The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
This is meant to remove any integrated GPU only code paths that can't
be compiled in CPU architectures different than x86.
Discrete GPUS don't have need_clflush set to true so it was just
matter of remove some code blocks around need_clflush but was left a
check in anv_physical_device_init_heaps() to fail physical device
initialization if it ever became false.
Signed-off-by: Philippe Lecluse <philippe.lecluse@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19812>
Fixes a number of CTS patterns on DG2 :
- dEQP-VK.dynamic_rendering.primary_cmd_buff.random*
- dEQP-VK.draw.*secondary_cmd*
- dEQP-VK.dynamic_rendering.*secondary_cmd*
- dEQP-VK.geometry.*secondary_cmd_buffer
- dEQP-VK.multiview.*secondary_cmd*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9c1c1888d9 ("intel/fs: put scratch surface in the surface state heap")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19946>
TGL+ specification ask the API mode to be set to DX10.1 for Vulkan API.
BSpec: 46947
Reference: TGL PRMs, Volume 2d: Command Reference: Structures: 3DSTATE_RASTER_BODY
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19934>
We need to set CPS_MODE_NONE when no per coarse pixel dispatch.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 231651fd89 ("anv: implement VK_KHR_fragment_shading_rate")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19867>
In 4ceaed7839 we made scratch surface state allocations part of the
internal heap (mapped to STATE_BASE_ADDRESS::SurfaceStateBaseAddress)
so that it doesn't uses slots in the application's expected 1M
descriptors (especially with vkd3d-proton).
But all our compiler code relies on BSS
(STATE_BASE_ADDRESS::BindlessSurfaceStateBaseAddress).
The additional issue is that there is only 26bits of surface offset
available in CS instruction (CFE_STATE, 3DSTATE_VS, etc...) for
scratch surfaces. So we need the drivers to put the scratch surfaces
in the first chunk of STATE_BASE_ADDRESS::SurfaceStateBaseAddress
(hence all the driver changes).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19727>
This avoids device lost events when we replay a command buffer 1k
times on DG2.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18893>
The intel_perf_counter_pass::pass field is actually useless and
invalid.
Once you have mapped all the counters to all the metrics, the order of
the metrics capture is dictated by intel_perf_get_n_passes().
When reading values that is the order we should follow.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2001a80d4a ("anv: Implement VK_KHR_performance_query")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18893>
__builtin_clz(value - 1) is undefined for with value=1 (because
__builtin_clz(0) is undefined).
Because we set rt_pipeline->stack_size = 1 when a ray tracing pipeline
doesn't need any stack allocation to differentiate from a dynamic size
(rt_pipeline->stack_size = 0) we can run into this undefinied behavior
issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f68d64dac0 ("anv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19781>
This extension is basically a no-op exposing some new enums.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19726>
In 23c7142cd6 ("anv: disable SIMD16 for RT shaders") we were forcing the SIMD8
using the mechanism for subgroup size control, which is problematic since it has
other effects on the shader behavior.
The code was changed to select the SIMD in a different way in the previous patches,
so we can revert the behavior to the original semantics.
Fixes dEQP-VK.subgroups.builtin_var.ray_tracing.subgroupsize.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
Iris, hasvk and anv were fetching the same information, better do it
on one place.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19425>
Iris, hasvk and anv were fetching the same information, better do it
on one place.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19425>
All 4 drivers were fetching the same information, better do it on one
place.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19425>
These are only used for storage-compatible compressed surfaces on
Broadwell and earlier and Stencil on Gfx7 where there isn't proper
stencil sampling support.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18402>
Again sharing the same function across all Intel drivers.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
Again sharing the same function across all Intel drivers.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
Add intel_gem_create_context() to common/intel_gem.c/h and use it
on Iris, Crocus, ANV and HASVK.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
This function was returning a int but there was no meaninfull errno
code being returned, also context_id is a uint32_t what would be
problematic if i915 even returned 2147483648(-1).
So here changing the return type and add context_id pointer parameter.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
Implement Wa_1508744258:
Disable RHWO by setting 0x7010[14] by default except during resolve
pass.
Disable the RCC RHWO optimization at all times except when resolving
single sampled color surfaces.
v2: Move stalling to genX(cmd_buffer_apply_pipe_flushes) for clarity (Mark)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19450>
Documentation is worded in a confusing way, which may be understood that
we don't have to set this field to get good results.
MESH part of this commit improves performance of vk_meshlet_cadscene
by a factor of 2 on A380.
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>