Expose the routine in preperation for a later commit.
Backport-to: 26.0
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Acked-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40456>
Use the valid/input coverage masks for tile buffer store coverage masks
when running single/multi-sampled fragment shaders respectively.
Fixes: 297a0c269a ("pvr, pco: tile buffer support")
Signed-off-by: Simon Perretta <simon.perretta@imgtec.com>
Reported-by: Nick Hamilton <nick.hamilton@imgtec.com>
Acked-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40456>
The runtime builds a final pipeline state with pointers to structures
coming from the associated pipelines libraries.
So far it has considered that the viewMask was part of a structure
together with the rest of the renderpass information. This information
can be specified in pre-raster, fragment & color-output state groups
and it was assumed would be consistent for all 3. And the runtime
currently takes the pointer to the structure from the last pipeline
library (color output).
Some coming spec/cts will clarify that the viewMask only needs to be
specified for pre-raster & fragment groups, making the value in the
color-output group untrustworthy.
This change creates a new state structure to hold the viewMask on its
own so it is only gather on pre-raster & fragment groups.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Aitor Camacho <aitor@lunarg.com> (kosmickrisp)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (turnip)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3dv)
Reviewed-by: Frank Binns <frank.binns@imgtec.com> (powervr)
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (panvk)
Royaled-yes-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (lavapipe)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39940>
Replace loop with macros
Rewrite channel op to multi channel select to avoid extra swizzle
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Signed-off-by: Radu Costas <radu.costas@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40320>
Add checks for integer coordinates and array indexing HW features
Features require HW support and the PCO_DEBUG env var to contain the
adv_smp entry
Integer coordinates are supported for images and textures without an LOD
setting
Array indexing is not supported and will trigger an abort
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Signed-off-by: Radu Costas <radu.costas@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40139>
This structure is handled instead of ignored, so the warning shouldn't
be printed.
Supress the warning when this structure is found.
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40164>
This commit adds support for VK_KHR_maintenance4 extension by
implementing the required function.
Makes the following tests to pass/be supported:
dEQP-VK.api.info.get_physical_device_properties2.features.maintenance4_features
dEQP-VK.api.info.vulkan1p3_limits_validation.khr_maintenance4
dEQP-VK.api.device_init.create_device_unsupported_features.maintenance4_features
dEQP-VK.memory.requirements.create_info.buffer.regular
dEQP-VK.memory.requirements.create_info.image.regular_tiling_linear
dEQP-VK.memory.requirements.create_info.image.regular_tiling_optimal
dEQP-VK.memory.requirements.create_info.image.transient_tiling_linear
dEQP-VK.memory.requirements.create_info.image.transient_tiling_optimal
Signed-off-by: Leon Perianu <leon.perianu@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39776>
With VK_KHR_maintenance4, the interface matching rules are relaxed to
allow emitted vs outputs > used fs inputs; unused I/O is typically
discarded during linking, but there are some cases with more complex
types that are currently missed, such as in
dEQP-VK.pipeline.monolithic.interface_matching.vector_length.out_ivec4_in_ivec3_member_of_array_of_structures_in_block_vert_out_frag_in
This change downgrades the assertion to a warning until the linker is
amended to handle these cases.
Signed-off-by: Simon Perretta <simon.perretta@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39776>
Among all subcommands, only gfx subcommands are bound to a query pool,
other subcommands seem to need no special handling.
In addition, if a ResetQuery is done before BeginQuery, the last
subcommand will be a event one, which fails the current assert that
assumes it's a gfx one.
Change the assertion of the subcommand being a gfx one to an addition
check of whether the subcommand is a gfx one.
This fixes crash of Vulkan CTS 1.4.5.1 test
dEQP-VK.query_pool.discard.normal.no_depth.none.discard .
Backport-to: 26.0
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39753>
Format extraction moved to separate function
Removed some magic numbers
Signed-off-by: Radu Costas <radu.costas@imgtec.com>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40067>
This test has been reported failing by Mesa CI at 8f4de30d.
However it was seen passing and randomly failing in manual
testing, so mark it as a flake.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Acked-by: Simon Perretta <simon.perretta@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40117>
- RGBA8888_* is a preprocessor alias for R8G8B8A8_* in u_format.yaml.
- Both entries in the format tables collide on the same enum value, and
RGBA8888 overwrites R8G8B8A8.
