Brian Paul
bb63a663b1
mesa: bump version to 7.3-rc3
2009-01-20 09:13:41 -07:00
Brian Paul
dace4e3e2a
mesa: inlclude whole windows/VC8/ directory in tarballs
2009-01-20 09:13:06 -07:00
Thomas Henn
bbda892c55
windows: new VC8 projects statically linked against libcmt
2009-01-20 09:07:01 -07:00
Karl Schultz
61a387dca1
windows: more VC8 project file updates
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Make some compiler flags per-file.
Remove driverfuncs.c from osmesa project.
2009-01-20 09:07:01 -07:00
Thomas Hellstrom
437fa85ba3
Add a comment about _tnl_emit_indexed_vertices_to_buffer.
2009-01-20 11:40:51 +01:00
Thomas Hellstrom
b00477acf3
tnl: Add a utility to emit indexed vertices to a DMA buffer.
...
This utility is useful for hardware that doesn't support HW index buffers.
It's a bit inefficient but appears to give a substantial performance gain,
as we can emit tri strips that would otherwise be split into triangles.
2009-01-20 11:15:57 +01:00
Thomas Hellstrom
7374285f07
Fix store texel for argb4444.
2009-01-20 11:13:38 +01:00
Thomas Hellstrom
5c84a1032c
Fix store texel for argb8888_rev.
2009-01-20 11:13:05 +01:00
Thomas Hellstrom
dbda49a9e6
Add RGBA4444 and RGBA5551 texture formats.
2009-01-20 11:12:17 +01:00
Thomas Hellstrom
11351f0c8a
dri1: Add a macro to validate two dri drawables in one go.
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Dri drivers often may validate first a write drawable and then a read
drawable ("readable"). However, the hardware lock may be unlocked when
validating the readable, causing the write drawable status to be stale.
Drivers should use this macro instead when validating two drawables.
2009-01-20 11:07:10 +01:00
Brian Paul
a5b5bc9f95
mesa: fix build of stand-alone glslcompiler driver
2009-01-19 17:50:44 -07:00
Brian Paul
f97792421b
tests: test pseudo-XOR blend mode.
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GL_XOR logicop mode can be approximated with blending by computing 1 - dst.
Here's a couple test programs for that.
2009-01-19 12:09:40 -07:00
Alan Hourihane
396711b840
dri: add fake front definitions
2009-01-19 15:41:19 +00:00
Thomas Henn
dbd8e4066b
windows: updated VC8 project files
2009-01-19 08:23:22 -07:00
Brian Paul
b7f802eca2
glx: gcc 2.95 build fix (move declaration before code)
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Adapted from patch by Matthieu Herbb <matthieu.herrb@laas.fr>
2009-01-18 10:00:34 -07:00
Brian Paul
a61a1a8181
i965: fix polygon culling bug when rendering to a texture/FBO
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Since we use an inverted viewport transformation for render to texture, that
inverts front/back polygon orientation.
Now glCullFace(GL_FRONT / GL_BACK) works correctly.
2009-01-16 13:33:19 -07:00
Brian Paul
345a08a77f
intel: added intel_rendering_to_texture() helper function.
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When we're rendering to textures we have to invert the viewport transformation.
This helper cleans up that test and can be used elsewhere...
2009-01-16 13:31:04 -07:00
Brian Paul
12c6d28cc7
mesa: remove GL_DEPTH_TEST + no depth buffer test
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One could enable depth testing before binding an FBO that has a depth buffer
so this test is no longer useful or correct.
