1>.xD g5<4;4,1>.xD g4<4;4,1>.xD
          add(8)       g8<1>.xD g8<4;4,1>.xD 1D
          add(8)       g4<1>.xD g4<4;4,1>.xD 1D
          while(8) loop

After this patch, the "(+f0) break(8)" turns into:

    (+f0) if(8)
          break(8)
          endif(8)

because the back-end isn't smart enough to recognize that "if
(condition) break;" can be done using a conditional break instruction.
However, it should be relatively easy for a future peephole
optimization to properly optimize this.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:26 -08:00
Paul Berry
97d8b77054 glsl: In loop analysis, handle unconditional second assignment.
Previously, loop analysis would set
this->conditional_or_nested_assignment based on the most recently
visited assignment to the variable.  As a result, if a vaiable was
assigned to more than once in a loop, the flag might be set
incorrectly.  For example, in a loop like this:

    int x;
    for (int i = 0; i < 3; i++) {
      if (i == 0)
        x = 10;
      ...
      x = 20;
      ...
    }

loop analysis would have incorrectly concluded that all assignments to
x were unconditional.

In practice this was a benign bug, because
conditional_or_nested_assignment is only used to disqualify variables
from being considered as loop induction variables or loop constant
variables, and having multiple assignments also disqualifies a
variable from being considered as either of those things.

Still, we should get the analysis correct to avoid future confusion.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:23 -08:00
Paul Berry
cb38a0dc0a glsl: Fix handling of function calls inside nested loops.
Previously, when visiting an ir_call, loop analysis would only mark
the innermost enclosing loop as containing a call.  As a result, when
encountering a loop like this:

    for (i = 0; i < 3; i++) {
      for (int j = 0; j < 3; j++) {
        foo();
      }
    }

it would incorrectly conclude that the outer loop ran three times.
(This is not certain; if foo() modifies i, then the outer loop might
run more or fewer times).

Fixes piglit test "vs-call-in-nested-loop.shader_test".

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:20 -08:00
Paul Berry
877db5a792 glsl: Fix loop analysis of nested loops.
Previously, when visiting a variable dereference, loop analysis would
only consider its effect on the innermost enclosing loop.  As a
result, when encountering a loop like this:

    for (int i = 0; i < 3; i++) {
      for (int j = 0; j < 3; j++) {
        ...
        i = 2;
      }
    }

it would incorrectly conclude that the outer loop ran three times.

Fixes piglit test "vs-inner-loop-modifies-outer-loop-var.shader_test".

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:16 -08:00
Paul Berry
2e060551bd glsl: Extract functions from loop_analysis::visit(ir_dereference_variable *).
This function is about to get more complex.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-09 10:54:13 -08:00
Paul Berry
69c44d65c8 i965/gen7+: Implement fast color clears for MSAA buffers.
Fast color clears of MSAA buffers work just like fast color clears
with non-MSAA buffers, except that the alignment and scaledown
requirements are different.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-12-09 10:54:10 -08:00
Paul Berry
0ac622accf i965/blorp: Refactor code for computing fast clear align/scaledown factors.
This will make it easier to add fast color clear support to MSAA
buffers, since they have different alignment and scaling requirements.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:54:07 -08:00
Paul Berry
da08ee8e3b i965/blorp: allow multisample blorp clears
Previously, we didn't do multisample blorp clears because we couldn't
figure out how to get them to work.  The reason for this was because
we weren't setting the brw_blorp_params num_samples field consistently
with dst.num_samples.  Now that those two fields have been collapsed
down into one, we can do multisample blorp clears.

However, we need to do a few other pieces of bookkeeping to make them
work correctly in all circumstances:

- Since blorp clears may now operate on multisampled window system
  framebuffers, they need to call
  intel_renderbuffer_set_needs_downsample() to ensure that a
  downsample happens before buffer swap (or glReadPixels()).

- When clearing a layered multisample buffer attachment using UMS or
  CMS layout, we need to advance layer by multiples of num_samples
  (since each logical layer is associated with num_samples physical
  layers).

