No Foz-DB changes, but this fixes some issues when the spiller inserts
scratch loads after p_logical_end for p_return.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27119>
On chordal graphs, a greedy coloring can be done in a way that never uses
more colors than are required for the largest clique. However, since we
have vector values and force phi resources into the same spill slots, the
interference graphs are not chordal, and thus, this assumption doesn't hold.
Use twice as many spill slots as upper bound.
Totals from 10 (0.01% of 79242) affected shaders: (GFX11)
MaxWaves: 52 -> 54 (+3.85%)
Instrs: 271386 -> 271779 (+0.14%)
CodeSize: 1362544 -> 1365432 (+0.21%)
VGPRs: 2536 -> 2532 (-0.16%)
SpillVGPRs: 778 -> 818 (+5.14%)
Scratch: 73472 -> 76800 (+4.53%)
Latency: 3331718 -> 3328798 (-0.09%); split: -0.14%, +0.05%
InvThroughput: 1665860 -> 1643350 (-1.35%); split: -1.40%, +0.05%
VClause: 3292 -> 3329 (+1.12%); split: -0.06%, +1.18%
Copies: 46082 -> 46257 (+0.38%)
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27011>
When a device lost occured, we were not ensuring that
vkGetQueryPoolResults with VK_QUERY_RESULT_WAIT_BIT was returning.
We could have the caller stuck in our while(...) loop polling the query
atomics forever which violates the finite-time guarantees of this function.
This solves that by adding a timeout to this call to be double the
default TDR timeout for the potential queues relating to this query.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27091>
We don't use this anymore, it is all dead code.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27091>
Following discussion on kernel mailing list[1], we are not gaining
anything from this right now, and it does not handle soft recovery.
We will hear about the context loss and rationale when we vkQueueSubmit
next.
We can come back to this if there is ever a Vulkan extension for
figuring out innocent vs guilty like GL_EXT_robustness.
This does mean however that we return VK_SUCCESS for cancelled semaphore
and fence waits, but this is legal per the Vulkan spec:
"Commands that wait indefinitely for device execution (namely
vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences with a maximum
timeout, and vkGetQueryPoolResults with the VK_QUERY_RESULT_WAIT_BIT
bit set in flags) must return in finite time even in the case of a lost
device, and return either VK_SUCCESS or VK_ERROR_DEVICE_LOST."
"If device loss occurs (see Lost Device) before the timeout has expired,
vkWaitSemaphores must return in finite time with either VK_SUCCESS or
VK_ERROR_DEVICE_LOST."
[1]: https://lists.freedesktop.org/archives/amd-gfx/2024-January/103337.html
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27091>
Otherwise we rely on check_status alone, and that's going away.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27091>
This can be sent in the event of a soft/hard recovery.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27091>
Talos Principle and related games on that engine fail to handle
SUBOPTIMAL properly. Adds an option to ignore SUBOPTIMAL and pretend
it's SUCCESS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27037>
the vcn enc/unified rings don't do nop packets, and hang with 0 sized
cmd buffers. This just stops submitting 0 sized cmd buffers to the hw.
Fixes hangs with dEQP-VK.video.decode.h264_i on navi3x
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25932>
The extra cmd buffer layer was done wrong, need to emit the
sq start and ends around every reset/decode packet.
Fixes dEQP-VK.video.decode.h264_i on navi3x
Fixes: d8f3060bd9 ("radv/video: start adding gfx11 vcn decoder")
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25932>
Since Vulkan 1.3.271, the spec allowed vkCmdBeginTransformFeedbackEXT
to be called without an active graphics pipeline bound when using
shader objects.
That means that the last VGT shader would be NULL once VKCTS is
updated accordingly. This change delays emitting streamout enable at
draw time to make sure the last VGT shader is present, regarldess if
ESO is enabled or not.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27075>
DOOM Eternal builds acceleration structures with inactive primitives and
tries to make them active in later AS updates. This is disallowed by the
spec and triggers a GPU hang. Fix the hang by working around the bug.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27034>
GS culls too, so the pipeline stat is incorrect. This can be exposed by
forcing monolithic shader use, which makes culling shaders immediately
available for tests to use.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26917>
nir_opt_varyings() will set this, making it unnecessary to look
at the TES input mask.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26917>
Now that everything is moved to the per-stage key, this information
needs to be retained/loaded with GPL, otherwise some flags might be
missing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27036>
Previous commit upreved deqp only for the Android
Fixes: 1ff4687e86 ("ci: uprev deqp-runner from 0.16.1 to 0.18.0")
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
[Eric]
- rename the deqp-runner version to DEQP_RUNNER_VERSION instead of DEQP_VERSION
- update image tags
- fix expectations lists
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27062>
This mirrors the changes in 69ff9c16bb ("radeonsi: never set
DISABLE_WR_CONFIRM for CP DMA clears and copies").
Cc: mesa-stable
Suggested-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27053>