Brian Paul
71ef9e3775
mesa: basic array constructors work now
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For example: float[3] xxx = float[3](1.1, 2.2, 3.3);
Optimizations for const-qualified arrays next.
(cherry picked from commit 5c0c5e5af9 )
2009-01-06 09:10:59 -07:00
Brian Paul
ae701a1201
mesa: copy array_len in slang_fully_specified_type_copy()
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(cherry picked from commit c20d00f04b )
2009-01-06 09:10:44 -07:00
Brian Paul
91535b8a61
mesa: remove incorrect array_len assignment
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(cherry picked from commit 9016331d0f )
2009-01-06 09:10:35 -07:00
Brian Paul
a2ca0c0430
mesa: array size fix in _slang_typeof_operation()
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(cherry picked from commit 87a00959ba )
2009-01-06 09:10:21 -07:00
Brian Paul
47331842d4
mesa: fix some more GLSL 1.20 array things.
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Function that return arrays should work now.
(cherry picked from commit 8571401d7d )
2009-01-06 09:10:09 -07:00
Brian Paul
3d7d6cfbc2
mesa: more glsl function renaming
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(cherry picked from commit d5367622a3 )
2009-01-06 09:09:56 -07:00
Brian Paul
18dd05fbc5
mesa: use _slang_alloc()
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(cherry picked from commit b4019483de )
2009-01-06 09:09:47 -07:00
Brian Paul
c22801841c
mesa: glsl compiler function renaming
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(cherry picked from commit 456a4e274f )
2009-01-06 09:09:38 -07:00
Brian Paul
9fc529bcff
mesa: more glsl type/function movement
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(cherry picked from commit 9a174ef409 )
2009-01-06 09:09:20 -07:00
Brian Paul
a5cd8fef91
mesa: move some glsl compiler functions to different files to be more consistant
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(cherry picked from commit aeeb9bca27 )
2009-01-06 09:09:11 -07:00
Brian Paul
fbc55bfbb8
mesa: move _slang_locate_function() to different file
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(cherry picked from commit ea9dc3879f )
2009-01-06 09:09:03 -07:00
Brian Paul
a7e3f85fd6
mesa: remove unused fixup table code in glsl compiler
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(cherry picked from commit 19ca2908be )
2009-01-06 09:08:54 -07:00
Brian Paul
593073a3b3
mesa: checkpoint: GLSL 1.20 array constructors
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(cherry picked from commit ade777ea1b )
2009-01-06 09:08:35 -07:00
Brian Paul
0d293f6687
mesa: consolidate variable declaration initializer code for globals too
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(cherry picked from commit 1737f2dbdd )
2009-01-06 09:08:16 -07:00
Brian Paul
6bc2fa0f82
mesa: move variable initializer IR generation into _slang_gen_var_decl()
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More code consolidation coming...
(cherry picked from commit 2760bca1e1 )
2009-01-06 09:08:07 -07:00
Brian Paul
de4f208866
mesa: simplify some glsl variable declaration code
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(cherry picked from commit 05ed9f7fe9 )
2009-01-06 09:07:58 -07:00
Brian Paul
6095b7e224
mesa: glsl clean-ups
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(cherry picked from commit 929eb00b32 )
2009-01-06 09:07:42 -07:00
Brian Paul
9b28d5ecd6
mesa: checkpoint commit of GLSL 1.20 array syntax.
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This allows things like float[3] x = float[3](1., 2., 3.);
Parsing and AST construction now. Codegen not working yet.
(cherry picked from commit 2dc3de016c )
2009-01-06 09:07:29 -07:00
Brian Paul
1f8109dd06
mesa: in slang linker, replace assertion with link error when max samplers exceeded
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(cherry picked from commit e8f5c1a5e8 )
2009-01-06 09:05:53 -07:00
Brian
525145a9f6
mesa: fix conditional in save_Lightfv(), bug 18838
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(cherry picked from commit 1e2f574251 )
2009-01-06 09:04:31 -07:00
Brian Paul
aeb3caeba5
mesa: add missing type check for function calls
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(cherry picked from commit 001b1cbb0d )
2009-01-06 09:03:23 -07:00
Brian Paul
e42ed1ed0b
mesa: add missing size check for assignment optimization
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(cherry picked from commit aa40de5c6f )
2009-01-06 09:03:06 -07:00
Brian Paul
96cab36e2e
mesa: remove debug code
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(cherry picked from commit fea3a32e17 )
2009-01-06 09:02:47 -07:00
Brian Paul
b8cf2f0076
gallium: added centroid/invarient fields to declarations
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(cherry picked from commit 4de360e67d )
2009-01-06 09:01:18 -07:00
Brian Paul
06f2139b82
mesa: added support for GLSL 1.20 array.length() method
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This is the only method supported in GLSL 1.20 so we take a few short-cuts.
