Otherwise ctx->VertexProgram._VaryingInputs might not be up to date.
We can't do this in update_program because this breaks vbo_save_playback_vertex_list_gallium:
const GLbitfield enabled = node->enabled_attribs[mode];
_mesa_set_varying_vp_inputs(ctx, enabled); <-- update _VaryingInputs
if (ctx->NewState)
_mesa_update_state(ctx); <-- calls update_program, reverting the
change made above
Fixes: c97961a855 ("mesa: fix 38% decrease in display list performance of Viewperf2020/NX8_StudioAA")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9441
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25956>
On GFX10.3, VRS rates need to be copied to the HTILE buffer but in some
situations, like for mips, it's not always possible to enable HTILE.
In this case, we can fallback to our internal HTILE buffer and tweak
the depth/stencil registers to use this HTILE buffer.
This fixes a bunch of VRS crashes on GFX10.3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26025>
Patch fxes ESO shadow pass ground corruption on Arc A750. In the colour
pass where the rendering corruption first appears, the depth resource
was used as a "PS - Texture". Immediately afterwards there's a Barrier
where it goes from
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL =>
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
immediately following that there's a Clear from vkCmdBeginRendering
which appears to be a HiZ clear. Things work when using AUX_USAGE_HIZ
but AUX_USAGE_HIZ_CCS_WT (XXX: and AUX_USAGE_HIZ_CCS?) doesn't work.
current thinking is this is related to 14015264727 where we had to add
HDC and DC flushes to CCS and MCS fast clears. Maybe HiZ clears with
CCS also have similar problems? The docs don't appear to indicate that
but the docs were also wrong for color clears until recently...
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9277
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9444
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22717>
v2: Add the missing PIPE_CONTROL enable/disable bits
v3: Use new I915_PROTECTED_CONTENT_DEFAULT_SESSION
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8064>
v2: Add assert on VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in vkMapMemory
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8064>
Now that NAK is the default for Turing+, we can just chalk any storage
image descriptor handle overruns up to codegen bugs. We could plumb
shader stages all the way through to here and only assert when codegen
is in use but that's a lot of work just for an assert.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24998>
We weren't handling Zero. Also, we need to mask immediates or else the
encoder blows up. The hardware automatically masks them when they come
in as sources but when we get immediates, they're not guaranteed to fit
in the bitfield.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24998>