- The fix was reverting to the version that was in the commit
39e949434c because there is a different format
was used that did not cause any collisions.
dEQP fixes:
dEQP-VK.api.info.format_properties.r8g8b8a8_sint
dEQP-VK.api.info.format_properties.r8g8b8a8_snorm
dEQP-VK.api.info.format_properties.r8g8b8a8_uint
dEQP-VK.api.info.format_properties.r8g8b8a8_unorm
Fixes: 9f740b26a6 ("pvr: Fix bugs in the format table")
Signed-off-by: Leon Perianu <leon.perianu@imgtec.com>
Tested-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40038>
On the Rogue architecture add support for using a fragment passthrough
shader when there is no fragment shader present in a graphics
pipeline but the sample mask is required.
fix:
dEQP-VK.pipeline.monolithic.empty_fs.masked_samples
Backport-to: 26.0
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Co-authored-by: Simon Perretta <simon.perretta@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40048>
Configure the EOT setup for SPM EOT programs so that the generated
programs load the tile buffer into the output buffer before doing
the emit
Partial fix for:
dEQP-VK.renderpass.*.attachment_allocation.input_output.71
Backport-to: 26.0
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40002>
In subpasses preserve attachments are not used by the subpass but
their contents must be preserved throughout the subpass.
Add a list for the preserve attachments info specified by a subpass
and when determining a subpass attachments total uses check the
preserve attachments list and add it uses to the total.
Partial fix for:
dEQP-VK.renderpass.*.attachment_allocation.input_output.71
Backport-to: 26.0
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40002>
The struct will also be used for preserve attachments in the next
commit.
Backport-to: 26.0
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40002>
When calculating the dwords per pixel the output registers should
always be taken into account in addition to the number of tile buffers.
Fixes incorrect scratch buffer space calculation when both output
registers and tile buffers are emitted by a render.
Partial fix for:
dEQP-VK.renderpass.*.attachment_allocation.input_output.71
Fixes: 3457f8083a ("pvr: Acquire scratch buffer on framebuffer creation.")
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40002>
The subpass merging optimisation check for when subpasses are using
tile buffers was in the incorrect location.
The current check is in a function called from two places but only
the first of these should have been doing the optimisation check.
This was incorrectly affecting the number of renders that subpass
merging could avoid.
Partial fix for:
dEQP-VK.renderpass.*.attachment_allocation.input_output.71
Fixes: 10b6a0d567 ("pvr: Add support for generating render pass hw setup data.")
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40002>
Add support for the use of vertex input registers as additional general
purpose registers which previously was restricted to temporary
registers. Use of vertex input registers as additional general purpose
registers is not available for fragment shaders.
Vertex input registers are similar to temporary registers. The only
difference is that vertex input registers can contain pre-initialised
data when the shader starts.
By default, the number of vertex input registers used for register
allocation is the number of vertex input registers used for their
pre-initialised data rounded up to the nearest multiple of 4, as vertex
input registers are allocated in blocks of 4.
If PCO_DEBUG=alloc_extra_vtxins is used, a mimimum of 12 vertex input
registers are available for register allocation.
Signed-off-by: Duncan Brawley <duncan.brawley@imgtec.com>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39886>
When creating frame buffers the alloc callbacks are used in the host
allocations, those same alloc callbacks need to be used when freeing
those allocations but are missing in some places causing the CTS to
report memory leaks in certain test cases.
Fixes: 146364ab9f ("pvr: add support for VK_KHR_dynamic_rendering")
fix:
dEQP-VK.api.object_management.alloc_callback_fail.framebuffer
dEQP-VK.api.object_management.single_alloc_callbacks.framebuffer
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39960>
When using drm-shim, the primary drm node may not exist; make this
optional in the driver as well as properly reporting its existence in
VK_EXT_physical_device_drm.
Fixes: ba104d3e92 ("pvr: add support for drm-shim")
Signed-off-by: Simon Perretta <simon.perretta@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39821>
These asserts were there to validate this bit of the Vulkan spec:
VUID-vkGetImageSubresourceLayout-mipLevel-01716
The mipLevel member of pSubresource must be less than the mipLevels specified in image
VUID-vkGetImageSubresourceLayout-arrayLayer-01717
The arrayLayer member of pSubresource must be less than the arrayLayers specified in
image
However, this function isn't just called via vkGetImageSubresourceLayout(), but
from elsewhere in the driver. At least in the case of arrayLayer, the assert
doesn't always hold true, for example, in the case of deferred RTA clears on a
2D array image view of a 3D image.