(cherry picked from commit 8d95e66cf7 )
2009-01-06 09:00:35 -07:00
Brian Paul
d450ede4c4
mesa: support for GLSL 1.20 array types
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This allows syntax like "float[8] foo, bar;"
(cherry picked from commit 0fab514ff5 )
2009-01-06 09:00:24 -07:00
Brian Paul
89acfecd0b
mesa: pass shader centroid/invariant info through to the TGSI shader
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(cherry picked from commit c5b52b5e0e )
2009-01-06 08:57:58 -07:00
Brian Paul
dc48ae97dc
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
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(cherry picked from commit 434e255eae )
2009-01-06 08:57:28 -07:00
Brian Paul
a48b004c44
mesa: add gl_program::Input/OutputFlags[] array
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These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
(cherry picked from commit b730d0d3e9 )
2009-01-06 08:54:23 -07:00
Brian Paul
71c900abc7
mesa: copy centroid/invariance/precision info in parse_init_declarator()
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(cherry picked from commit a203713738 )
2009-01-06 08:53:46 -07:00
Brian Paul
674d7181f8
mesa: check that varying variable qualifiers agree
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(cherry picked from commit dc1107c08d )
2009-01-06 08:53:35 -07:00
Brian Paul
19111c5efc
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
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(cherry picked from commit 0e2f757413 )
2009-01-06 08:53:28 -07:00
Brian Paul
c249ac6d14
mesa: set flags for varying vars
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(cherry picked from commit 3197954554 )
2009-01-06 08:53:01 -07:00
Brian Paul
af988262e3
mesa: rename program parameter flags to match other Mesa conventions
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(cherry picked from commit f490ec9797 )
2009-01-06 08:52:49 -07:00
Brian Paul
64de78723c
mesa: copy Flags in _mesa_clone_parameter_list()
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(cherry picked from commit 08b825a771 )
2009-01-06 08:52:39 -07:00
Brian Paul
a92af00e2a
mesa: dump/debug varying vars list
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(cherry picked from commit 3f6668a4bf )
2009-01-06 08:52:19 -07:00
Brian Paul
36f9d3fa9a
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
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Plus, update the print/debug code.
(cherry picked from commit 777a5c4f2e )
2009-01-06 08:52:08 -07:00
Brian Paul
ee3da89b19
mesa: add Flags field to gl_program_parameter
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Only one flag defined so far: PROG_PARAM_CENTROID_BIT
(cherry picked from commit 0f228d7ab3 )
2009-01-06 08:51:45 -07:00
Brian Paul
716ccb11a2
mesa: issue error, don't crash, when calling a prototyped, but undefined function
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Bug #18659 .
(cherry picked from commit 4f05893415 )
2009-01-06 08:51:24 -07:00
Brian Paul
db2cde413c
mesa: better variable name: s/aux/store/
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(cherry picked from commit b63a31b36f )
2009-01-06 08:51:00 -07:00
Brian Paul
515a43da16
mesa: minor comment reformattting
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(cherry picked from commit bab4e78734 )
2009-01-06 08:50:33 -07:00
Brian Paul
620a2bad22
mesa: glsl compiler debug code
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RETURN0 macro reports file/line before returning zero.
(cherry picked from commit bf7f9d2143 )
2009-01-06 08:50:14 -07:00
Brian Paul
e779e33261
mesa: rework GLSL array code generation
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We now express arrays in terms of indirect addressing. For example:
dst = a[i];
becomes:
MOV dst, TEMP[1 + TEMP[2].y];
At instruction-emit time indirect addressing is converted into ARL/
ADDR-relative form:
ARL ADDR.x, TEMP[2].y;
MOV dst, TEMP[1 + ADDR.x];
This fixes a number of array-related issues. Arrays of arrays and complex
array/struct nesting works now.
There may be some regressions, but more work is coming.
(cherry picked from commit ae0ff8097b )
2009-01-06 08:49:40 -07:00
Brian Paul
ef4bd18a50
mesa: don't realloc instruction buffer so often
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(cherry picked from commit e709d68d92 )
2009-01-06 08:49:27 -07:00
Brian Paul
2a6c12cf53
mesa: updated comment
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(cherry picked from commit d9fa9e3290 )
2009-01-06 08:49:08 -07:00
Brian Paul
def84fac39
mesa: fix merge conflict left-overs
2009-01-06 08:48:27 -07:00
Brian Paul
ebcf06702c
mesa: no longer need Writemask field in GLSL IR nodes
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The Swizzle and Size fields carry all the info we need now.
(cherry picked from commit 80d6379722 )
2009-01-06 08:47:40 -07:00
Brian Paul
9681119bbb
mesa: revamp GLSL instruction emit code
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This is a step toward better array handling code. In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers. By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.
Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.
And, cleaner instruction commenting with inst_comment().
Next: remove some more dead code and additional clean-ups...
(cherry picked from commit 3a7ed9779b )
2009-01-06 08:47:21 -07:00
Brian Paul
e8fa7e500c
mesa: make writemask_string() non-static
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(cherry picked from commit 610c2461ce )
Conflicts:
src/mesa/shader/prog_print.c
2009-01-06 08:47:05 -07:00
Brian Paul
2bdf076554
mesa: remove some do-nothing GLSL code
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(cherry picked from commit 4c167f8fc1 )
2009-01-06 08:46:12 -07:00