ac: fix gs load inputs type

This fixes the scenario where the input is a struct. With this
the Unreal engines Elemental demo now works on radeonsi.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri 2018-01-22 18:23:27 +11:00
parent 0aba967328
commit fa29a9625e

View file

@ -3191,16 +3191,17 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx,
}
if (ctx->stage == MESA_SHADER_GEOMETRY) {
LLVMTypeRef type = LLVMIntTypeInContext(ctx->ac.context, instr->dest.ssa.bit_size);
LLVMValueRef indir_index;
unsigned const_index, vertex_index;
get_deref_offset(ctx, instr->variables[0],
false, &vertex_index, NULL,
&const_index, &indir_index);
return ctx->abi->load_inputs(ctx->abi, instr->variables[0]->var->data.location,
instr->variables[0]->var->data.driver_location,
instr->variables[0]->var->data.location_frac, ve,
vertex_index, const_index,
nir2llvmtype(ctx, instr->variables[0]->var->type));
vertex_index, const_index, type);
}
for (unsigned chan = comp; chan < ve + comp; chan++) {