If the format doesn't support the COLOR_ATTACHMENT or DEPTH_STENCIL
features, it can't be used as an input attachment.
Fixes future CTS tests: dEQP-VK.api.info.unsupported_image_usage.*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28818>
In geometry shaders, calling EmitVertex() makes the contents of all
output variables undefined. We need to rewrite our layer ID and view
index outputs before each EmitVertex() call; assuming they'll preserve
their values is undefined behavior.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
Currently, build_view_index and build_instance_id emit load_instance_id
intrinsics, which want the instance ID coming into the program, which is
the true instance ID multiplied by the view count.
The loop also remaps any load_instance_id in the original program back
to the true instance ID, which is the one coming in divided by the view
count. Because we call build_view_index and build_instance_id as part
of the loop, and emit the new load_instance_id instructions earlier in
the shader, we successfully avoid seeing those.
However, this is a bit fragile as it means you can't call
build_view_index or build_instance_id prior to the loop without
accidentally remapping things we don't intend to. To fix this
fragility, we save off the original instance ID (including the view
count) and directly reference that.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
This is achieved by the following steps:
#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG
This is done by replace in vscode
excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu
These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.
Use debug or NDEBUG instead of DEBUG in comments when proper
This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG
These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe
Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually
DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)
Replace the DEBUG present in comment with proper new MESA_DEBUG manually
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
The spv cap has the correct requirements to be satisfied before an app
can use it, so we can drop the redundant check here to be more robust.
Either of below is needed:
- VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat
- VK_VERSION_1_3
- VK_KHR_format_feature_flags2
v2: dropped unused variable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28117>
Add up to four reasons per flush to perfetto flushes. PC reasons
will help debuggers understand why flushes were required, and
perhaps provide hints as to how they can be avoided.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27400>
The spec for vkCreateDescriptorPool says:
If VkMutableDescriptorTypeCreateInfoEXT does not exist in the pNext
chain, or VkMutableDescriptorTypeCreateInfoEXT::pMutableDescriptorTypeLists[i]
is out of range, the descriptor pool allocates enough memory to be
able to allocate a VK_DESCRIPTOR_TYPE_MUTABLE_EXT descriptor with any
supported VkDescriptorType as a mutable descriptor.
So check that mutableDescriptorTypeListCount is in range of the binding
we are asking for instead of just 0.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28031>
Instead of link_with, use meson dependency for the compilers. Will
be useful later to propagate some extra dependencies.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27865>
This file defines i915 context priorities, all users in Iris and ANV
have moved to i915 specific files, so the only remaining for this file
is move it to i915 folder so it do not gets included in common code
by mistake.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27728>
Various components implicitly depend on blorp, make this explicit.
Checked by setting a 'compiler_args' on idep_intel_blorp and verifying
it on blorp_priv.h header.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27643>
Make interface less dependent on brw types. If we care, later
might make sense to add a tagged union for the possible types here.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
vulkan_icd_link_args was added for other vulkan drivers but not hasvk.
Without it, statically linked json-c symbols are wrongly exported.
Ref: 2b1e9b0fd6 ("anv: add linker script to fix android symbols")
Fixes: 78578a6ddb ("vk: move radv's linker symbols scripts for use in all drivers")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27540>
Patch adds a structure holding urb configuration. This makes it nicer
to pass it around as example for blorp. We need to be able to sometimes
compare with last urb configuration to be able to implement some
workaround.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
A side effect of the previous change is that we started getting
failures from that function but that only says the device is not
supported, so silently fail and return.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3fd44345c4 ("intel: Skip ioctls for querying device info when hardware is unsupported")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27294>
While enumerating devices on a system with multiple implementations,
unnecessary ioctls will be issued before a driver checks if it supports a
given device.
This patch makes the driver fail early based on a intel_device_info.ver
check with 2 new parameters added to intel_get_device_info_from_fd.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27166>
We'll want to check for Alchemist and set various prog_data fields
in the next patch, in order to enable some optimizations. Passing
NULL for prog_data will remain valid and continue working as before.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27167>
Xe KMD reports SMEM size as half of RAM while i915 returns the whole
RAM size, so to keep it consistent here adjusting the values
returned by i915 KMD.
The free i915 SMEM also needs to be ajusted but as this is needed by
both KMDs because KMD uAPIs only reports free memory for applications
running elevated privileges, so this was moved to
intel_device_info_ajust_memory() to be shared by both KMD backends.
sram.mappable.size asserts had to be removed from i915 code paths
because of this adjustment.
anv_compute_sys_heap_size() was dropped in ANV and reduce in HASVK
because adjustments are now done in intel/dev level.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26567>
Talos Principle and related games on that engine fail to handle
SUBOPTIMAL properly. Adds an option to ignore SUBOPTIMAL and pretend
it's SUCCESS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27037>