Note: we still don't do multisample fast color clears; more work needs
to be done to enable those.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:54:03 -08:00
Paul Berry
73e8bd9f5c i965/blorp: Get rid of redundant num_samples blorp param.
Previously, brw_blorp_params contained two fields for determining
sample count: num_samples (which determined the multisample
configuration of the rendering pipeline) and dst.num_samples (which
determined the multisample configuration of the render target
surface).  This was redundant, since both fields had to be set to the
same value to avoid rendering errors.

This patch eliminates num_samples to avoid future confusion.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:54:00 -08:00
Paul Berry
25195b0041 i965/gen7+: Disentangle MSAA layout from fast clear state.
This patch renames the enum that's used to keep track of fast clear
state from "mcs_state" to "fast_clear_state", and it removes the enum
value INTEL_MCS_STATE_MSAA (which previously meant, "this is an MSAA
buffer, so we're not keeping track of fast clear state").  The only
real purpose that enum value was serving was to prevent us from trying
to do fast clear resolves on MSAA buffers, and it's just as easy to
prevent that by checking the buffer's msaa_layout.

This paves the way for implementing fast clears of MSAA buffers.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:51:10 -08:00
Paul Berry
f416a15096 i965: Don't try to use HW blitter for glCopyPixels() when multisampled.
The hardware blitter doesn't understand multisampled layouts, so
there's no way this could possibly succeed.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:51:07 -08:00
Paul Berry
b5fe413b4d i965: Document conventions for counting layers in 2D multisample buffers.
The "layer" parameters used in blorp, and the
intel_renderbuffer::mt_layer field, represent a physical layer rather
than a logical layer.  This is important for 2D multisample arrays on
Gen7+ because the UMS and CMS multisample layouts use N physical
layers to represent each logical layer, where N is the number of
samples.

Also add an assertion to blorp to help catch bugs if we fail to follow
these conventions.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:51:03 -08:00
Paul Berry
3a2925bfa9 i965/blorp: Improve fast color clear comment.
Clarify the fact that we only optimize full buffer clears using fast
color clear, and why.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-09 10:51:00 -08:00
Tom Stellard
9a5ce0c4c9 r300/compiler/tests: Fix line length check in test parser
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

CC: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-09 09:40:15 -05:00
Tom Stellard
1896431f79 r300/compiler/tests: Fix segfault
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

CC: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-09 09:40:15 -05:00
Ilia Mirkin
2cd2b9705e nouveau/video: update a few more h264 picparm field names
Based on comments by Benjamin Morris <bmorris@nvidia.com> in
http://lists.freedesktop.org/archives/nouveau/2013-December/015328.html

This adds setting of is_long_term, and updates a few field names we were
unclear about.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-09 15:11:50 +01:00
Ilia Mirkin
78525dae8a nouveau/video: update h264 picparm field names based on usage
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-09 15:11:42 +01:00
Ilia Mirkin
e01ba9d6b0 nv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)
Create the ref_bo without any storage type flags set for now. The issue
probably arises from our use of the additional buffer space at the end
of the ref_bo. It should probably be split up in the future.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Martin Peres <martin.peres@labri.fr>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-12-09 15:11:20 +01:00
Ilia Mirkin
e796fa22d4 nvc0: make sure nvd7 gets NVC8_3D_CLASS as well
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2013-12-09 15:10:37 +01:00
Ilia Mirkin
1386cb9488 nv50: TXF already has integer arguments, don't try to convert from f32
Fixes the texelFetch piglit tests

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2013-12-09 15:10:37 +01:00
Matthew McClure
0319ea9ff6 llvmpipe: clamp fragment shader depth write to the current viewport depth range.
With this patch, generate_fs_loop will clamp any fragment shader depth writes
to the viewport's min and max depth values. Viewport selection is determined
by the geometry shader output for the viewport array index. If no index is
specified, then the default viewport index is zero. Semantics for this path
can be found in draw_clamp_viewport_idx and lp_clamp_viewport_idx.

lp_jit_viewport was created to store viewport information visible to JIT code,
and is validated when the LP_NEW_VIEWPORT dirty flag is set.

lp_rast_shader_inputs is responsible for passing the viewport_index through
the rasterizer stage to fragment stage (via lp_jit_thread_data).

