Commit graph

1516 commits

Author SHA1 Message Date
Matt Turner
dde73e646f nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
We're going to have multiple functions, so nir_shader_get_entrypoint()
needs to do something a little smarter.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
f998ce4111 glsl: Add "built-in" functions to do fp32_to_int64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
2632c12477 glsl: Add "built-in" functions to do fp32_to_uint64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
876a4b85fe glsl: Add "built-in" functions to do fp64_to_int64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
21e9bb2b3f glsl: Add utility function to round and pack int64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
5a674fd789 glsl: Add "built-in" functions to do fp64_to_uint64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
5a87441807 glsl: Add utility function to round and pack uint64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
c9d333a6b7 glsl: Add "built-in" functions to do int64_to_fp32(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
d5cf6e92b4 glsl: Add "built-in" functions to do uint64_to_fp32(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
b830efb191 glsl: Add "built-in" functions to do int64_to_fp64(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
7c5b982b89 glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Matt Turner
15757bc80b glsl: Add "built-in" functions to convert bool to double
And vice versa.

Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
e213f3871f glsl: Add "built-in" functions to do ffract(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
5c9a659f50 glsl: Add "built-in" function to do ffloor(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
83762afa66 glsl: Add "built-in" functions to do fmin/fmax(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
92ac2169fb glsl: Add "built-in" functions to do ffma(fp64)
Definitely not actually a fused-multiply add.

Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
3db81b5d9f glsl: Add "built-in" functions to do round(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
48891ab441 glsl: Add "built-in" functions to do trunc(fp64)
v2: use mix.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
2119094b1d glsl: Add "built-in" functions to do sqrt(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
cad58fc5e7 glsl: Add "built-in" functions to do fp32_to_fp64(fp32)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
407bd1bbf9 glsl: Add "built-in" functions to do fp64_to_fp32(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
f499942b31 glsl: Add "built-in" functions to do int_to_fp64(int)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
773190f281 glsl: Add "built-in" functions to do fp64_to_int(fp64)
v2: use mix

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
cbf090b809 glsl: Add "built-in" functions to do uint_to_fp64(uint)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
a3551ee61f glsl: Add "built-in" functions to do fp64_to_uint(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
4a93401546 glsl: Add "built-in" functions to do mul(fp64, fp64)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
f111d72596 glsl: Add "built-in" functions to do add(fp64, fp64)
v2: use mix and findMSB to optimise.
v3: [Sagar] Fix zFrac0 == 0u case in __normalizeRoundAndPackFloat64

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
c036fc97a2 glsl: Add "built-in" functions to do lt(fp64, fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
3e4d5ea7b8 glsl: Add utility function to extract 64-bit sign
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Elie Tournier
ec6e823a99 glsl: Add "built-in" functions to do eq/ne(fp64, fp64) 2019-01-09 16:42:40 -08:00
Elie Tournier
c802cdde9d glsl: Add "built-in" function to do sign(fp64)
v2: use mix.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
eac66f0248 glsl: Add "built-in" functions to do neg(fp64)
v2: use mix.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
0428951b9d glsl: Add "built-in" function to do abs(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Matt Turner
b63a1f8e40 glsl: Create file to contain software fp64 functions
The following patches will add implementations of various
double-precision operations to this file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Ian Romanick
412472da5c glsl: Add utility to convert text files to C strings
Will be used to convert the .glsl source file containing software fp64
routines to a .h file that can be included while building the compiler.

This commit contains two squashed together: the first from Ian adding
the utility (with the existing title), and the second from Dylan making
the code both python2 and python3 compatible.

This is somewhat modeled after the xxd utility that comes with Vim.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

xxd.py: Make python2 and 3 compatible

This makes use of unicode_literals, so that undecorated strings are
considered text (python2 unicode, python3 str) and not bytes in python2
and text in python3. It makes use of io.open, which provides python2
with python3's open behavior (it's an alias in python3), in particular
support for the 't' and 'b' option. Finally, it decorates all of the
string literals with the 'b' prefix, so that python interprets them as
bytes.

