Here renaming the PAT entries to a name that better express each
entry.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25447>
On i915.ko we don't have the vm_bind ioctl, so sparse requires TR-TT.
Unfortunately, on gfx < 20 TR-TT is not compatible with non-render
queues, so we have to disable those when sparse is enabled. Notice
that although we don't have TR-TT for non-render queues on gfx >= 20,
vm_bind is the default, and it doesn't have this restriction.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
We need to wait for the batches to complete before we return the BOs
to the pool. We were previously doing this completely synchronously,
which made the code unnecessarily wait. Now we have a timeline syncobj
that signals completion of the previous BOs, so sometimes we check
where we are in the timeline and then return the BOs that we know are
unused.
This, in addition to the previous patch that made us wait for the
other syncobjs through the execbuf ioctl instead of through the CPU,
makes TR-TT batches at least an order of magnitude faster. Still, I
don't think we'll notice any changes in games's FPS as they don't bind
sparse resources that often.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
When using vm_bind (not TR-TT), in practice sparse addresses will be
allocated from the high_heap, so narrow down the available
sparseAddressSpaceSize from the whole address space to the part we can
actually allocate things from.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
TR-TT is a hardware feature supported by both i915.ko and xe.ko, which
means we can now finally have Sparse Resources on i915.ko and we also
have 2 options for xe.ko (and whatever is the best should be the
default).
In this patch we use batch commands to write the page tables and
forever keep them in device memory. We maintain a mirror of both the
L3 and and L2 tables because that helps us never having to read the
tables that are in device memory.
We still have some things to improve, but with this commit, workloads
that didn't work at all due to the lack of sparse resources should
at least run.
This is still all disabled by default in i915.ko, you can turn it on
by exporting ANV_SPARSE=1 before launching the applications. For
xe.ko, switch the default with ANV_SPARSE_USE_TRTT=1.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
There are rendering issues with FCV on DG2 and Unreal engine 5.1,
patch adds option to disable fcv in drirc.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26169>
v2: Add assert on VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in vkMapMemory
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8064>
Add anv_get_default_cpu_clock_id() to return the default cpu clock
id to be used in the begin and end time captures of
anv_GetCalibratedTimestampsEXT().
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24591>
Now that alloc_flags is stored in anv_bo we can get rid of is_external,
has_fixed_address and has_client_visible_address flags that can
be inferred from alloc_flags.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
When anv_device_map_bo() is called from anv_device_alloc_bo() it gets
VkMemoryPropertyFlags set to 0 so it ends up with a write-combine
caching for integrated platforms with LLC, see 'if (!(property_flags &
VK_MEMORY_PROPERTY_HOST_CACHED_BIT)))'.
Current approach also has issues when mapping with anv_MapMemory2KHR()
as it would not have information to know that BO is a scanout.
It was also not properly calculating mmap mode for platforms with PAT
uAPI before "anv: Change default PAT entry to WC".
So here storing alloc_flags to anv_bo so there is no mismatches
between different code paths then using it to properly
calculate the mmap mode.
alloc_flags in anv_bo will also be used to calculate PAT index in
future patches.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
i915 mmap_calc_flags() is calculating WC caching for all MTL memory
types.
It will be fixed in the next patch but doing so causes tests to
fail due to incoherency in BOs not allocated with
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT.
So here switching the default/non-coherent BO allocation to a WC
PAT entry.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
PAT entry will be needed to calculate mmap mode and also will be
used during BO creating in Xe KMD when PAT uAPi lands.
So here moving the PAT entry selection to common code.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
Integrated GPUs almost always works with write-back caching(only
scanout and external bos works in write-combine) but in platforms
without LLC the coherency is broken if not explict asked to KMD.
vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges()
don't do any flushing or invalidate for memory allocated with
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT.
So if an application asked for a memory coherent, the
ANV_BO_ALLOC_SNOOPED flag needs to be set in alloc_flags and that
will be passed to KMD backends to properly ask to KMD for coherent
buffer.
The other chunk here removes the assert(alloc_flags & ANV_BO_ALLOC_MAPPED),
that is needed otherwise application can't ask for a coherent and
mapped memory.
Tried to find a reason for that assert in git history but did not
found what was the reasoning of this assert.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
"16TB ought to be enough for anybody."
- Probably some Intel graphics hardware engineer
TR-TT addresses are fixed regardless of the platform's gtt_size.
Unconditionally reserve this space for it: our total 48bit address
space is 256tb and TR-TT takes 16tb out of it (1/16th).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
Kill vma_cva and just toggle heap->alloc_high instead. This way,
client visible addresses will remain isolated in their own little
corner, except we have one less vma to deal with.
For TR-TT we'll need a special vma, and if we don't use the trick
above we'll need yet another trtt_cva_vma, increasing complexity even
more.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
This actually doesn't fix any bugs or leaks, because according to the
man page:
"In the LinuxThreads implementation, no resources are associated
with mutex objects, thus pthread_mutex_destroy actually does
nothing except checking that the mutex is unlocked.
still, it's better to have it than not to have it, especially since
other implementations may do something.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
Some of the names are a bit confusing. The main change is to introduce
the "indirect_" prefix.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
This may help debugging performance problems in the possible case that
TBIMR negatively impacts the performance of some application. It could
also allow applying application-specific band-aid fixes in the XML file
until a more general workaround is implemented.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
gen9 does not handle denorms in void extent blocks correctly. We need
to flush them to zero.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25800>
Stop allocating CCS at the end of some BOs. Anv no longer uses that
memory range.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
At image bind time, we require BOs to meet aux-map alignment
requirements in order to enable CCS on images. This is a heuristic
controlled by anv_bo_allows_aux_map().
