Commit graph

517 commits

Author SHA1 Message Date
Caio Oliveira
73920b7e2f intel/compiler: Use FS thread payload only for FS
Move the setup into the FS thread payload constructor.  Consolidate
payload setup for that in brw_fs_thread_payload.cpp file.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Marcin Ślusarz
2e1b96bb1b intel/compiler: implement EXT_mesh_shader
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18371>
2022-09-02 17:40:47 +00:00
Kenneth Graunke
d689ef7482 intel/compiler: Change dg2_plus check to devinfo->verx10 >= 125
Less special casing and possibly more future-proof.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17990>
2022-08-29 10:28:32 +00:00
Lionel Landwerlin
f242c9af76 intel/fs: bump max SIMD size for A64 atomics with LSC
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
2022-08-24 17:51:40 +00:00
Lionel Landwerlin
a81ca32f96 intel/fs: remove unused opcode
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
2022-08-24 17:51:40 +00:00
Lionel Landwerlin
aa65f83203 intel/fs: switch compute push constant loads to LSC
We're now able to load up to 8 GRFs in one send.

v2: Switch to use transpose + vector of up to 64 (Thanks Curro!)

v3: Increase parallelism by not reusing the same register for push
    constant offset (Curro)

v4: Drop dead ADD() instruction (Curro)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
2022-08-24 17:51:40 +00:00
Caio Oliveira
a1b1fdf70d intel/compiler: Rename 8_PATCH to MULTI_PATCH
Make it clearer we are dealing with multiple patches,
works better in constrast with SINGLE_PATCH.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18151>
2022-08-24 00:39:57 +00:00
Kenneth Graunke
2cea0d6ef6 intel/compiler: Drop variable group size lowering
This backend lowering code has been dead since the removal of i965 -
nothing in the current source tree ever sets the flag.

This is handled by iris_setup_uniforms() and crocus_setup_uniforms().
Variable group size does not appear to be a feature in anv.

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18055>
2022-08-18 16:17:03 +00:00
Lionel Landwerlin
734384e8bc intel/fs: fixup simd selection with shader calls
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17908>
2022-08-05 11:51:31 +00:00
Lionel Landwerlin
9cb9390962 intel/fs: store num of resume shaders in prog_data
That way we can look at the SBT entries for debug purposes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17908>
2022-08-05 11:51:31 +00:00
Marcin Ślusarz
883acc4150 intel/compiler: use NIR_PASS more
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17619>
2022-08-02 10:07:05 +00:00
Marcin Ślusarz
7ebae85955 intel/compiler: insert URB fence before task/mesh termination
Bspec 53421 says:
"A URB fence memory is typically performed prior the thread
exit message, so that the next thread dispatch that reads
that URB memory will see it."

Cc: 22.1 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16665>
2022-08-02 09:31:24 +00:00
Kenneth Graunke
49ee3ae9e8 intel/compiler: Lower FIND_[LAST_]LIVE_CHANNEL in IR on Gfx8+
This allows the software scoreboarding pass, scheduler, and so on
to handle the individual instructions and handle them, rather than
trusting in the generator to do scoreboarding correctly when expanding
the virtual instruction to multiple actual instructions.

By using SHADER_OPCODE_READ_SR_REG, we also correctly handle the
software scoreboarding workaround when reading DMask/VMask.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17530>
2022-08-02 08:41:43 +00:00
Ian Romanick
377246318a intel/fs: Eliminate "masked" and "per slot offset" URB messages
All of this information can be inferred from the sources.

v2: Fix "error: unused variable 'opcode'" detected by marge-bot.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
2022-07-26 17:25:19 +00:00
Ian Romanick
1b17f8fc5a intel/fs: Make logical URB read instructions more like other logical instructions
No shader-db changes on any Intel platform

Fossil-db results:

Tiger Lake
Instructions in all programs: 156926440 -> 156926470 (+0.0%)
Instructions hurt: 15

