Gary Wong
d427a2910f
Add "multinoise" demo, to test 1/2/3/4 dimensional noise.
2008-12-13 14:28:04 -07:00
Gary Wong
0df3dfab82
Ensure p.w is initialised in noise demo.
2008-12-13 14:25:52 -07:00
Brian Paul
a9475cc240
mesa: use IFLOOR(x) instead of (int) FLOORF(x)
2008-12-12 18:03:48 -07:00
Brian Paul
3b61e9c6e6
mesa: place glsl constant arrays in constant memory
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For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
2008-12-12 18:00:47 -07:00
Brian Paul
0da44c62cc
mesa: remove old size=4 limit
2008-12-12 18:00:19 -07:00
Brian Paul
d4be09fb2b
mesa: code clean-up in glsl compiler
2008-12-12 16:20:31 -07:00
Brian Paul
240e211c71
mesa: remove unneeded swizzle init code in glsl compiler
2008-12-12 16:02:31 -07:00
Brian Paul
4d49fc83f1
mesa: disable glsl debug output
2008-12-12 15:34:58 -07:00
Brian Paul
81253be334
mesa: remove unused varpool code in glsl compiler
2008-12-12 15:11:08 -07:00
Brian Paul
5c0c5e5af9
mesa: basic array constructors work now
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For example: float[3] xxx = float[3](1.1, 2.2, 3.3);
Optimizations for const-qualified arrays next.
2008-12-12 15:07:21 -07:00
Brian Paul
c20d00f04b
mesa: copy array_len in slang_fully_specified_type_copy()
2008-12-12 15:01:00 -07:00
Brian Paul
9016331d0f
mesa: remove incorrect array_len assignment
2008-12-12 15:00:06 -07:00
Brian Paul
87a00959ba
mesa: array size fix in _slang_typeof_operation()
2008-12-12 13:18:30 -07:00
Brian Paul
8571401d7d
mesa: fix some more GLSL 1.20 array things.
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Function that return arrays should work now.
2008-12-12 13:05:29 -07:00
Brian Paul
d5367622a3
mesa: more glsl function renaming
2008-12-12 10:32:56 -07:00
Brian Paul
b4019483de
mesa: use _slang_alloc()
2008-12-12 10:29:15 -07:00
Brian Paul
456a4e274f
mesa: glsl compiler function renaming
2008-12-12 10:22:47 -07:00
Brian Paul
9a174ef409
mesa: more glsl type/function movement
2008-12-12 10:17:58 -07:00
Brian Paul
aeeb9bca27
mesa: move some glsl compiler functions to different files to be more consistant
2008-12-12 10:11:41 -07:00
Brian Paul
ea9dc3879f
mesa: move _slang_locate_function() to different file
2008-12-12 10:03:31 -07:00
Brian Paul
19ca2908be
mesa: remove unused fixup table code in glsl compiler
2008-12-12 09:58:18 -07:00
Brian Paul
ade777ea1b
mesa: checkpoint: GLSL 1.20 array constructors
2008-12-12 09:56:13 -07:00
Brian Paul
1737f2dbdd
mesa: consolidate variable declaration initializer code for globals too
2008-12-11 19:34:43 -07:00
Brian Paul
2760bca1e1
mesa: move variable initializer IR generation into _slang_gen_var_decl()
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More code consolidation coming...
2008-12-11 19:28:22 -07:00
Brian Paul
05ed9f7fe9
mesa: simplify some glsl variable declaration code
2008-12-11 19:10:58 -07:00
Xiang, Haihao
8b69c42b35
intel: check for null texture. ( fix #13902 )
2008-12-12 10:02:05 +08:00
Brian Paul
929eb00b32
mesa: glsl clean-ups
2008-12-11 18:49:28 -07:00
Brian Paul
2dc3de016c
mesa: checkpoint commit of GLSL 1.20 array syntax.
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This allows things like float[3] x = float[3](1., 2., 3.);
Parsing and AST construction now. Codegen not working yet.
2008-12-11 18:02:19 -07:00
Xiang, Haihao
c8b505d826
i915: fallback for cube map texture.
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The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and
TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to
software rendering for other modes to avoid potential gpu hang issue. This
fixes scorched3d issue on 945GM(see bug 14539).