To improve the chances of getting a properly aligned BO, we make use of
the dedicated allocation extension. Firstly, we report to applications a
preference for dedicated memory if an image would like to use the aux
map. Secondly, we align the VMA for dedicated allocations to meet
aux-map requirements.
To make enabling modifiers much easier on integrated gfx12, report
dedicated allocations as a requirement for modifiers which specify CCS.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
When the number of draw calls is very large, instead of allocating
large amounts of batch buffer space for the draws, use a ring buffer
and process the draw calls by batches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8645
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
We need to shut down the runtime queue threads before tearing down
anything else.
Gets rid of helgrind errors like this :
==212772== Possible data race during write of size 4 at 0xADCBFB0 by thread #1
==212772== Locks held: 1, at address 0x6B8F260
==212772== at 0x8AC3EFF: simple_mtx_destroy (simple_mtx.h:97)
==212772== by 0x8ACB24D: intel_ds_device_fini (intel_driver_ds.cc:603)
==212772== by 0x6CBD4D4: anv_device_utrace_finish (anv_utrace.c:471)
==212772== by 0x6C71577: anv_DestroyDevice (anv_device.c:3679)
==212772== by 0x6B2F1E2: loader_layer_destroy_device (loader.c:4358)
==212772== by 0x6B3F10B: vkDestroyDevice (trampoline.c:983)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: cc5843a573 ("anv: implement u_trace support")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10010
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25805>
When vk_require_astc is true and there is no native ASTC LDR support,
enable ASTC LDR emulation.
vk_require_astc defaults to true on Android 14+.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
Add anv_astc_emu_decompress to decompress the raw texel data to the
hidden plane. Call anv_astc_emu_decompress from anv_CmdCopyImage2 and
anv_CmdCopyBufferToImage2.
v2: support transfer queue and add missing flushes (Lionel)
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
anv_is_format_emulated returns true when a format is emulated. It will
be used for ASTC LDR emulation, but it always return false at the
moment.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
On older platforms, we have the blitter engine, but it lacks compression
handling and other features we need, unfortunately, so enable the
transfer queue only on ACM+ platforms.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25667>
Our implementation of secondary command buffers already jumps into
them and edits the end of the secondary command buffer to jump back
into the primary.
That implementation can work just the same with any levels of
secondary. The only possible issue would happen with a secondary
calling itself, but that's not possible.
We also cannot support simultaneous execution with self-modifying
command buffers. That's actually not a problem at the moment because
we don't have multiple queues of the same family but we choose to
reflect that in the feature bits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25600>
Private memory for BVH builds doesn't need to be mapped on the host,
it's purely for use by the GPU. So it can be put into a different
buffer pool that can put into VRAM only buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25570>
Alchemist has an improved blitter that's sufficiently powerful to
implement a transfer queue. Tigerlake's blitter lacks compression
handling and other features we need, unfortunately.
Rework (Sagar):
- Check blitter command buffer in EndCommandBuffer
v2: (Lionel)
- Look at image, buffer and memory barriers as well
- Flush cache if there is queue ownership transfer
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18325>
This of course only applies to xe.ko. There is no reason to keep it
disabled by default.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
This giant patch implements a huge chunk of the Vulkan Sparse
Resources API. I previously had this as a nice series of many smaller
patches that evolved as the xe.ko added more features, but once I was
asked to squash some of the major reworks I realized I wouldn't be
able easily rewrite history, so I just squased basically the whole
series into a giant patch. I may end up splitting this again later if
I find a way to properly do it.
If we want to support the DX12 API through vkd3d we need to support
part of the the Sparse Resources API. If we don't, a bunch of Steam
games won't work.
For now we only support the xe.ko backend, but the vast majority of
the code is KMD-independent and so an i915.ko implementation would use
most of what's here, just extending the part that binds and unbinds
memory.
v2+: There's no way to sanely track the version history of this patch
in this commit message. Please refer to Gitlab.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
We need to create companion RCS engine when there is CCS/BCS engine
creation requested.
v2:
- Factor out anv_xe_create_engine code in create_engine (Jose)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
This enables us to create more logical engines than HW engines are
available. This also brings the uAPI usage closer to what is happening
on Xe.
Rework: (Sagar)
- Correct exec_flag at the time of submission
- Handle device status check
- Set queue parameters
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
This helper takes the main command buffer as input and then create a
companion RCS command buffer.
v2:
- Rename anv_get_render_queue_index helper to
anv_get_first_render_queue_index (Jose)
- Rename RCS command buffer to companion RCS command buffer (Lionel)
- Add early return in anv_get_first_render_queue_index (Lionel)
- Add lock around the function (Jose)
- Move companion rcs command pool creation in device create (Sagar)
- Reset companion RCS cmd buffer (Sagar)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>