Cycles in all programs: 7513099349 -> 7513099402 (+0.0%)
Cycles hurt: 15

Ice Lake and Skylake had similar results. (Ice Lake shown)
Cycles in all programs: 9099036492 -> 9099036489 (-0.0%)
Cycles helped: 1

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
2022-07-26 17:25:19 +00:00
Ian Romanick
349a040f68 intel/fs: Make logical URB write instructions more like other logical instructions
The changes to fs_visitor::validate() helped track down a place where I
initially forgot to convert a message to the new sources layout.  This
had caused a different validation failure in
dEQP-GLES31.functional.tessellation.tesscoord.triangles_equal_spacing,
but this were not detected until after SENDs were lowered.

Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 19951145 -> 19951133 (<.01%)
instructions in affected programs: 2429 -> 2417 (-0.49%)
helped: 8 / HURT: 0

total cycles in shared programs: 858904152 -> 858862331 (<.01%)
cycles in affected programs: 5702652 -> 5660831 (-0.73%)
helped: 2138 / HURT: 1255

Broadwell
total cycles in shared programs: 904869459 -> 904835501 (<.01%)
cycles in affected programs: 7686744 -> 7652786 (-0.44%)
helped: 2861 / HURT: 2050

Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
Instructions in all programs: 141442369 -> 141442032 (-0.0%)
Instructions helped: 337

Cycles in all programs: 9099270231 -> 9099036492 (-0.0%)
Cycles helped: 40661
Cycles hurt: 28606

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
2022-07-26 17:25:18 +00:00
Emma Anholt
94bd06256a intel/fs: Simplify brw_barycentric_mode() args.
Reduce a bit of mode lookup noise I was tracing through trying to resolve
the previous bug.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17381>
2022-07-19 01:25:47 +00:00
Lionel Landwerlin
2d1f021e16 intel/fs: Set NonPerspectiveBarycentricEnable when the interpolator needs it.
[anholt: changed to make all drivers do the right thing by moving the
payload barycentric check into the compiler]

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17381>
2022-07-19 01:25:47 +00:00
Jason Ekstrand
3346f6918f intel/fs,anv: Rework handling of coarse and sample shading
Now that this information is accurately gathered by spirv_to_nir, we no
longer need the hack.  We just need to fix up the way we handle some of
the key bits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand
d0b154319d intel/fs: Simplify persample_dispatch
Thanks to the previous commit, we no longer need this check.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand
fd17aaf430 intel/fs: Use nir_lower_single_sampled
This lets us drop demote_sample_qualifiers as well as a back-end check
for key->multisample_fbo.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand
ca9f0f72db intel/fs: Use shader_info::fs::uses_sample_shading
NIR constructs this information for us as part of nir_gather_info these
days so we can simplify our logic a bit.  This will also let us be more
correct once we move uses_sample_shading scraping earlier.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand
530de844ef intel,anv,iris,crocus: Drop subgroup size from the shader key
Use nir->info.subgroup_size instead.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Ian Romanick
bbcb881f46 intel/fs: Remove non-_LOGICAL URB messages
The _LOGICAL versions are lowered direct to SEND, so nothing can ever
generate these messages.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
a477587b4a intel/fs: Add _LOGICAL versions of URB messages
The lowering is currently fake.  It just changes the opcode from the
_LOGICAL version to the non-_LOGICAL version.

v2: Remove some rebase cruft.  's/gfx8_//;s/simd8_/' in
brw_instruction_name.  Both suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
07b9bfacc7 intel/compiler: Move logical-send lowering to a separate file
brw_fs.cpp was 10kloc.  Now it's only 7.5kloc.  Ugh.

v2: Rebase on 9680e0e4a2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Lionel Landwerlin
9680e0e4a2 intel/fs: ray query fix for global address
With stages dispatching with a mask, we can run into situations where
we don't have the global address in all lanes. The existing code
always assumed we had the addres in at least lane0.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: bb40e999d1 ("intel/nir: use a single intel intrinsic to deal with ray traversal")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17330>
2022-07-08 00:36:04 +00:00
Kenneth Graunke
589b03d02f intel/fs: Opportunistically split SEND message payloads
While we've taken advantage of split-sends in select situations, there
are many other cases (such as sampler messages, framebuffer writes, and
URB writes) that have never received that treatment, and continued to
use monolithic send payloads.