2009-01-16 13:25:41 -07:00
Brian Paul
e442fe5ba5
glsl: fix broken sampler assignments
2009-01-16 09:30:58 -07:00
Xiang, Haihao
66a4f5cf9a
i915: fallback on transfer mode
2009-01-16 16:06:33 +08:00
Karl Schultz
a740858fc0
windows: updated VC8 project file
2009-01-15 11:32:47 -07:00
Karl Schultz
e7c988d065
windows: updated mesa.def file
2009-01-15 07:05:31 -07:00
Brian Paul
4a8356209d
glsl: use _mesa_sprintf()
2009-01-15 07:05:30 -07:00
Brian Paul
e1ba29ea19
glsl: move declaration before code
2009-01-15 07:05:30 -07:00
Alan Hourihane
fbf13bcb8a
mesa: check frambuffer complete status before rendering
2009-01-15 11:56:00 +00:00
Brian Paul
8f8435637d
mesa: bump version to 7.3-rc2
2009-01-14 17:05:26 -07:00
Brian Paul
7d08091767
glsl: fix comment
2009-01-14 17:05:26 -07:00
Brian Paul
b5f32e1d5a
glsl: minor clean-up for rect sampler test
2009-01-14 17:05:26 -07:00
Brian Paul
0dffd22349
r300: work-around FRAG_BIT_FOGC warning/error
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See bug 17929.
Fog doesn't actually work, but the often complained about warning is
silenced.
2009-01-14 16:49:24 -07:00
Brian Paul
947d1c5b2a
i965: asst. fixes, work-arounds for FBOs and render to texture
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OpenGL allows mixing and matching depth and stencil renderbuffers in
framebuffer objects while the hardware really only supports interleaved
depth/stencil buffers. This makes for some tricky buffer management.
An extra wrinkle is the situation where the user allocates a 16bpp depth
texture or renderbuffer then tries to render to it along with a stencil
buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and
mix in the stencil values to setup the depth/stencil renderbuffer.
There's no support for that now, so always allocate 32bpp depth textures/
renderbuffers for now.
2009-01-14 16:49:24 -07:00
Brian Paul
c7f43543af
i965: fix incorrect renderbuffer DataType assignment
2009-01-14 16:49:24 -07:00
Brian Paul
5912cdff3e
i965: fix some FBO depth/stencil assertions
2009-01-14 16:49:24 -07:00
Ian Romanick
03188b09e0
intel: SW fallback maps texture images, not texture coordinates
2009-01-14 12:48:22 -08:00
Brian Paul
fae9604727
glsl: propagate pragma info down into compiler from preprocessor
2009-01-14 12:16:00 -07:00
Brian Paul
aac4a0509e
windows: remove reference to swizzle.c file
2009-01-14 12:07:25 -07:00
Brian Paul
b5f89e5f17
glsl: simplify IR storage for samplers
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Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14 11:58:45 -07:00
Brian Paul
c12d24b513
mesa: fix incorrect transformation of GL_SPOT_DIRECTION
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This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-14 11:51:30 -07:00
Ian Romanick
2549c26a8b
Treat image units and coordinate units differently.
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Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs. Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.
Fixes bugzilla #19468 .
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14 10:09:01 -08:00
Alan Hourihane
a98dccca36
glsl: fix regression from sampler arrays commit
2009-01-14 16:34:19 +00:00
Brian Paul
1b3e3e6b84
i965: indentation fixes
2009-01-14 08:34:07 -07:00
Brian Paul
49b53407c7
i965: allow larger AA points on fallback path
2009-01-14 08:34:06 -07:00
Brian Paul
d911e3e24f
i965: fix indentation
2009-01-14 08:34:06 -07:00
Brian Paul
658ab3c3ae
i965: comment for emit_kil()
2009-01-14 08:34:06 -07:00
Brian Paul
8f7349dbb4
mesa: put _NV suffix on a few opcodes
2009-01-14 08:34:06 -07:00
Brian Paul
d687476edd
i965: fix indentation
2009-01-14 08:34:06 -07:00
Xiang, Haihao
c157a5bb91
intel: bump driver date
2009-01-14 09:32:55 +08:00
Alan Hourihane
14eca6b573
glsl: fix a comment typo
2009-01-14 00:12:59 +00:00
Alan Hourihane
ef0e0f2550
glsl: support sampler arrays.
2009-01-14 00:12:33 +00:00
Brian Paul
34d17d2bdc
docs: #pragma now handled
2009-01-13 15:09:40 -07:00
Brian Paul
01a0938776
glsl: add preprocessor support for #pragma
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Two forms are supported:
Pragmas are silently ignored at this time.
2009-01-13 15:09:40 -07:00