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agx: Remove command line compiler
It has not been used in quite some time but adds maintainence burden. Its function is replaced by drm-shim in conjunction with shader-db's ./run, which goes through the actual driver. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18813>
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2 changed files with 0 additions and 256 deletions
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@ -1,228 +0,0 @@
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/*
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* Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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* Copyright © 2015 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "main/mtypes.h"
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#include "compiler/glsl/standalone.h"
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#include "compiler/glsl/glsl_to_nir.h"
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#include "compiler/glsl/gl_nir.h"
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#include "compiler/nir_types.h"
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#include "util/u_dynarray.h"
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#include "agx_compile.h"
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#include "agx_minifloat.h"
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static int
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st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
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{
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return glsl_count_dword_slots(type, bindless);
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}
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static int
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glsl_type_size(const struct glsl_type *type, bool bindless)
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{
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return glsl_count_attribute_slots(type, false);
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}
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static void
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insert_sorted(struct exec_list *var_list, nir_variable *new_var)
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{
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nir_foreach_variable_in_list (var, var_list) {
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if (var->data.location > new_var->data.location) {
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exec_node_insert_node_before(&var->node, &new_var->node);
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return;
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}
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}
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exec_list_push_tail(var_list, &new_var->node);
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}
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static void
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sort_varyings(nir_shader *nir, nir_variable_mode mode)
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{
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struct exec_list new_list;
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exec_list_make_empty(&new_list);
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nir_foreach_variable_with_modes_safe (var, nir, mode) {
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exec_node_remove(&var->node);
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insert_sorted(&new_list, var);
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}
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exec_list_append(&nir->variables, &new_list);
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}
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static void
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fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
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{
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nir_foreach_variable_with_modes (var, nir, mode) {
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if (var->data.location >= VARYING_SLOT_VAR0) {
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var->data.location += 9;
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} else if ((var->data.location >= VARYING_SLOT_TEX0) &&
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(var->data.location <= VARYING_SLOT_TEX7)) {
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var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
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}
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}
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}
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static void
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compile_shader(char **argv)
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{
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struct gl_shader_program *prog;
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nir_shader *nir[2];
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unsigned shader_types[2] = {
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MESA_SHADER_VERTEX,
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MESA_SHADER_FRAGMENT,
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};
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struct standalone_options options = {
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.glsl_version = 300, /* ES - needed for precision */
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.do_link = true,
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.lower_precision = true
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};
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static struct gl_context local_ctx;
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prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
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prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
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struct util_dynarray binary;
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util_dynarray_init(&binary, NULL);
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for (unsigned i = 0; i < 2; ++i) {
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nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i], &agx_nir_options);
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if (i == 0) {
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nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
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glsl_type_size);
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sort_varyings(nir[i], nir_var_shader_out);
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nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
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glsl_type_size);
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fixup_varying_slots(nir[i], nir_var_shader_out);
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} else {
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sort_varyings(nir[i], nir_var_shader_in);
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nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
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glsl_type_size);
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fixup_varying_slots(nir[i], nir_var_shader_in);
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nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
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glsl_type_size);
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}
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nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
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glsl_type_size);
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NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
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NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
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NIR_PASS_V(nir[i], nir_lower_system_values);
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NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
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NIR_PASS_V(nir[i], nir_split_var_copies);
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NIR_PASS_V(nir[i], nir_lower_var_copies);
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NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
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st_packed_uniforms_type_size,
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(nir_lower_io_options)0);
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NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
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/* before buffers and vars_to_ssa */
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NIR_PASS_V(nir[i], gl_nir_lower_images, true);
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NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
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NIR_PASS_V(nir[i], nir_opt_constant_folding);
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struct agx_shader_info out = { 0 };
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struct agx_shader_key keys[2] = {
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{
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.vs = {
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.num_vbufs = 1,
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.vbuf_strides = { 16 },
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.attributes = {
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{
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.buf = 0,
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.src_offset = 0,
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.format = AGX_FORMAT_I32,
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.nr_comps_minus_1 = 4 - 1
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}
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},
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}
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},
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{
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.fs = {
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.tib_formats = { AGX_FORMAT_U8NORM }
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}
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}
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};
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agx_compile_shader_nir(nir[i], &keys[i], &binary, &out);
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char *fn = NULL;
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asprintf(&fn, "shader_%u.bin", i);
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assert(fn != NULL);
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FILE *fp = fopen(fn, "wb");
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fwrite(binary.data, 1, binary.size, fp);
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fclose(fp);
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free(fn);
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util_dynarray_clear(&binary);
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}
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util_dynarray_fini(&binary);
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}
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static void
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disassemble(const char *filename, bool verbose)
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{
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FILE *fp = fopen(filename, "rb");
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assert(fp);
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fseek(fp, 0, SEEK_END);
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unsigned filesize = ftell(fp);
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rewind(fp);
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uint32_t *code = malloc(filesize);
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unsigned res = fread(code, 1, filesize, fp);
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if (res != filesize) {
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printf("Couldn't read full file\n");
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}
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fclose(fp);
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/* TODO: stub */
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free(code);
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}
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int
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main(int argc, char **argv)
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{
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if (argc < 2) {
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printf("Pass a command\n");
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exit(1);
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}
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if (strcmp(argv[1], "compile") == 0)
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compile_shader(&argv[2]);
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else if (strcmp(argv[1], "disasm") == 0)
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disassemble(argv[2], false);
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else if (strcmp(argv[1], "disasm-verbose") == 0)
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disassemble(argv[2], true);
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else
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unreachable("Unknown command. Valid: compile/disasm/disasm-verbose");
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return 0;
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}
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@ -26,31 +26,3 @@ inc_asahi = include_directories([
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subdir('layout')
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subdir('lib')
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subdir('compiler')
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files_agx = files(
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'compiler/cmdline.c',
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)
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agx_compiler = executable(
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'agx_compiler',
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[files_agx],
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include_directories : [
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inc_include,
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inc_src,
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inc_gallium,
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inc_gallium_aux,
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inc_mapi,
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inc_mesa,
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],
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dependencies : [
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idep_nir,
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idep_mesautil,
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idep_agx_pack,
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dep_libdrm,
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],
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link_with : [
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libglsl_standalone,
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libasahi_compiler,
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],
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build_by_default : with_tools.contains('asahi')
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)
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