This commit introduces a new optimization pass which detects SEND
messages with a single payload, finds an adjacent LOAD_PAYLOAD that
produces that payload, splits it two, and updates the SEND to use both
of the new smaller payloads.

In places where we manually used split SENDS, we rely on underlying
knowledge of the message to determine a natural split point.  For
example, header and data, or address and value.

In this pass, we instead infer a natural split point by looking at the
source registers.  Often times, consecutive LOAD_PAYLOAD sources may
already be grouped together in a contiguous block, such as a texture
coordinate.  Then, there is another bit of data, such as a LOD, that
may come from elsewhere.  We look for the point where the source list
switches VGRFs, and split it there.  (If there is a message header, we
choose to split there, as it will naturally come from elsewhere.)

This not only reduces the payload sizes, alleviating register pressure,
but it means that we may be able to eliminate some payload construction
altogether, if we have a contiguous block already and some extra data
being tacked on to one side or the other.

shader-db results for Icelake are:

   total instructions in shared programs: 19602513 -> 19369255 (-1.19%)
   instructions in affected programs: 6085404 -> 5852146 (-3.83%)
   helped: 23650 / HURT: 15
   helped stats (abs) min: 1 max: 1344 x̄: 9.87 x̃: 3
   helped stats (rel) min: 0.03% max: 35.71% x̄: 3.78% x̃: 2.15%
   HURT stats (abs)   min: 1 max: 44 x̄: 7.20 x̃: 2
   HURT stats (rel)   min: 1.04% max: 20.00% x̄: 4.13% x̃: 2.00%
   95% mean confidence interval for instructions value: -10.16 -9.55
   95% mean confidence interval for instructions %-change: -3.84% -3.72%
   Instructions are helped.

   total cycles in shared programs: 848180368 -> 842208063 (-0.70%)
   cycles in affected programs: 599931746 -> 593959441 (-1.00%)
   helped: 22114 / HURT: 13053
   helped stats (abs) min: 1 max: 482486 x̄: 580.94 x̃: 22
   helped stats (rel) min: <.01% max: 78.92% x̄: 4.76% x̃: 0.75%
   HURT stats (abs)   min: 1 max: 94022 x̄: 526.67 x̃: 22
   HURT stats (rel)   min: <.01% max: 188.99% x̄: 4.52% x̃: 0.61%
   95% mean confidence interval for cycles value: -222.87 -116.79
   95% mean confidence interval for cycles %-change: -1.44% -1.20%
   Cycles are helped.

   total spills in shared programs: 8387 -> 6569 (-21.68%)
   spills in affected programs: 5110 -> 3292 (-35.58%)
   helped: 359 / HURT: 3

   total fills in shared programs: 11833 -> 8218 (-30.55%)
   fills in affected programs: 8635 -> 5020 (-41.86%)
   helped: 358 / HURT: 3

   LOST:   1 SIMD16 shader, 659 SIMD32 shaders
   GAINED: 65 SIMD16 shaders, 959 SIMD32 shaders

   Total CPU time (seconds): 1505.48 -> 1474.08 (-2.09%)

