Commit graph

13834 commits

Author SHA1 Message Date
Gary Wong
d427a2910f Add "multinoise" demo, to test 1/2/3/4 dimensional noise. 2008-12-13 14:28:04 -07:00
Gary Wong
0df3dfab82 Ensure p.w is initialised in noise demo. 2008-12-13 14:25:52 -07:00
Brian Paul
a9475cc240 mesa: use IFLOOR(x) instead of (int) FLOORF(x) 2008-12-12 18:03:48 -07:00
Brian Paul
3b61e9c6e6 mesa: place glsl constant arrays in constant memory
For example, a declaration like
   const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
2008-12-12 18:00:47 -07:00
Brian Paul
0da44c62cc mesa: remove old size=4 limit 2008-12-12 18:00:19 -07:00
Brian Paul
d4be09fb2b mesa: code clean-up in glsl compiler 2008-12-12 16:20:31 -07:00
Brian Paul
240e211c71 mesa: remove unneeded swizzle init code in glsl compiler 2008-12-12 16:02:31 -07:00
Brian Paul
4d49fc83f1 mesa: disable glsl debug output 2008-12-12 15:34:58 -07:00
Brian Paul
81253be334 mesa: remove unused varpool code in glsl compiler 2008-12-12 15:11:08 -07:00
Brian Paul
5c0c5e5af9 mesa: basic array constructors work now
For example: float[3] xxx = float[3](1.1, 2.2, 3.3);

Optimizations for const-qualified arrays next.
2008-12-12 15:07:21 -07:00
Brian Paul
c20d00f04b mesa: copy array_len in slang_fully_specified_type_copy() 2008-12-12 15:01:00 -07:00
Brian Paul
9016331d0f mesa: remove incorrect array_len assignment 2008-12-12 15:00:06 -07:00
Brian Paul
87a00959ba mesa: array size fix in _slang_typeof_operation() 2008-12-12 13:18:30 -07:00
Brian Paul
8571401d7d mesa: fix some more GLSL 1.20 array things.
Function that return arrays should work now.
2008-12-12 13:05:29 -07:00
Brian Paul
d5367622a3 mesa: more glsl function renaming 2008-12-12 10:32:56 -07:00
Brian Paul
b4019483de mesa: use _slang_alloc() 2008-12-12 10:29:15 -07:00
Brian Paul
456a4e274f mesa: glsl compiler function renaming 2008-12-12 10:22:47 -07:00
Brian Paul
9a174ef409 mesa: more glsl type/function movement 2008-12-12 10:17:58 -07:00
Brian Paul
aeeb9bca27 mesa: move some glsl compiler functions to different files to be more consistant 2008-12-12 10:11:41 -07:00
Brian Paul
ea9dc3879f mesa: move _slang_locate_function() to different file 2008-12-12 10:03:31 -07:00
Brian Paul
19ca2908be mesa: remove unused fixup table code in glsl compiler 2008-12-12 09:58:18 -07:00
Brian Paul
ade777ea1b mesa: checkpoint: GLSL 1.20 array constructors 2008-12-12 09:56:13 -07:00
Brian Paul
1737f2dbdd mesa: consolidate variable declaration initializer code for globals too 2008-12-11 19:34:43 -07:00
Brian Paul
2760bca1e1 mesa: move variable initializer IR generation into _slang_gen_var_decl()
More code consolidation coming...
2008-12-11 19:28:22 -07:00
Brian Paul
05ed9f7fe9 mesa: simplify some glsl variable declaration code 2008-12-11 19:10:58 -07:00
Xiang, Haihao
8b69c42b35 intel: check for null texture. (fix #13902) 2008-12-12 10:02:05 +08:00
Brian Paul
929eb00b32 mesa: glsl clean-ups 2008-12-11 18:49:28 -07:00
Brian Paul
2dc3de016c mesa: checkpoint commit of GLSL 1.20 array syntax.
This allows things like float[3] x = float[3](1., 2., 3.);

