These are just taken from amdvlk, we probably knew these already,
but may as well port them now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is not because the vertex stage needs some push constants
that other stages need them too. This should reduce the number
of loaded SGPRs in some situations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
pipeline->layout can't be NULL now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This wasn't calculating the correct value, this along with
a nir patch fixes a regression in:
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 043d14db30 (ac/nir: don't write tcs outputs to LDS that aren't read back.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
And move the comment to amd/common.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Use 16_ABGR instead of 32_ABGR if Z isn't written.
Ported from RadeonSI.
No CTS regressions on Polaris.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ac_shader_util.c will contain shader helpers for RadeonSI
and RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Use a boolean instead because the number of needed SGPRs
is always 3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The number of grid components is always 3 when gl_NumWorkGroups
is declared, because it relies on the number of components of
nir_instrinsic_load_num_work_groups.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Without this we get the error "FPExt only operates on FP" when
converting the following:
vec1 32 ssa_5 = b2f ssa_4
vec1 64 ssa_6 = f2f64 ssa_5
Which results in:
%44 = and i32 %43, 1065353216
%45 = fpext i32 %44 to double
With this patch we now get:
%44 = and i32 %43, 1065353216
%45 = bitcast i32 %44 to float
%46 = fpext float %45 to double
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
To support the reindex intrinsic, we need the result to be
something on which we can adjust the index/address.
Since it is all within a basic block, the compiler should be
able to merge any extra loads.
v2: Change visit_get_buffer_size too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This patch is ported from RadeonSI and it has two effects.
It fixes a rendering issue which affects F1 2017 and Dawn
of War 3 (Vega only) because LLVM was ending up by generating
the new v_mad_mix_{hi,lo} instructions which appear to be
buggy in some way. Not sure if Mesa is generating something
wrong or if the issue is in LLVM only. Anyway, that explains why
the DOW3 issue can't be reproduced with GL on Vega.
It also improves performance because v_cvt_pkrtz_f16 is faster,
and because I guess the rounding mode behaviour is similar between
GL and VK, we can use it. About performance, it improves Talos
by +3/4% but I don't see any other impacts.
No CTS regressions on Polaris.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
V2: make use of driver_location and don't expose NIR to the ABI.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
v4: - Ensure inc_amd_common defined when radeonsi is disabled (needed by
r600)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fix a bunch of labels indicating when registers were added/removed
and normalize the SI-class GRBM_GFX_INDEX.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The next commit will reduce the size even more.
v2: typecast to uint64_t manually
v3: add more typecasts, add asserts
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
If the TCS doesn't read back the outputs, no need to store them
to LDS in the first place. (except for tess factors).
This seems to give about 50fps (3290->3330) with tessellation demo.
I haven't tested if it impacts DoW3 at all.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is derived from tgsi/radeonsi code from the GLSL intrinsics.
This should pre-fix radv for the upcoming spirv patches.
v2: actually use wait_cnt, sleep deprived dad time! (Bas)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This uses C++11 initializer lists.
I just overwrote all Mesa files with internal addrlib and discarded
hunks that we should probably keep, but I might have missed something.
The code depending on ADDR_AM_BUILD is removed. We can add it back next
time if needed.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>