2008-12-11 14:03:00 +08:00
Brian Paul
e8f5c1a5e8
mesa: in slang linker, replace assertion with link error when max samplers exceeded
2008-12-09 14:30:42 -07:00
Brian Paul
3c7419d57b
demos: updated tests/floattex.c (doesn't work just yet).
2008-12-09 14:29:14 -07:00
Brian Paul
c89690f765
mesa: move _mesa_dlopen(), etc into separate dlopen.c file
2008-12-09 14:26:02 -07:00
Guillaume Melquiond
3b9bc821e1
tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE.
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Bug #16520 .
2008-12-09 13:18:02 -08:00
Guillaume Melquiond
b66495a0d9
tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle.
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SSE movss from memory zeroes out everything above the destination dword, so
we get the (a, 0) or (a, 0, 0) result that these functions needed.
Bug #16520 .
2008-12-09 13:17:48 -08:00
Guillaume Melquiond
6e29a3c8e2
tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR.
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Bug #16520
2008-12-09 11:42:24 -08:00
Guillaume Melquiond
d507cd749b
tnl: Avoid undefined input value use in insert_3f_viewport_2().
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Bug #16520 .
2008-12-09 09:29:08 -08:00
Brian Paul
5295f9a033
glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file
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Set GLUT_PPM_FILE to the desired filename. The first frame rendered will
be written to that file.
2008-12-09 10:23:14 -07:00
Pierre Willenbrock
a0d5c3cfe6
intel: Require the right amount of space in glBitmap blit acceleration.
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This leads to problems when the batchbuffer is flushed, but the bitmap
data could not fit into it.
2008-12-08 14:06:51 -08:00
Eric Anholt
f849d364c2
mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).
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The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not
CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform
fbo.c segfault with both swrast and i965 drivers.
2008-12-06 22:41:52 -08:00
Eric Anholt
8b661a5d33
intel: Fall back on rendering to a texture attachment with a border.
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Fixes a segfault in oglconform fbo.c test.
2008-12-06 22:41:52 -08:00
Eric Anholt
75b26e18a6
intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.
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The images aren't mapped at this point, so we want the generic Mesa path for
GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would
just call it for us.
2008-12-06 22:41:52 -08:00
Eric Anholt
a0625fa281
intel: Fix glCopyPixels blit acceleration for FBO destinations.
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This was another opportunity to either get clipped to screen size or not get
clipped enough and draw outside of object boundaries.
2008-12-06 22:41:51 -08:00
Eric Anholt
cb433d91c6
intel: Fix glBitmap blit acceleration for FBO destinations.
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Bug #18914 . Fixes fbo_firecube hang due to drawing outside the FBO bounds.
Thanks to Pierre Willenbrock for debugging the issue.
2008-12-06 22:41:51 -08:00
Eric Anholt
bdc8ac4426
intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.
2008-12-06 22:41:51 -08:00
Brian
6e0f8b174d
mesa: assorted clean-ups, updated comments, etc.
2008-12-05 09:20:06 -07:00
Brian
249e1e4d30
mesa: replace large macros with inline functions
2008-12-05 09:20:06 -07:00
Brian
39091cc638
demos: added simple vertex shader texture test.
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Draw a quadmesh where Z coord is taken from a texture map.
2008-12-03 18:55:25 -07:00
Jeremy Huddleston
f18880038b
darwin: Use -Os instead of -O2
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(cherry picked from commit 456dbb143a0d11b69d8af0d493cd84efb0596273)
2008-12-03 17:03:35 -08:00
Eric Anholt
264cba6f70
i965: Fix failure to upload new constant data when changing programs.
...
This is fallout from the ffvertex_prog.c work. It doesn't call
ProgramStringNotify, so we don't set param_state, so we wouldn't track when
VP parameters changed, and constants wouldn't get uploaded. Instead, remove
param_state entirely and just use the real value that we want to be tracking.
Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from
BRW_NEW_INDICES.
Bug #18822 .
2008-12-03 11:45:16 -08:00
Eric Anholt
8a1e7086c7
i965: Fix stray character that the compile whined about.
2008-12-03 11:30:58 -08:00