Win32 memory objects can be imported by name (const void *
that will be interpreted as const wchar_t *)
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
Remove the previous compile-time early-ZS implementation and replace it with the
decoupled early-ZS implementation. This uses more efficient settings in some
cases (depth/stencil tests always passes or do not write), and fixes the
settings used in another case (alpha-to-coverage enabled with an otherwise
early-ZS shader.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Closes: #6206
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
If we know ahead-of-time that depth/stencil testing will always pass, it's
better to use weak_early than force_early. However, if depth/stencil testing
could fail (discarding pixels), we'd rather use force_early. Determine which
case we're in at CSO create time.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
Apparently, the point coord origin within a batch can change with Gallium
(seemingly even with GLES? where that's impossible at an API level?) but that
doesn't matter if we're not drawing points. This might have to do with internal
Gallium CSOs (e.g. u_blitter). Issue noticed in SuperTuxKart, which was getting
state change flushes. Performance on one level on a Valhall GPU improved from
26fps to 29fps.
Fixes: 3641dfe436 ("panfrost: Flip point coords in hardware")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17430>
b6a30b72ab ("panfrost: Implement provoking vertices on Valhall") added an
assertion that every draw selects a particular provoking vertex. The intent was
to ensure provoking vertex selection actually happened. Unfortunately, the
assertion is too strong, as the provoking vertex is irrelevant for some (most)
draws. For those, we don't *want* to commit to a particular provoking vertex for
those to avoid flushing.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17430>
driFetchDrawable is only ever called from the MakeCurrent path, which
means it has to handle the case of pre-GLX-1.3 Windows being named as
the drawable. When it finds the drawable in the hash, it increments its
refcount before returning it, so for a GLXWindow it would be 2 on first
return, one from glXCreateWindow and one from glXMakeCurrent. But when
it does not find the drawable and creates one for the naked Window, the
reference count on first return would only be 1. As a result, if this
context was then ever bound to a different drawable, the old Window's
DRI drawable state (like the back buffer) would be destroyed.
Fixes piglit's glx-multi-window-single-context and glx-make-current for
a variety of drivers.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6713
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17479>
There is nothing more TODO here. With softpin, which is available on all
GPUs using texture descriptors, there is no need for the kernel to patch
the descriptor, as the proper GPU virtual address is filled in by userspace.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17448>
There already is a error handling label to free the sampler view
struct and return failure. Consistently use this label to make
error handling more uniform.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17448>
Texture descriptors currently waste a massive ammount of memory, as every
one is allocated via a separate BO. As the allocation granularity of the
kernel is 4KB and the descriptor is only 256B, 93.75% of the allocated
memory is wasted.
Add a simple suballocator for the texture descriptors, to allocate multiple
ones out of a single kernel BO. This isn't perfect, as freed slots in the
suballocated resource are not reused, but worst-case we end up with the
same waste as we had before. This also potentially improves efficiency at
the kernel side, as this reduces the number of BOs needed for the sampler
views in each submit.
As the BO is now used by multiple descriptors, avoid syncing with the GPU
via the cpu_prep/fini calls, as to not introduce stalls between pending
rendering and new descriptors being filled. This is safe, as each
suballocation slot is only used once, so newly filled slots are certainly
not in use by the GPU.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17448>
The dummy texture descriptor and the dummy render target relocs are not ever
changed by a context operation, so we can save some space by moving them to
the screen and potentially share them and the BOs backing them between
multiple contexts.
Also don't hold two pointers to the same BO, one in the reloc and one raw,
but always just use the reloc one.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17448>
libc++ does not yet implement the c++17 monotonic_buffer_resource,
so emulate it by doing normal allocations that are cleaned up
when the resource is destroyed.
v2: - Use C include and version without namespace aligned_alloc
- add include for sstream needed with clang++ (maurossi)
Closes: #6836
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17452>
With that most piglits for compatibility contexts are
passing, so enable higher compatibility profile support.
v2: fix formatting ahd fallthrough tag (Filip)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17484>
Another hot-fix: when a local register is written to, it is
actually unlikely that the value is never used, so just make
sure that this is never done.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17484>
On Cayman bank_swizzle[4] is never counted up, so add an
additional condition to make sure the loop is finished
at one point. This is a hot-fix, the logic below should be
improved.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17484>
The compiler has improved significantly since we found this issue
and this is no longer required.
Notice that because we are increasing the number of samplers
supported beyond what we can loop unroll (currently capped at 16),
some piglit tests that test the maximum number of samplers supported
start to fail because they use indirect indexing on a sampler array
and we don't support that (previously the indirect indexing was
removed by loop unrolling). This is a bug in tests which the
GLSL linker detects, failing to compile the shaders.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17509>
Correct the max thread number for DG2+ platforms according
to below bspec.
Ref: Bspec: 47202
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chuansheng Liu <chuansheng.liu@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17506>
We were defaulting to a swap interval of 1, but we can follow dri2/dri3's
lead and respect the driconf var.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17470>
We need to track what the caller has given us for swap interval, and use
that to set the present mode at startup.
Fixes incorrect vblank syncing in apitrace's glretrace, which sets the
swap interval to 0 before the swapchain is made.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17470>
Fill in support for TXD instruction which emits shader TEXLDD opcode.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17500>
Rename the args from low_bias/compare to src1/src2, since they
are used for different purposes depending on the texture load
type. No functional change.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17500>
Fixes arb_timer_query-timestamp-get on my radv system, where the GPU has
been on for many days and the timestamp would only increment every once in
a while.
Part of fixing #6808
Fixes: 7a40b734ee ("zink: handle timestamp queries")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17477>
glsl_get_explicit_size can return non-16 byte aligned sizes.
Therefore, make sure the sure the size isrounded up so that OOB does not happen.
Fixes: ea8a0654f5 ("zink: further improve bo sizing")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17460>