V5: - Split into separate opcodes
- Pass message data in src1 immediate
- Put noperspective bit in fs_inst rather than adding any junk to
backend_instruction
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
- Don't try to disassemble send's src1 as a descriptor if it's not an
immediate.
- In the same case, show src1 as an operand (makes it easier to see
bogus register regions, etc -- the hardware is very fussy)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We'd otherwise go looking into virtual_grf_sizes for things that aren't
in there at all.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
V2: - Don't assume everyone wants interpolateAtSample() lowered to
interpolateAtOffset. It turns out this isn't what we want most
of the time for i965. Lowering can be added later in an ir pass
which drivers opt into, rather than bolting it straight into the
builtin definition.
- Only expose the interpolateAt* builtins in the fragment language.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Will be used to implement interpolateAt*() from ARB_gpu_shader5
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The new interpolateAt* builtins have strange restrictions on the
<interpolant> parameter.
- It must be a shader input, or an element of a shader input array.
- It must not include a swizzle.
V2: Don't abuse ir_var_mode_shader_in for this; make a new flag.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Instead of using intr_name in lp_build_tgsi_action, this selects the names
with a switch statement in the emit function. This allows emitting
llvm.SI.sample for instructions without offsets and llvm.SI.image.sample.*.o
otherwise.
This depends on my LLVM changes.
When LLVM 3.5 is released, I'll switch all texture instructions to the new
intrinsics.
This happens when glGetMultisamplefv (or any other non-draw function) is
called, which doesn't invoke the VBO module to update _DrawArrays and
the pointer is invalid at that point.
However st/mesa still dereferences it to setup vertex buffers ==> crash.
Reviewed-by: Brian Paul <brianp@vmware.com>
Adjust definition of _XOPEN_SOURCE appropriately for use of strndup() added with
commit da3a47d6
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Before, we were checking the level against view->u.tex.last_level but
level is not valid for buffers. Plus, the aliasing of the view->u.tex
view->u.buf members (a union) caused the level checking arithmetic to
be totally wrong. The net effect is we always returned early for
PIPE_BUFFER size queries.
This fixes the piglit "textureSize 140 fs samplerBuffer" test.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Commit 54e91e7420 introduced a function declaration that uses
brw_context. While brw_context tends to get included in most files, it
is not when compiling intel_asm_annotation.c resulting in the following
warning:
In file included from brw_shader.h:25:0,
from brw_cfg.h:32,
from intel_asm_annotation.c:24:
brw_reg.h:122:39: warning: 'struct brw_context' declared inside
parameter list [enabled by default]
brw_reg.h:122:39: warning: its scope is only this definition or
declaration, which is probably not what you want [enabled by default]
Add a forward-declaration for struct brw_context to avoid the issue.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With the current logic, it's very likely that s/r indirect sources are
right after the "regular" ones. Unset them before moving the texture
arguments over rather than after, as one of those arguments would
likely have assumed one of the s/r positions.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Convert the final dri target to the single DRI (megadriver) library.
Cleanup all the automake leftovers from the conversion stage and
update the scons build.
v2: Link in llvmpipe, when applicable.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Move the driver_name to dri2/drisw and remove all the SPLIT_TAGETS
mayhem. In the next step we'll unify the dri and dri-swrast targets,
completing the gallium DRI megadriver.
v2: Remove leftover st/dri Makefiles from CONFIG_FILES. Spotted by
Thomas Helland.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Export the approapriate new symbol, and keep backwards compat
via the megadriver_stub helper library.
Our next step would be to unify dri/drm and dri/sw, leading to
a complete megadrivers solution, and having a single library
that provides dri across all targets.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Rather than building two identical ones for dri-vmwgfx and dri-swrast
build a single library, and drop some duplication in the build.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
... and use libmegadriver_stub as their provider.
Teach scons how to build the library archive and use it.
v2: scons: fix build on a drm-less system.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
With all the users converted to __driGetExtensions_* we can
have only a single inclusion of the required header + define.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Cc: Jose Fonseca <jfonseca@vmware.com>
Cc: Brian Paul <brianp@vmware.com>
Cc: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Identical to previous commits - will bring us a step closer
to megadrivers.
Cc: Jose Fonseca <jfonseca@vmware.com>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Identical to previous commits - will bring us a step closer
to megadrivers.
Cc: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Identical to previous commits - will bring us a step closer
to megadrivers.
Cc: Stephane Marchesin <stephane.marchesin@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
Identical to previous two commits - will bring us a step closer
to megadrivers.
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
The symbol is introduced by the mesa megadrivers, and
adding gallium support for it will allow us to merge
st/dri/drm and st/dri/sw. Resulting in a single dri library
across all of gallium.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
The symbol is introduced by the mesa megadrivers, and adding
gallium support for it will allow us to merge st/dri/drm and
st/dri/sw. Resulting in a single dri library across gallium.
v2: Rebase on top of gallium dri3.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <thomas.stellard@amd.com>
This enables a gallium driver not to care about the semantics of
ARB_sample_shading vs ARB_gpu_shader5 sample attributes. When
ARB_sample_shading-style sample shading is enabled, all of the fp inputs
are marked for interpolation at the sample location.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The new location field can be either center, centroid, or sample, which
indicates the location that the shader should interpolate at.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
i965 precompiles shaders at link time, and prints a disassembly if
INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders
were showing up as "unnamed" since we hadn't set a name prior to
linking.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Originally, we didn't have direct accessors for all of the GLSL types,
so the only way to get at them was to use the symbol table. Now, we
can just get at them directly, which is simpler and faster.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
The lexer was insisting that there be at least one character after "#pragma"
and before the end of the line. This caused an error for a line consisting
only of "#pragma" which volates at least the following sentence from the GLSL
ES Specification 3.00.4:
The scope as well as the effect of the optimize and debug pragmas is
implementation-dependent except that their use must not generate an
error. [Page 12 (Page 28 of PDF)]
and likely the following sentence from that specification and also in
GLSLangSpec 4.30.6:
If an implementation does not recognize the tokens following #pragma,
then it will ignore that pragma.
Add a "make check" test to ensure no future regressions.
This change fixes at least part of the following Khronos GLES3 CTS test:
preprocessor.pragmas.pragma_vertex
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We've always warned about this case, but a recent confromance test expects
this to be an error that causes compilation to fail. Make it so.
Also add a "make check" test to ensure these errors are generated.
This fixes the following Khronos GLES3 conformance tests:
invalid_conditionals.tokens_after_ifdef_vertex
invalid_conditionals.tokens_after_ifdef_fragment
invalid_conditionals.tokens_after_ifndef_vertex
invalid_conditionals.tokens_after_ifndef_fragment
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>