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glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com> Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
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1 changed files with 18 additions and 0 deletions
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@ -887,6 +887,24 @@ __uint_to_fp64(uint a)
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return __packFloat64(0u, 0x432 - shiftDist, aHigh, aLow);
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}
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uint64_t
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__uint64_to_fp64(uint64_t a)
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{
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if (a == 0u)
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return 0ul;
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uvec2 aFrac = unpackUint2x32(a);
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uint aFracLo = __extractFloat64FracLo(a);
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uint aFracHi = __extractFloat64FracHi(a);
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if ((aFracHi & 0x80000000u) != 0u) {
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__shift64RightJamming(aFracHi, aFracLo, 1, aFracHi, aFracLo);
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return __roundAndPackFloat64(0, 0x433, aFracHi, aFracLo, 0u);
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} else {
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return __normalizeRoundAndPackFloat64(0, 0x432, aFrac.y, aFrac.x);
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}
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}
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/* Returns the result of converting the double-precision floating-point value
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* `a' to the 32-bit two's complement integer format. The conversion is
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* performed according to the IEEE Standard for Floating-Point Arithmetic---
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