I've removed the stdin and stdout options, as python2 always requires
these to be bytes, but python3 always treats them as text (there is a
way to get at the underlying bytes buffer, but that's even more
complexity), and makes the input files required arguments.

In the meson we use the '@INPUT@' shorthand instead of listing each
input, as meson will expand that to [prog_python, '@INPUT0@', @INPUT1@,
..., @OUTPUT@, ...]
2019-01-09 16:42:40 -08:00
Timothy Arceri
76c27e47b9 glsl: Copy function out to temp if we don't directly ref a variable
Otherwise we can end up with IR that looks like this:

    (
      (declare (temporary ) vec4 f@8)
      (assign  (xyzw) (var_ref f@8)  (var_ref f) )
      (call f16  ((swiz y (var_ref f@8) )))

      (assign  (xyzw) (var_ref f)  (var_ref f@8) )
    ))

When we really need:

      (declare (temporary ) float inout_tmp)
      (assign  (x) (var_ref inout_tmp)  (swiz y (var_ref f) ))
      (call f16  ((var_ref inout_tmp) ))

      (assign  (y) (var_ref f)  (swiz y (swiz xxxx (var_ref inout_tmp) )))
      (declare (temporary ) void void_var)

The GLSL IR function inlining code seemed to produce correct code
even without this but we need the correct IR for GLSL IR -> NIR to
be able to understand whats going on.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Matt Turner
63f6d7afd6 glsl: Add function support to glsl_to_nir
Based on a patch from Tim Arceri, but I had to substantially rewrite it
as a result of the NIR derefs rework.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Eric Anholt
700aeaf9c8 glsl: Fix buffer overflow with an atomic buffer binding out of range.
The binding is checked against the limits later in the function, so we
need to make sure we don't overflow before the check here.

Fixes this valgrind warning (and sometimes segfault):

==1460== Invalid write of size 4
==1460==    at 0x74C98DD: ast_declarator_list::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:4943)
==1460==    by 0x74C054F: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:159)
==1460==    by 0x7435C12: _mesa_glsl_compile_shader (glsl_parser_extras.cpp:2130)

in

dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.
   exceed_atomic_counters_limit

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-01-08 15:44:58 -08:00
Danylo Piliaiev
9f29d90327 glsl/linker: Fix unmatched TCS outputs being reduced to local variable
Always match TCS outputs since they are shared by all invocations
within the patch and should not be converted to local variables.

This is one of the issues found in Downward.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104297
2019-01-09 10:31:13 +11:00
Karol Herbst
d0c6ef2793 nir: rename global/local to private/function memory
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.

v2: rename local to function as well
v3: rename vtn_variable_mode_local as well

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 18:51:46 +01:00
Jason Ekstrand
6cebeb4f71 glsl_type: Add support for explicitly laid out matrices and arrays
SPIR-V allows for matrix and array types to be decorated with explicit
byte stride decorations and matrix types to be decorated row- or
column-major.  This commit adds support to glsl_type to encode this
information.  Because this doesn't work nicely with std430 and std140
alignments, we add asserts to ensure that we don't use any of the std430
or std140 layout functions with explicitly laid out types.

In SPIR-V, the layout information for matrices is applied to the parent
struct member instead of to the matrix type itself.  However, this is
gets rather clumsy when you're walking derefs trying to compute offsets
because, the moment you hit a matrix, you have to crawl back the deref
chain and find the struct.  Instead, we take the same path here as we've
taken in spirv_to_nir and put the decorations on the matrix type itself.

This also subtly adds support for strided vector types.  These don't
come up in SPIR-V directly but you can get one as the result of taking a
column from a row-major matrix or a row from a column-major matrix.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
d34f19feba glsl_type: Drop the glsl_get_array_instance C helper
It was added in bce6f99875 even though it's completely redundant with
glsl_array_type().

