As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Everywhere we handle SSBO intrinsics, we have exactly the same pattern
for computing the index so we may as well make a helper for it. We also
add a get_nir_src_imm to vec4 and use it for SSBO offsets.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Got tired of remembering the PCI ids.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Allocating through Gralloc implies buffers are going to be used
outside the driver. We have special MOCS settings for external BOs and
we probably want to use them here too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a1220e7311 ("anv/android: Set the BO flags in bo_cache_import (v2)")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This reduces the amount of #ifdef ANDROID we'll have to have inside
the driver. Potentially offering better coverage of the android
extensions.
v2: Move anv_android.h include before anv_entrypoints.h (Tapani)
Fix autotools android build (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
We can only map at page aligned offsets. We got that wrong with buffer
size where (size % 4096) != 0 (anv has a WA buffer of 1024).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
There are some cases where the VS is the only stage enabled, it uses the
entire URB, and the URB is large enough that placing later stages after
the VS exceeds the number of bits for "URB Starting Address".
For example, on Icelake GT2, "varying-packing-simple mat2x4 array" from
Piglit is getting a starting offset of 128 for the GS/HS/DS. But the
field is only large enough to hold an offset of 127.
i965 doesn't hit any genxml assertions because it's still using the old
OUT_BATCH mechanism. 128 << GEN7_URB_STARTING_ADDRESS_SHIFT (57) == 0,
with the extra bit falling off the end. So we place the disabled stage
at the beginning of the URB (overlapping with push constants). This is
likely okay since it's a zero size region (0 entries).
It seems like the Vulkan driver might hit this assertion, however, and
the situation seems harmless. To work around this, always place
disabled stages at the start of the URB, so the last enabled stage can
fill the remaining space without overflowing the field.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The default setting of this bit is not the desirable behavior.
WA_1406697149
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Some memory and file descriptors are not freed/closed.
v2: fixed case where we skipped the 'aub' variable initialization
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Include stdarg.h in error2aub.c otherwise it fails to build on
OpenBSD due to not finding definitions for va_list va_start va_end.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python2 chosen prior to python3
v2: use python2 by default
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
This is an external project we have no control over, and will not be
fixing (other than by sometimes pulling the latest sources), so warnings
serve no purpose here.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This isn't true for Vulkan so we have to whack it to "main" in anv which
is silly. Instead of walking the list of functions and asserting that
everything is named "main" and hoping there's only one function named
"main", just use the nir_shader_get_entrypoint() helper which has better
assertions anyway.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dual source blending behaviour is undefined when shader doesn't
have second color output.
"If SRC1 is included in a src/dst blend factor and
a DualSource RT Write message is not used, results
are UNDEFINED. (This reflects the same restriction in DX APIs,
where undefined results are produced if “o1” is not written
by a PS – there are no default values defined)."
Dismissing fragment in such situation leads to a hang on gen8+
if depth test in enabled.
Since blending cannot be gracefully fixed in such case and the result
is undefined - blending is simply disabled.
v2 (Jason Ekstrand):
- Apply the workaround to each individual entry
- Emit a warning through debug_report
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Preliminary work for adding handling of different pipes to gen_decoder. We
need to be able to distinguish between different pipes in order to decode
the packets correctly due to opcode re-use.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Use the 'DWord Length' and 'bias' fields from the instruction definition to
parse the packet length from the command stream when possible. The hardcoded
mechanism is used whenever an instruction doesn't have this field.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This function was there when the file was introduced in commit
38f10d5a03 "intel: tools: add aubinator viewer", but was
never actually used.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We were previously using relative timeouts and decrementing the
user-provided timeout as we waited. Instead, this commit refactors
things to use absolute timeouts throughout. This should fix a subtle
bug in the waitAll case where we aren't decrementing the timeout after a
successful GPU wait. Since pthread_cond_timedwait already takes an
absolute timeout, it's also significantly simpler.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It probably doesn't actually break anything but it does cause some
assertions in debug builds.
Fixes: 7a89a0d9ed "anv: Use separate MOCS settings for external BOs"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This reverts commit 0fa9e6d7b3. The real
issue appears to have been that HiZ ops don't like having WM thread
dispatch force-enabled. The previous commit fixes that problem so we
can go back to using the ForceThreadDispatchEnable bit even on SKL+.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This lets us get rid of a bunch of duplicated error messages.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Follow the restriction of making sure the clear value is between the min
and max values defined in CC_VIEWPORT. Avoids a simulator warning for
some piglit tests, one of them being:
./bin/depthstencil-render-miplevels 146 d=z32f_s8
Jason found this to fix incorrect clearing on SKL.
Fixes: 09948151ab
("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Jason Ekstrand <jason@jlekstrand.net>
When depth testing is disabled, we shouldn't pay attention to the
specified depthCompareOp, and just treat it as always passing. Before,
if the depth test is disabled, but depthCompareOp is VK_COMPARE_OP_NEVER
(e.g. from the app having zero-initialized the structure), then
sanitize_stencil_face() would have incorrectly changed passOp to
VK_STENCIL_OP_KEEP.
v2: Roll the depthTestEnable check into the ds_aspect check below since
they now both do the same thing.
Fixes: 028e1137e6 "anv/pipeline: Be smarter about depth/stencil state"
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
While disassembling send(c) instruction print message descriptor as
immediate source operand along with message descriptor. This allows
assembler to read immediate source operand and set bits accordingly.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
While encoding the immediate floating point values in instruction we use
values upto precision 9, but while disassembling, we print precision to
6 places, which round up the value and gives wrong interpretation for
encoded immediate constant.
To avoid misinterpretation of encoded immediate values in instruction
and disassembled output, print hex representation along with floating
point value which can be used by assembler in future.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
snprintf() guarantees that it will not write more chars than allowed,
and that the string will be null-terminated, without the need to fill
the whole thing with zeroes to begin with.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
anv_GetPhysicalDeviceSurfaceSupportKHR will already return success for
this, but anv_GetPhysicalDevice{Xcb,Xlib}PresentationSupportKHR do not.
Apps which check for presentation support via the latter (all Feral
Vulkan games at least) will therefore fail.
This allows me to render on an Intel GPU and present to a display
connected to an AMD card (tested HD 530 + Vega 64).
v2: Rebase on current master.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>