Also moved everything in a struct and then return the struct from
the helper function, so it is clear in the caller what part of the
pipeline gets modified.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We don't need the pipeline state struct anymore.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This gives about 2% performance improvement on dota2 for me.
This is mostly a mechanical copy and replacement, but at bind time
we still do:
1) Some stuff that is only based on num_samples changes.
2) Some command buffer state setting.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This function can get access for a 64-bit dvec4, which means we
have to load 8 components.
This fixes:
R600_DEBUG=nir ./bin/shader_runner generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-abs-dvec4.shader_test -auto
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Allows nir drivers to either use a single or dual locations for
vs double inputs.
i965 uses dual locations for both OpenGL and Vulkan drivers, for
now gallium OpenGL drivers only use a single location.
The following patch will also make use of this option when
calling nir_shader_gather_info().
Reviewed-by: Karol Herbst <kherbst@redhat.com>
This ports a fix from amdvlk, to fix the sizing for mip levels
when block compressed images are viewed using uncompressed views.
My original fix didn't power the clamping, but it looks like
the clamping is required to stop the sizing going too large.
Fixes:
dEQP-VK.image.texel_view_compatible.graphic.extended*bc*
Doesn't crash DOW3 anymore.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Signed-off-by: Dave Airlie <airlied@redhat.com>
It did not signal syncobjs in the fence, and also signalled too early
if there was work on the queue already, as we have to wait till that
work is done.
Fixes: d27aaae4d2 "radv: Add external fence support."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This fixes the scenario where the input is a struct. With this
the Unreal engines Elemental demo now works on radeonsi.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Changes since v1:
* Rebased on top of e68150de26 and
82adf53308.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
shader-db doesn't show any regression and 32-bit pointers with byval
are declared as VGPRs for some reason.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
UBOs are constants buffers.
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Fixes: 41c36c45 ("amd/common: use ac_build_buffer_load() for emitting UBO loads")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This attribute is similar to the definition of restrict in
C99 and it might help LLVM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows to reduce the number of dwords that are loaded
with buffer_load_format_xyzw. For example, when the only used
channel is 1, the driver will emit buffer_load_format_x instead.
Shader stats for DOW3 (with some local hacky scripts for SPIRV):
143 shaders in 143 tests
Totals:
SGPRS: 5344 -> 5352 (0.15 %)
VGPRS: 3476 -> 3452 (-0.69 %)
Spilled SGPRs: 30 -> 29 (-3.33 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 269860 -> 269808 (-0.02 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 1267 -> 1272 (0.39 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
For both versions of llvm.amdgcn.buffer.load.{format}.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after
a dispatch call (and vice versa for graphics). Something has
changed in the kernel driver because it used to work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's better to do that in ac_shader_info.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
According to LLVM, only pre-GFX9 targets do not flush denorms
for fmin/fmax.
All dEQP-VK.glsl.builtin.precision.* still pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This seems to be broken, at least the cts tests fail.
This fixes:
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_4
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_8
2 samples seems to pass fine, amdvlk doesn't appear to enable TC for
possibly some other reasons here.
This is most likely a hack.
v1.1: add a bit of explaination text. (Samuel)
Fixes: ad3d98da9 (radv: enable tc compatible htile for d32s8 also.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Previous code is correct but as the first case statement uses
a break, keep it consistent.
CID: 1428579
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This was just found while reading for other stuff,
src/core/hw/gfxip/gfx6/gfx6DepthStencilView.cpp.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We need to enable the pos float location 2 mode anytime we have
persample not just when forced by the frag shader.
This fixes:
dEQP-VK.pipeline.multisample.min_sample_shading*
Fixes: 58c97a079 (radv: enable location at sample when persample is forced.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is ported from radeonsi and fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.bit_*
v2: don't call this path for radeonsi, it does it in the epilog.
use the radeonsi code path.
v3: handle NULL pCreateInfo->pMultisampleState properly (Samuel)
v3.1: set ps_iter_samples default to 1 (Bas)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: bdcbe7c76 (radv: add sample mask input support)
Signed-off-by: Dave Airlie <airlied@redhat.com>
radeonsi has a workaround for this, but it uses a R16A16 format,
which vulkan doesn't have, we could probably come up with a work
around but for now just avoid hw resolves.
Fixes:
dEQP-VK.renderpass.suballocation.multisample.r16g16_*norm*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 2a04f5481d (radv/meta: select resolve paths)
Signed-off-by: Dave Airlie <airlied@redhat.com>
From reading AMDVLK it currently never uses hw resolve paths.
This patch takes from radeonsi which doesn't use hw resolve
for integer formats, and does the same for radv.
This fixes:
dEQP-VK.renderpass.suballocation.multisample*uint tests.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 2a04f5481d (radv/meta: select resolve paths)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some of the hw resolve passes need the SPI color format setup
correctly.
This fixes lots of 16-bit and 32-bit format tests in
dEQP-VK.renderpass.suballocation.multisample*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Dave Airlie <airlied@redhat.com>
This did the wrong thing if we had e.g. an array for which only some
of the attributes use the instance index. Tripped up some new CTS
tests.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes the following piglit tests:
arb_shader_image_load_store/layer/image3d/layered binding test
arb_shader_image_load_store/max-size/image3d max size test/2048x8x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x2048x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x8x2048x1
arb_shader_image_load_store/semantics/imageload/vertex shader/rgba32f/image3d test
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Fixes the following piglit test on radeonsi:
./bin/arb_enhanced_layouts-gs-stream-location-aliasing
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>