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
a700a82bda nir: Distinguish between normal uniforms and UBOs
Previously, NIR had a single nir_var_uniform mode used for atomic
counters, UBOs, samplers, images, and normal uniforms.  This commit
splits this into nir_var_uniform and nir_var_ubo where nir_var_uniform
is still a bit of a catch-all but the nir_var_ubo is specific to UBOs.
While we're at it, we also rename shader_storage to ssbo to follow the
convention.

We need this so that we can distinguish between normal uniforms and UBO
access at the deref level without going all the way back variable and
seeing if it has an interface type.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Kenneth Graunke
f003859f97 nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
These days, we have two sampler lowering passes.  The newer one,
gl_nir_lower_samplers_as_deref, is used by radeonsi.  It rewrites
variables to drop structures out of sampler deref chains, to make
life simpler.  It then sets var->data.binding for non-bindless
sampler and image variables based on the GL uniform storage's
opaque index values.

The older one converts sampler deref chains (nir_tex_src_texture_deref)
to a numerical offset (nir_tex_src_texture_offset).  It also stores the
constant-valued portion of that number in tex->texture_index, making
life really simple for drivers that don't support indirects.  It too
pokes at GL uniform storage's opaque index values.

Logically, we can do the first pass (simplify derefs, set bindings)
then the second (turn derefs to offsets, set texture_index).  This
patch does exactly that, eliminating some redundancy (only one pass
has to poke at GL uniform storage), and gaining proper var->data.binding
values for drivers using the full lowering.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-07 14:25:04 -08:00
Kenneth Graunke
c69f9297cf nir: Fix gl_nir_lower_samplers_as_deref's structure type handling.
We recurse to remove structures, and at each step, re-modify the
resulting type for our link in the deref chain.  For arrays, the
result of recursion is the new underlying type - so we wrap it with
the array dimensionality again.  For structs, we want to simply use
the new underlying type, skipping the struct altogether.

The correct way to do this is to do nothing at all.  Previously, we
had reset type to next->type, which is the /old/ field type, not the
new field type we obtained by recursing.  This undid our recursive work.

Fixes about 338 tests with nested structs, such as:

dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment

Note that currently only radeonsi uses this pass, and NIR support is
disabled there by default, so the breakage was likely not seen by most
people.  The next commit uses this pass for more drivers, so this fix
prevents regressions from that change.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-07 14:25:04 -08:00
Andres Gomez
0cc01f45e7 glsl: correct typo in GLSL compilation error message
v2: Add the "fix" tag (Erik).

Fixes: 037f68d81e ("glsl: apply align layout qualifier rules to block offsets")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-07 19:07:33 +02:00
Andres Gomez
f0312cfa93 glsl/linker: complete documentation for assign_attribute_or_color_locations
Commit 27f1298b9d ("glsl/linker: validate attribute aliasing before optimizations")
forgot to complete the documentation.

Cc: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-04 09:04:31 +02:00
Jason Ekstrand
44227453ec nir: Switch to using 1-bit Booleans for almost everything
This is a squash of a few distinct changes:

    glsl,spirv: Generate 1-bit Booleans

    Revert "Use 32-bit opcodes in the NIR producers and optimizations"

    Revert "nir/builder: Generate 32-bit bool opcodes transparently"

    nir/builder: Generate 1-bit Booleans in nir_build_imm_bool

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
dca6cd9ce6 nir: Make boolean conversions sized just like the others
Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is
one if 8, 16, 32, or 64.  This leads to having a few more opcodes but
now everything is consistent and booleans aren't a weird special case
anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:03:07 -06:00
Marek Olšák
1660f3aa05 mesa: expose AMD_texture_texture4
because the closed driver exposes it. Tested by piglit.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-04 15:33:29 -05:00