intel/fs: store num of resume shaders in prog_data

That way we can look at the SBT entries for debug purposes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17908>
This commit is contained in:
Lionel Landwerlin 2021-10-13 13:05:59 +00:00 committed by Marge Bot
parent b2bf792ea5
commit 9cb9390962
2 changed files with 4 additions and 0 deletions

View file

@ -1103,6 +1103,9 @@ struct brw_bs_prog_data {
/** Offset into the shader where the resume SBT is located */
uint32_t resume_sbt_offset;
/** Number of resume shaders */
uint32_t num_resume_shaders;
};
struct brw_ff_gs_prog_data {

View file

@ -8041,6 +8041,7 @@ brw_compile_bs(const struct brw_compiler *compiler,
prog_data->base.total_scratch = 0;
prog_data->max_stack_size = 0;
prog_data->num_resume_shaders = num_resume_shaders;
fs_generator g(compiler, params->log_data, mem_ctx, &prog_data->base,
false, shader->info.stage);