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-12-09 12:57:02 +00:00
Neil Roberts
992a2dbba8 wayland: Add support for eglSwapInterval
The Wayland EGL platform now respects the eglSwapInterval value. The value is
clamped to either 0 or 1 because it is difficult (and probably not useful) to
sync to more than 1 redraw.

The main change is that if the swap interval is 0 then Mesa won't install a
frame callback so that eglSwapBuffers can be executed as often as necessary.
Instead it will do a sync request after the swap buffers. It will block for
sync complete event in get_back_bo instead of the frame callback. The
compositor is likely to send a release event while processing the new buffer
attach and this makes sure we will receive that before deciding whether to
allocate a new buffer.

If there are no buffers available then instead of returning with an error,
get_back_bo will now poll the compositor by repeatedly sending sync requests
every 10ms. This is a last resort and in theory this shouldn't happen because
there should be no reason for the compositor to hold on to more than three
buffers. That means whenever we attach the fourth buffer we should always get
an immediate release event which should come in with the notification for the
first sync request that we are throttled to.

When the compositor is directly scanning out from the application's buffer it
may end up holding on to three buffers. These are the one that is is currently
scanning out from, one that has been given to DRM as the next buffer to flip
to, and one that has been attached and will be given to DRM as soon as the
previous flip completes. When we attach a fourth buffer to the compositor it
should replace that third buffer so we should get a release event immediately
after that. This patch therefore also changes the number of buffer slots to 4
so that we can accomodate that situation.

If DRM eventually gets a way to cancel a pending page flip then the compositors
can be changed to only need to hold on to two buffers and this value can be
put back to 3.

This also moves the vblank configuration defines from platform_x11.c to the
common egl_dri2.h header so they can be shared by both platforms.
2013-12-07 22:36:02 -08:00
Neil Roberts
25cc889004 wayland: Block for the frame callback in get_back_bo not dri2_swap_buffers
Consider a typical game-style main loop which might be like this:

while (1) {
	draw_something();
	eglSwapBuffers();
}

In this case the game is relying on eglSwapBuffers to throttle to a sensible
frame rate. Previously this game would end up using three buffers even though
it should only need two. This is because Mesa decides whether to allocate a
new buffer in get_back_bo which would be before it has tried to read any
events from the compositor so it wouldn't have seen any buffer release events
yet.

This patch just moves the block for the frame callback to get_back_bo.
Typically the compositor will send a release event immediately after one of
the attaches so if we block for the frame callback here then we can be sure to
have completed at least one roundtrip and received that release event after
attaching the previous buffer before deciding whether to allocate a new one.

dri2_swap_buffers always calls get_back_bo so even if the client doesn't
render anything we will still be sure to block to the frame callback. The code
to create the new frame callback has been moved to after this call so that we
can be sure to have cleared the previous frame callback before requesting a
new one.
2013-12-07 22:36:02 -08:00
Vinson Lee
965cde9232 glapi: Do not include dlfcn.h on Windows.
This patch fixes this MinGW build error.

  CC     glapi_gentable.lo
glapi_gentable.c:47:19: fatal error: dlfcn.h: No such file or directory

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-07 14:31:01 -08:00
Vincent Lejeune
797894036d r600/llvm: Allow arbitrary amount of temps in tgsi to llvm 2013-12-07 18:39:10 +01:00
Rob Clark
a1d808638d freedreno/a3xx: add adreno 330 support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-12-07 09:37:24 -05:00
Rob Clark
d36ae204d5 freedreno/a3xx/compiler: add ROUND
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-12-07 08:45:27 -05:00
Chris Forbes
88dc246630 mesa: Require per-sample shading if the sample qualifier is used.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2013-12-07 17:15:05 +13:00