Fixes a race condition where a BVH will be dumped before its command buffer is
actually submitted if a different command buffer completes between the time the
BVH dump is recorded and the time the command buffer is actually submitted.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Fixes: 1b55f101 ("anv/bvh: Dump BVH synchronously upon command buffer completion")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39599>
This commit change the BVH layout a little so that we can load the BVH
offset as constant rather than reading from memory.
We have to force the instance leaves pointer at the end which gets used
in copy.comp shader.
Totals:
Instrs: 54798 -> 54728 (-0.13%)
Send messages: 3854 -> 3847 (-0.18%)
Cycle count: 1915106 -> 1913954 (-0.06%); split: -0.07%, +0.01%
Non SSA regs after NIR: 18594 -> 18575 (-0.10%)
Totals from 7 (7.37% of 95) affected shaders:
Instrs: 5532 -> 5462 (-1.27%)
Send messages: 367 -> 360 (-1.91%)
Cycle count: 132592 -> 131440 (-0.87%); split: -1.01%, +0.14%
Non SSA regs after NIR: 1989 -> 1970 (-0.96%)
PERCENTAGE DELTAS Shaders Instrs Send messages Cycle count Non SSA regs after NIR
q2rtx-rt-pipeline 95 -0.13% -0.18% -0.06% -0.10%
--------------------------------------------------------------------------------------
All affected 7 -1.27% -1.91% -0.87% -0.96%
--------------------------------------------------------------------------------------
Total 95 -0.13% -0.18% -0.06% -0.10%
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39106>
This patch adds compute_w_to_host_r barrier and also throw QueueWaitIdle
just to make sure all operations are completed before we fetch the BVH
data on the host.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39079>
Saves unncessary PC and stall during encode phase.
Thanks to Felix for pointing out that CCS always needs a CS stall once
we add a pipe control, that will kill the performance for BVH
construction.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38513>
When the input is size_t, cast the input to uint32_t, as the output is expect uint32_t not size_t
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
Apply any outstanding accumulated PC bits before we proceed on building
Acceleration Structure.
2 reasons for this :
- some of the data accessed by the build might need to be flushed
as a result of a previous barrier
- the scratch buffer might get reused between builds
Cc: mesa-stable
Closes: #13711
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Tested-by: Caleb Callaway <caleb.callaway@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36951>
We are reading out some of the parameters from IR data structure those
have been written previously, on some platforms L3 is not coherent, so
explicitly add those flushes.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36952>
Drivers that doesn't support direct unaligned dispatches, they can use
the shader creation flag to lower unaligned dispatches.
Suggested-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
Took inspiration from RADV driver changes. This allow us to get rid of
our local helper get_pipeline_spv().
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
It is annoying to change all function signatures when a driver needs
more information. There are also some callbacks that have a lot of
parameters and there have already been bugs related to that.
This patch tries to clean the interface by adding a struct that contains
all information that might be relevant for the driver and passing that
to most callbacks.
radv changes are:
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
anv changes are:
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
turnip changes are:
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
vulkan runtime changes are:
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35385>
Adding a boolean "enable_64b_rt" in anv_accel_struct_header for the
interpret.py to properly decode anv_instance_leaf
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
This change separate the encode, header, and copy shader into versions
for Xe1/2 and Xe3+, including adding compile options and handling 64bit
version of instance leaf for Xe3+.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
With all the RT-enabled driver setting this field, we can now have the
runtime use it instead of calling into the driver's vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34026>
This simplifies the propagation of the protection value, we just set
it on buffer->address at creation time and forget about it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33909>
The as_build and related functions only appear when MESA_GPU_TRACES=
perfetto is set. By default, when running an RT workload for profiling,
these traces should be recorded alongside other trace points. This
commit ensures that acceleration structure build events are properly
captured when running an RT workload.
v2(Michael Cheng): Move this logic up to anv_device_init_accel_struct_build_state
v3(Michael Cheng): Set emit_markers = true and let the generated
functions handle the check for u_trace_enable and intel_gpu_tracepoint
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33461>
Modified the BVH dumping mechanism to synchronously wait for the command
buffer to complete before saving BVH data to files. This approach is
more robust compared to the previous method of dumping during
acceleration strucutre destruction.
Note: if DEBUG_BVH_ANY is enabled but intel-rt is disabled, we will wait
for nothing.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32585>
This commit allows you to dump different regions of memory related to
bvh building. An additional script to decode the memory dump is also
added, and you're able to view the built bvh in 3D view in html. See the
included README.md for usage.
Rework:
- you can now view the actual child_coord in internalNode in html
- change exponent to be int8_t in the interpreter
- fix the actual coordinates using an updated formula
- now you can have 3D view of the bvh
- blockIncr could be 2 and vk_aabb should be first
- Now, if any bvh dump is enabled, we will zero out tlas, to prevent gpu
hang caused by incorrect tlas traversal
- rootNodeOffset is back to the beginning
- Add INTEL_DEBUG=bvh_no_build.
- Fix type of dump_size
- add assertion for a 4B alignment
- when clearing out bvh, only clear out everything after
(header+bvh_offset)
- TODO: instead of dumping on destory, track in the command buffer
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
Rework: (Kevin)
- Properly setup bvh_layout
Our bvh resides in contiguous memory and can be divided into two sections:
1. anv_accel_struct_header, tightly followed by
2. actual bvh, which starts with root node, followed by interleaving
leaves or internal nodes.
- Update comments for some fields for BVH and nodes.
- Properly populate the UUIDs in serialization header
- separate header func into completely two paths based on compaction bit
- Encode rt_uuid at second VK_UUID_SIZE.
- Write query result at correct slot
- add assertion for a 4B alignment
- move bvh_layout to anv_bvh
- Use meson option to decide which files to compile
- The alignment of serialization size is not needed
- Change static_assert to STATIC_ASSERT and move them inside functions
Rework (Sagar)
- Use anv_cmd_buffer_update_buffer instead of MI to copy data
Rework (Lionel)
- Remove flush after builds, and add flush in copy before dispatch
- Handle the flushes in CmdWriteAccelerationStructuresPropertiesKHR properly
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
These 2 compute code paths were checking for
anv_cmd_buffer_is_render_queue() before calling
flush_pipeline_select_gpgpu() causing cmd_buffer->state.current_pipeline
to never to be set to GPGPU, trigerring
assert(cmd_buffer->state.current_pipeline == GPGPU) when running in
the compute engine.
So here just dropping the anv_cmd_buffer_is_render_queue() check.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28053>
Private memory for BVH builds doesn't need to be mapped on the host,
it's purely for use by the GPU. So it can be put into a different
buffer pool that can put into VRAM only buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25570>
Part of the memory allocated (private) is a temporary working buffer
for the GRL kernels. Once the build operation is done, the buffer
becomes unused.
Rather than allocate a new buffer each time, reuse the current last
allocated one if its size fits the next build operation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25570>
On Gen12.5+, we only need to emit CFE_STATE when scratch space
has changed, not on every pipeline binding. Also, only grow the
scratch space, never shrink it. Need to reset after secondary buf.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>