Since we had the freedom to write our own marshal and unmarshal Draw
functions, we turned it into a mess by doing whatever we want in those
functions. For example, DrawElementsInstancedBaseVertex actually
implemented DrawArraysInstancedBaseInstanceBaseInstance.
Add 4 internal GL functions that pass user buffers through marshal
/unmarshal functions, and clean up the other names to match their
behavior.
The new functions don't need any parameters in their definitions because
we don't call them directly.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18199>
This swaps the function names with aliased names that don't have those
suffixes.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18199>
KHR_debug provides the same functionality but this extension is
still in use and adding support for it seems fairly harmless.
For example its used by Unity and without it we keep
getting given apitraces from Unity games that just spew out
unsupported function errors due to the missing support.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19029>
GLES1 only has (Multi)Draw{Array,Elements}, but glthread converts them
to the more complicated versions and then calls them through the dispatch,
which generated GL_INVALID_OPERATION.
Luckily, we can export them with the Internal prefix, so they are unlikely
to be used by apps by accident.
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
If an invalid parameter is received along with an invalid pointer and we
ignore the invalid parameter and dereference the pointer, we crash.
Since we can't fully validate all parameters (such as whether "shader"
is a valid object ID), remove the custom code.
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
_mesa_marshal_GetIntegerv expects those states to be tracked. I am not
sure if this covers all states that _mesa_marshal_GetIntegerv needs, but
this fixes Civ5 for virgl at least.
Fixes: e48f676835 ("glthread: don't sync for more glGetIntegerv enums for glretrace")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14659>
The GLX code had to special case these for uninteresting reasons, but we
don't support them anymore in Mesa so all this would do is keep them
sorta-working over GLX protocol. Given that Mesa hasn't supported them
on the renderer side since ~2011 let's stop pretending they're real. If
we get around to modernizing the indirect GLX code (hah) we can revisit
these then.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14085>
Patch removes 'desktop=false' from aliased function, otherwise
glPrimitiveBoundingBox[ARB] cannot be retrieved via GetProcAddress.
This was seen with new OpenGL 4.5 tests that utilize
GL_ARB_ES3_2_compatibility and bounding box API.
v2: fixes to display list support (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12846>
We already have the infrastructure for querying shader program properties
without syncing. This just uses it. _mesa_error_glthread_safe sets a GL
error from the producer thread.
This decreases CPU overhead for viewperf/snx.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12490>
This fixes the flushing with external textures.
We don't know if we need to flush synchronously with multiple contexts,
so I removed that.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11341>
We always return GL_TRUE from the Unmap functions.
gl_marshal.py is modified so as not to use "return" in the unmarshal
function, which always returns void.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9029>
The pointer is a GPU offset if a PBO is bound.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9029>
The glapi scripts are fully capable of generating this correctly for all
GL APIs if we don't set exec="dynamic".
exec="dynamic" should only be used for glBegin, glEnd, and all functions
that are legal inside Begin/End.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
The existing display list code is reused to call display lists from the app
thread. The util_queue_fence_wait call waits for the last call that modifies
display lists (such as glEndList and glDeleteLists), which ensures that
accessing display lists from a non-mesa thread is thread safe because
the wait guarantees that display lists are immutable during the asynchronous
display list execution.
Display lists are executed just like normal display lists except that they
call glthread functions instead of the default GL dispatch. Many calls in
display lists are skipped because glthread only tracks a few states.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
This just tracks matrix stack depths in MatrixStackDepth and everything
else here is needed to make it correct.
Matrix stack depths will be returned by glGetIntegerv without synchronizing.
Display lists will be handled by a separate commit.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
It only checked whether the pointer was indices or indirect, but we can
just determine the same thing manually for each draw call.
Simplify it as follows:
- if a call contains a pointer without count and it's either indirect or
indices, set marshal="async". The marshal_sync attribute still determines
when it syncs.
- if a call doesn't contain any pointer without count, remove the marshal
attribute
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
glthread wants to set GL errors, but has to do it by adding the SetError
call into the queue for it to be thread-safe.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7053>