The array layer assert was being hit by the following test cases:
dEQP-VK.renderpass.remaining_array_layers.multi_layer_fb.*
dEQP-VK.renderpass2.remaining_array_layers.multi_layer_fb.*
As the asserts don't really add any value, rather than moving them into
pvr_GetImageSubresourceLayout(), just drop them entirely.
Fixes: ae29e1cf76 ("pvr: drop pvr_assert macro")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39916>
The change being reverted relaxes the check for what formats
can be used for sampling and rendering beyond driver capabilities.
Revert it in order to mitigated regressions in nightly CI.
A follow up change will be needed for handling
dEQP-VK.api.info.image_format_properties.2d.optimal.*.
This reverts commit 58c7437d3a.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39916>
The code was missing a number of special cases for the TQ.
For blits, there is a whole set of conditions that need accounting
for setting the input and output transfer queue surface formats.
When resolving DS, special flags need to be set according to src
and dst format, but this is only one case. Rework this whole logic.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Acked-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39916>
vk_format_has_stencil() returns false for VK_FORMAT_X8_D24_UNORM_PACK32.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39916>
The src and dst formats can get modified while setting up the transfer;
ensure the transfer flags and the transfer op are set based on the final
derived formats.
Signed-off-by: Simon Perretta <simon.perretta@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39916>
This is most of the HW definitions for the Volcanic GPU that more or
less directly correspond to what we already have for Rogue. This isn't
complete enough to drive the GPU, but gets us a step on the way.
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39526>
We don't need that much to make sure we're testing on the right driver,
and shortening it to only the "PowerVR" part means that it will work
with no modifications when the next pvr device is added to CI.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39787>
When sampling a subpass input attachment when multiview is been used
the the view index is required.
This becomes an extra output from the vertex shader which is then
iterated into the fragment shader input where it is then used as the
array layer index when sampling the subpass input attachment.
However this extra output was not having its interpolation mode
configured correctly leading to incorrect instructions being added
causing the view index to always be zero and thus sampling the
subpass input attachment incorrectly.
Fix is to make sure the view index interpolation mode is set to flat.
Fix:
dEQP-VK.multiview.input_attachments.no_queries.1_2_4_8_16_32
dEQP-VK.multiview.input_attachments.no_queries.1_2_4_8
dEQP-VK.multiview.input_attachments.no_queries.15_15_15_15
dEQP-VK.multiview.input_attachments.no_queries.15
dEQP-VK.multiview.input_attachments.no_queries.5_10_5_10
dEQP-VK.multiview.input_attachments.no_queries.8_1_1_8
dEQP-VK.multiview.input_attachments.no_queries.8
dEQP-VK.multiview.input_attachments.no_queries.max_multi_view_view_count
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.1_2_4_8
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.15
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.5_10_5_10
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.8_1_1_8
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.8
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.max_multi_view_view_count
Signed-off-by: Nick Hamilton <nick.hamilton@imgtec.com>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39715>
If `PVR_SHIM_DEVICE_BVNC` is not set, we would try the bvnc
corresponding to whatever was in uninitialised memory, which would
likely fail, and then fallback to `DEFAULT_DEVICE_BVNC`.
Instead, initialize to `DEFAULT_DEVICE_BVNC` so that "unset bvnc" and
"invalid bvnc" behave the same.
Fixes: ba104d3e92 ("pvr: add support for drm-shim")
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39766>
This change only addresses the clear of one channel via the TQ for DS
formats. This is exercised by VK_KHR_depth_stencil_resolve in two ways:
resolve depth and clear stencil, or resolve stencil and clear depth.
When resolving, we need to propagate source and destination format if the
DS format is combined because we need either combination of both for cases
where the DSMERGE and PICKD flags are set.
- Resolve op
+ For combined DS formats
1. resolve the stencil from the source merging it with the depth of the
destination. Leave source depth unchanged.
2. resolve the depth from the source merging it with the stencil of the
destination. Leave the source stencil untouched.
+ For non-combined formats
1. we can use the source for all aspects / channels, this ensures the
size to blit the source to is compatible with the destination. Note
that the TQ doesn't require src/dst to be single channel formats.
- Non resolve op
+ Not part of this change.
Fix for deqp:
dEQP-VK.renderpass2.depth_stencil_resolve.*.*.d24_unorm_s8_uint.compatibility*
dEQP-VK.renderpass2.depth_stencil_resolve.*.*.d32_sfloat_s8_uint.compatibility*
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Co-authored-by: Leon Perianu <leon.perianu@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39654>