Also drop my email address in the copyright lines and fix some "Copyright 208
Alyssa Rosenzweig" lines, I'm not *that* old. Together this drops a lot of
boilerplate without losing any meaningful licensing information. SPDX is already
in use for the MIT-licensed code in turnip, venus, and a few other scattered
parts of the tree, so this should be ok from a Mesa licensing standpoint.
This reduces friction to create new files, by parsing the copy/paste boilerplate
and being short enough you can easily type it out if you want. It makes new
files seem less daunting: 20 lines of header for 30 lines of code is
discouraging, but 2 lines of header for 30 lines of code is reasonable for a
simple compiler pass. This has technical effects, as lowering the barrier to
making new files should encourage people to split code into more modular files
with (hopefully positive) effects on project compile time.
This helps with consistency between files. Across the tree we have at least a
half dozen variants of the MIT license text (probably more), plus code that uses
SPDX headers instead. I've already been using SPDX headers in Asahi manually, so
you can tell old vs new code based on the headers.
Finally, it means less for reviewers to scroll through adding files. Minimal
actual cognitive burden for reviewers thanks to banner blindness, but the big
headers still bloat diffs that add/delete files.
I originally proposed this in December (for much more of the tree) but someone
requested I wait until January to discuss. I've been trying to get in touch with
them since then. It is now almost April and, with still no response, I'd like to
press forward with this. So with a joint sign-off from the major authors of the
code in question, let's do this.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Rose Hudson <rose@krx.sh>
Acked-by: Lyude Paul [over IRC: "yes I'm fine with that"]
Meh'd-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22062>
It has not been used in quite some time but adds maintainence burden.
Its function is replaced by drm-shim in conjunction with shader-db's
./run, which goes through the actual driver.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18813>
Introduce ail, a small library for working with the image (and buffer)
layouts encountered with AGX hardware. Its design is inspired by isl. In
particular, ail strives to use isl unit suffixes and to represent
quantities in a canonical, API-agnostic fashion [1].
ail replaces the old miptree code (based on some ad hoc heuristics that
passed a few dEQP tests). It is based on a thorough reverse-engineering
of AGX's twiddled format, courtesy of Asahi Lina, Dougall Johnson, and
me. This corrects our handling of many common cases that were totally
wrong in the old code, leading to GPU faults.
Unlike the code, ail differentiates between pixels and elements
consistently, allowing block-compressed formats like ETC2 to be
supported correctly. These formats will be enabled later in the series.
This commit fixes Inochi2D, glmark2 -brefract and -bterrain, and who
knows what else.
ail stands for { Asahi, AGX } Image { Layout, Library } at your
convenience. ail is best served warm.
Liberal use of ail is recommended. Yum!
[1] https://docs.mesa3d.org/isl/units.html
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18167>
Forked from Panfrost's pandecode. Like pandecode, most of the
heavylifting is generated with GenXML, so this is relatively simple.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>
Based on the Bifrost standalone compiler, which was based on Midgard's
standalone compiler, which was based on Freedreno's standalone compiler,
which was.....
It's like sour dough!
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>