Commit graph

20 commits

Author SHA1 Message Date
Thomas Helland
d86bc36446 glcpp: Avoid unnecessary call to strlen
Length of the token was already calculated by flex and stored in yyleng,
no need to implicitly call strlen() via linear_strdup().

Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

V2: Also convert this pattern in glsl_lexer.ll

V3: Remove a misplaced comment

V4: Use a temporary char to avoid type change
    Remove bogus +1 on length check of identifier
2017-09-26 18:25:38 +02:00
Matt Turner
8b5b6a8abf glsl: define YY_NO_INPUT to prevent unused symbol warnings
Otherwise clang warns:

glsl/glsl_lexer.cpp:3507:16: warning: function 'yyinput' is not needed
and will not be emitted [-Wunneeded-internal-declaration]
    static int yyinput (yyscan_t yyscanner)
               ^

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-08-29 15:20:57 -07:00
Kenneth Graunke
bb5db5564f glsl: Rename [u]int64_t tokens.
basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict
with these.  Append "_TOK" to avoid conflicts.

Should fix the Windows build.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 19:39:20 -08:00
Dave Airlie
bbce1c538d glsl/ast/ir: Add 64-bit integer constant support
This adds support for 64-bit integer constants to the parser,
ast and ir.

v2: fix a few issues found in testing.

v3: Add missing ir_constant copy contructor support.

v4: Use PRIu64 and PRId64 in printfs in glsl_parser_extras.cpp.
Suggested by Nicolai.  Rebase on Marek's linalloc changes.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v2]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v3]
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-01-20 15:41:23 -08:00
Dave Airlie
8ce53d4a2f glsl: Add basic ARB_gpu_shader_int64 types
This adds the builtins and the lexer support.

To avoid too many warnings, it adds basic support to the type in a few
other places in mesa, mostly in the trivial places.

It also adds a query to be used later for if a type is an integer 32 or 64.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Ian Romanick
c8c46641af glsl: Parse 0 as a preprocessor INTCONSTANT
This allows a more reasonable error message for '#version 0' of

    0:1(10): error: GLSL 0.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

instead of

    0:1(10): error: syntax error, unexpected $undefined, expecting INTCONSTANT

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Karol Herbst <karolherbst@gmail.com>
2016-11-10 10:57:59 -08:00
Marek Olšák
2296bb0967 glsl/lexer: use the linear allocator
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-31 11:53:38 +01:00
Ilia Mirkin
d49a231c33 mesa: add EXT_texture_cube_map_array support
This is identical to OES_texture_cube_map_array support. dEQP has tests
which use this extension. Also it is part of AEP.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-28 21:38:55 -04:00
Ian Romanick
dc4f53b683 mesa: Add support for OES_texture_cube_map_array
This has a separate enable flag because this extension also requires
OES_geometry_shader.  It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
c879dbc4e4 glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10.  As far as I can tell, these are the only ones that
were missed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Kenneth Graunke
58709d36d7 glsl: Add extension plumbing for OES/EXT_tessellation_shader.
This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 09:59:03 -07:00
Dave Airlie
3110a0aa23 glsl: resource is a reserved keyword in GLSL 4.20 as well
resource just appears in GLSL 4.20 without any fanfare.

Fixes GL43-CTX.CommonBugs.CommonBug_ReservedNames

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-05-04 06:44:45 +10:00
Matt Turner
1bc983cd64 glsl: Relax GLSL 1.10 float suffix error to a warning.
Float suffixes are allowed in all subsequent GLSL specifications, and
it's obvious what the user meant if they specify one. Accept it with a
warning to avoid breaking applications, like Planeshift (although it
looks like between 0.6.1 and 0.6.3 they might have removed the suffixes
from their shaders).

Reviewed-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-21 10:33:08 -07:00
Ilia Mirkin
9b5bd20eb2 glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
The GLSL 4.20 and ESSL 3.00 specs don't list 'buffer' as a reserved
keyword. Make the parser ignore it unless GLSL 4.30 / ESSL 3.10 are
used, or ARB_shader_storage_buffer_objects is enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-04-09 20:41:54 -04:00
Ilia Mirkin
3002296cb6 mesa: add GL_OES_shader_multisample_interpolation support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-30 22:57:17 -04:00
Lars Hamre
6773128bbf glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00
Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00.

Fixes the following piglit tests:
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert`

v2: modify error message
v3: parse the float instead of returning an ERROR_TOK
v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3
    shaders; update commit message accordingly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-29 21:26:34 -07:00
Ilia Mirkin
720670a615 glsl: add OES_texture_buffer and EXT_texture_buffer support
Expose the samplerBuffer/imageBuffer types, and allow the various
functions to operate on them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-28 20:20:49 -04:00
Ilia Mirkin
e2dce1a340 mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
The two extensions are identical, and are largely taking bits of already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.

This passes the relevant dEQP tests that I could find.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-02-27 00:08:28 -05:00
Timothy Arceri
4e59362d1b glsl: replace _strtoui64() with strtoull() for MSVC
Now that MSVC 2013 is required we can remove this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-13 08:57:01 +11:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Renamed from src/glsl/glsl_lexer.ll (Browse further)