Parsing and AST construction now.  Codegen not working yet.
2008-12-11 18:02:19 -07:00
Xiang, Haihao
c8b505d826 i915: fallback for cube map texture.
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and
TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to
software rendering for other modes to avoid potential gpu hang issue. This
fixes scorched3d issue on 945GM(see bug 14539).
2008-12-11 14:03:00 +08:00
Brian Paul
e8f5c1a5e8 mesa: in slang linker, replace assertion with link error when max samplers exceeded 2008-12-09 14:30:42 -07:00
Brian Paul
3c7419d57b demos: updated tests/floattex.c (doesn't work just yet). 2008-12-09 14:29:14 -07:00
Brian Paul
c89690f765 mesa: move _mesa_dlopen(), etc into separate dlopen.c file 2008-12-09 14:26:02 -07:00
Guillaume Melquiond
3b9bc821e1 tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE.
Bug #16520.
2008-12-09 13:18:02 -08:00
Guillaume Melquiond
b66495a0d9 tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle.
SSE movss from memory zeroes out everything above the destination dword, so
we get the (a, 0) or (a, 0, 0) result that these functions needed.

Bug #16520.
2008-12-09 13:17:48 -08:00
Guillaume Melquiond
6e29a3c8e2 tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR.
Bug #16520
2008-12-09 11:42:24 -08:00
Guillaume Melquiond
d507cd749b tnl: Avoid undefined input value use in insert_3f_viewport_2().
Bug #16520.
2008-12-09 09:29:08 -08:00
Brian Paul
5295f9a033 glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file
Set GLUT_PPM_FILE to the desired filename.  The first frame rendered will
be written to that file.
2008-12-09 10:23:14 -07:00
Pierre Willenbrock
a0d5c3cfe6 intel: Require the right amount of space in glBitmap blit acceleration.
This leads to problems when the batchbuffer is flushed, but the bitmap
data could not fit into it.
2008-12-08 14:06:51 -08:00
Eric Anholt
f849d364c2 mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not
CUBE_MAP_ARB, so walk all faces when we encounter that.  Fixes oglconform
fbo.c segfault with both swrast and i965 drivers.
2008-12-06 22:41:52 -08:00
Eric Anholt
8b661a5d33 intel: Fall back on rendering to a texture attachment with a border.
Fixes a segfault in oglconform fbo.c test.
2008-12-06 22:41:52 -08:00
Eric Anholt
75b26e18a6 intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.
The images aren't mapped at this point, so we want the generic Mesa path for
GenerateMipmapEXT that does the mapping/unmapping for us.  Ideally Mesa would
just call it for us.
2008-12-06 22:41:52 -08:00
Eric Anholt
a0625fa281 intel: Fix glCopyPixels blit acceleration for FBO destinations.
This was another opportunity to either get clipped to screen size or not get
clipped enough and draw outside of object boundaries.
2008-12-06 22:41:51 -08:00
Eric Anholt
cb433d91c6 intel: Fix glBitmap blit acceleration for FBO destinations.
Bug #18914.  Fixes fbo_firecube hang due to drawing outside the FBO bounds.
Thanks to Pierre Willenbrock for debugging the issue.
2008-12-06 22:41:51 -08:00
Eric Anholt
bdc8ac4426 intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE. 2008-12-06 22:41:51 -08:00
Brian
6e0f8b174d mesa: assorted clean-ups, updated comments, etc. 2008-12-05 09:20:06 -07:00
Brian
249e1e4d30 mesa: replace large macros with inline functions 2008-12-05 09:20:06 -07:00
Brian
39091cc638 demos: added simple vertex shader texture test.
Draw a quadmesh where Z coord is taken from a texture map.
2008-12-03 18:55:25 -07:00
Jeremy Huddleston
f18880038b darwin: Use -Os instead of -O2
(cherry picked from commit 456dbb143a0d11b69d8af0d493cd84efb0596273)
2008-12-03 17:03:35 -08:00
Eric Anholt
264cba6f70 i965: Fix failure to upload new constant data when changing programs.
This is fallout from the ffvertex_prog.c work.  It doesn't call
ProgramStringNotify, so we don't set param_state, so we wouldn't track when
VP parameters changed, and constants wouldn't get uploaded.  Instead, remove
param_state entirely and just use the real value that we want to be tracking.

Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from
BRW_NEW_INDICES.

Bug #18822.
2008-12-03 11:45:16 -08:00
Eric Anholt
8a1e7086c7 i965: Fix stray character that the compile whined about. 2008-12-03 11:30:58 -08:00