Examining these results: the few shaders where spills/fills increased
were already spilling significantly, and were only slightly hurt.  The
applications affected were also helped in countless other shaders, and
other shaders stopped spilling altogether or had 50% reductions.  Many
SIMD16 shaders were gained, and overall we gain more SIMD32, though many
close to the register pressure line go back and forth.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
2022-07-01 02:05:45 +00:00
Kenneth Graunke
72e9843991 intel/compiler: Introduce a new brw_isa_info structure
This structure will contain the opcode mapping tables in the next
commit.  For now, this is the mechanical change to plumb it into all
the necessary places, and it continues simply holding devinfo.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Marcin Ślusarz
f4386b81e6 intel: fix typos found by codespell
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17191>
2022-06-27 10:20:55 +00:00
Kenneth Graunke
a8e718c7e5 intel/compiler: Fix A64 header construction with a uniform address
fs_visitor::assign_curb_setup() maps UNIFORM registers to HW regs,
and contains the following assert:

            assert(inst->src[i].stride == 0);

emit_a64_oword_block_header's striding tricks run afoul of this
restriction, by producing stride 1 values on a 64-bit UNIFORM source.

Work around this by copying the UNIFORM value to a VGRF first.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16938>
2022-06-10 02:14:57 +00:00
Paulo Zanoni
2256314b08 intel/compiler: split handling of 64 bit floats and ints
In opt_algebraic(), handle TYPE_DF in a different check than TYPE_Q. We have a
separate flag for each type, use separate checks so platforms where one is true
and the other is not can work properly.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15835>
2022-06-02 23:04:39 +00:00
Jason Ekstrand
dfedeccc13 intel: Only set VectorMaskEnable when needed
For cases with lots of very small primitives, this may improve
performance because we're not executing those dead channels all the
time.

Shader-db reports no instruction or cycle-count changes.  However, by
hacking up the driver to report when this optimization triggers, it
appears to affect about 10% of shader-db.

v2 (Kenneth Graunke): Always enable VMask prior to XeHP for now,
because using VMask on those platforms allows us to perform the
eliminate_find_live_channel() optimization.  However, XeHP doesn't
seem to have packed fragment shader dispatch, so we lose that
optimization regardless, and there's no reason not to avoid vmask.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1054>
2022-05-27 21:52:48 +00:00
Jason Ekstrand
1b9248e761 intel/fs: Copy color_outputs_valid into wm_prog_data
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
2022-05-27 14:33:53 +00:00
Kenneth Graunke
59bfc9c6cb intel: Fix analysis invalidation in eliminate_find_live_channel
If we saw a HALT instruction, we would forget to invalidate our analysis
pass information before returning progress.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16677>
2022-05-24 22:36:39 +00:00
Marcin Ślusarz
9acb30c8c4 intel/compiler: implement primitive shading rate for mesh
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16030>
2022-05-13 13:05:51 +00:00
Marcin Ślusarz
65ff6932dc intel/compiler: handle gl_Viewport and gl_Layer in FS URB setup
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
2022-05-13 09:43:02 +00:00
Ian Romanick
c08302670b intel/compiler: Fix sample_d messages on DG2
DG2 can only do sample_d and sample_d_c on 1D and 2D surfaces.  The
maximum number of gradient components and coordinate components should
be 2.  In spite of this limitation, the Bspec lists a mysterious R
component before the min_lod, so the maximum coordinate components is 3.

Fixes the following Vulkan CTS failures on DG2:

    dEQP-VK.glsl.texture_functions.texturegradclamp.isampler1d_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.isampler2d_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1d_fixed_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1d_float_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2d_fixed_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2d_float_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.usampler1d_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.usampler2d_fragment

The Fixes: tag below is a bit misleading. This commit fixes some test
cases similar to ones fixed by the Fixes: commit.  I just want to make
sure this commit gets applied everywhere that commit was also applied.

Fixes: 635ed58e52 ("intel/compiler: Lower txd for 3D samplers on XeHP.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15781>
2022-04-07 17:09:28 +00:00
Kenneth Graunke
1967fd3b10 intel/compiler: Call inst->resize_sources before setting the sources
You should probably resize the sources array before accessing entries
that might be out of bounds.  inst->resize_sources() always allocates
enough space for at least 3 sources, so this is really only an issue
when there are 4+ sources.

Fixes: a920979d4f ("intel/fs: Use split sends for surface writes on gen9+")
Fixes: 4f86a70599 ("intel/fs: Lower DW untyped r/w messages to LSC when available")
Fixes: d372abe397 ("intel/fs: Add surface OWORD BLOCK opcodes")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15632>
2022-03-29 13:06:17 -07:00
Kenneth Graunke
6fa66ac228 intel/compiler: Implement nir_intrinsic_last_invocation
We haven't exposed this intrinsic as it doesn't directly correspond to
anything in SPIR-V.  However, it's used internally by some NIR passes,
namely nir_opt_uniform_atomics().

We reuse most of the infrastructure in brw_find_live_channel, but with
LZD/ADD instead of FBL.  A new SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL is
like SHADER_OPCODE_FIND_LIVE_CHANNEL but from the other side.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15484>
2022-03-26 00:28:19 +00:00
Caio Oliveira
f82731d0d7 intel/fs: Fix IsHelperInvocation for the case no discard/demote are used
Use emit_predicate_on_sample_mask() helper that does check where to
get the correct mask depending on whether discard/demote was used or
not.

Fixes: 45f5db5a84 ("intel/fs: Implement "demote to helper invocation"")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15400>
2022-03-25 08:20:27 +00:00
Caio Oliveira
bb311c22df intel/fs: Initialize the sample mask in flags register when using demote
Without this change, a check for "is helper invocation" could read
uninitialized values.

Fixes: 45f5db5a84 ("intel/fs: Implement "demote to helper invocation"")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15400>
2022-03-25 08:20:27 +00:00
Mark Janes
85e314db5d Revert "intel/fs: handle interpolation modes for at_sample and at_offset too"
This reverts commit 5afbb0e730.

Closes: #6198
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15534>
2022-03-23 11:03:47 -07:00
Iván Briano
5afbb0e730 intel/fs: handle interpolation modes for at_sample and at_offset too
Cc: mesa-stable

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15424>
2022-03-22 19:05:05 +00:00
Lionel Landwerlin
ec6e247a40 intel/fs: handle inline data on OpenCL style kernels
This is for Gfx12.5 with the COMPUTE_WALKER::Inline Data payload. We
do this in a similar way to the compute kernels.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
2022-03-21 11:26:44 +00:00
Lionel Landwerlin
4ec5da7270 intel/nir/fs: replace COMPUTE || KERNEL by gl_shader_stage_is_compute()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
2022-03-21 11:26:44 +00:00
Sagar Ghuge
6031ad4bf6 intel/fs: Add Wa_22013689345
v2: Use a simpler framework (Lionel)

v3: Rebase, add task/mesh (Lionel)

v4: Fixup fence exec size (SIMDX -> SIMD1)

v5: Fix invalidate_analysis, add finishme comment (Curro)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: 22.0 <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14947>
2022-03-17 14:18:02 +00:00
Lionel Landwerlin
96c8880900 intel/fs: fix total_scratch computation
We only have a single prog_data::total_scratch for all shader variants
(SIMD 8, 16, 32). Therefore we should always max the total_scratch on
top of existing variant.

We probably haven't run into that issue before because we compile by
increasing SIMD size and higher SIMD size is more likely to spill. But
for bindless shaders with return shaders, if the last return part
doesn't spill, we completely ignore the previous parts' scratch
computation.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15193>
2022-03-02 13:13:03 +00:00
Marcin Ślusarz
e5c39bc427 intel/compiler: optimize flat inputs mask calculation
Don't bother looking at urb if variable is not flat.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
2022-02-25 22:34:22 +00:00
Marcin Ślusarz
e2cb562dd1 intel/compiler: ignore per-primitive attrs when calculating flat input mask
If we say that per-primitive attributes are flat (which is communicated by
3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it
to other (non-flat) attributes.

Fixes: be89ea3231 ("intel/compiler: Handle per-primitive inputs in FS")

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
2022-02-25 22:34:22 +00:00