We use a non-uniform lowering loop in the backend which we can do
better in NIR because we can also use divergence analysis there.
This change also limits VGRF usage to a single VGRF to hold the sample
ID in the backend.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24716>
And split them into UBO and SSBO
v2 (Lionel):
- Get rid of robustness fields in anv_shader_bin
v3 (Lionel):
- Do not pass unused parameters around
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>
We have to lower images into image load + sampler residency.
There is also a restriction on sampler access with a compare, lower
those as 2 sampler instructions to meet the restriction.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
Calling anything after nir_trivialize_registers() risks undoing some of
its work.
In this case, brw_nir_adjust_payload() will do a constant folding pass
if any payload adjusting happened, and that can turn a bunch of
@store_regs into basically noops.
Fixes dEQP-VK.subgroups.*task
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24325>
Instead of using 4 dwords for each output slot, use only the amount
of memory actually needed by each variable.
There are some complications from this "obvious" idea:
- flat and non-flat variables can't be merged into the same vec4 slot,
because flat inputs mask has vec4 stride
- multi-slot variables can have different layout:
float[N] requires N 1-dword slots, but
i64vec3 requires 1 fully occupied 4-dword slot followed by 2-dword slot
- some output variables occur both in single-channel/component split
and combined variants
- crossing vec4 boundary requires generating more writes, so avoiding them
if possible is beneficial
This patch fixes some issues with arrays in per-vertex and per-primitive data
(func.mesh.ext.outputs.*.indirect_array.q0 in crucible)
and by reduction in single MUE size it allows spawning more threads at
the same time.
Note: this patch doesn't improve vk_meshlet_cadscene performance because
default layout is already optimal enough.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
Non uniform lower can insert read_first_invocation on the result of
resource_intel. We want to keep that intrinsic directly in front of
the user (load_ubo/load_ssbo/load_image/etc...)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We need to do 3 things to accomplish this :
1. make all the register access consider the maximal case when
unknown at compile time
2. move the clamping of load_per_vertex_input prior to lowering
nir_intrinsic_load_patch_vertices_in (in the dynamic cases, the
clamping will use the nir_intrinsic_load_patch_vertices_in to
clamp), meaning clamping using derefs rather than lowered
nir_intrinsic_load_per_vertex_input
3. in the known cases, lower nir_intrinsic_load_patch_vertices_in
in NIR (so that the clamped elements still be vectorized to the
smallest number of URB read messages)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
Using divergence analysis, figure out when SSBO & shared memory loads
are uniform and carry the data only once in register space.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21853>
nir->info.subgroup_size can be set to an enum :
SUBGROUP_SIZE_VARYING = 0
SUBGROUP_SIZE_UNIFORM = 1
SUBGROUP_SIZE_API_CONSTANT = 2
SUBGROUP_SIZE_FULL_SUBGROUPS = 3
So compute the API subgroup size value and compare it to the dispatch
size to determine whether we need some bound checking.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ac192d79d ("intel/fs: bound subgroup invocation read to dispatch size")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21856>
Now that we handle scoped barriers with execution scope during
NIR -> Backend IR translation, this lowering is not needed anymore.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21634>
This gets our logical atomic messages using the lsc_opcode enum rather
than the legacy BRW_AOP_* defines. We have to translate one way or
another, and using the modern set makes sense going forward.
One advantage is that the lsc_opcode encoding has opcodes for both
integer and floating point atomics in the same enum, whereas the legacy
encoding used overlapping values (BRW_AOP_AND == 1 == BRW_AOP_FMAX),
which made it impossible to handle both sensibly in common code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
In a tesselation control shader where an input array is accessed using
the index gl_InvocationID, we can end up accessing elements beyond the
number of input vertices specified in the shader key.
This happens because of the lowering in nir_lower_indirect_derefs().
This lowering will affect compact variables which happens in this
case :
in gl_PerVertex {
vec4 gl_Position;
float gl_ClipDistance[1];
} gl_in[gl_MaxPatchVertices];
The lowered code produced by NIR is somewhat ineffecient (implements a
binary seach) :
if (gl_InvocationID < 16) {
if (gl_InvocationID < 8) {
if (gl_InvocationID < 4) {
vec4 vals = load_at_offset(0);
value = bcsel(vals, gl_InvocationID);
} else {
vec4 vals = load_at_offset(4);
value = bcsel(vals, gl_InvocationID - 4);
}
} else {
if (gl_InvocationID < 12) {
vec4 vals = load_at_offset(8);
value = bcsel(vals, gl_InvocationID - 8);
} else {
vec4 vals = load_at_offset(12);
value = bcsel(vals, gl_InvocationID - 12);
}
}
} else {
if (gl_InvocationID < 24) {
...
} else {
...
}
}
By default the gl_MaxPatchVertices must be set at 32 items and that's
what the lowering code will use to divide the access into chunks of 4.
But when running with 3 input vertices, this means we'll pull one more
item than what was delivered in the shader payload.
This triggers issues further down the register scheduling where the
g5UD (register for the 4th item) is overwritten by a previous SEND,
leading the URB read to use an invalid handle.
This pass clamps any access load_per_vertex_input intrinsic vertex
indice to (input_vertices - 1).
Fixes issues with tests like :
dEQP-VK.clipping.user_defined.clip_distance.vert_tess.*
Also fixes a hang with zink/anv on :
KHR-GL46.draw_elements_base_vertex_tests.AEP_shader_stages
v2: Don't replace source register
v3: Implement in NIR
v4: Clamp per vertex array sizes in NIR (Jason)
v5: Move the clamping on the intel compiler
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9749>
Gfx8 and Gfx9 platforms are helped for cycles because now many
instructions like
mul(8) g12<1>D g10<8,8,1>D 6D
become
mul(8) g12<1>D g10<8,8,1>D 6W
It is the same number of instructions, but the 32x16 multiply is a
little faster.
v2: Fix transposed hi and lo in "(hi >= INT16_MIN && lo <= INT16_MAX)".
Noticed by Caio. Use nir_src_is_const instead of open coding it.
Suggested by Caio.
Broadwell and Skylake had similar results. (Skylake shown)
total cycles in shared programs: 845748380 -> 845145547 (-0.07%)
cycles in affected programs: 446346348 -> 445743515 (-0.14%)
helped: 6017
HURT: 0
helped stats (abs) min: 2 max: 7380 x̄: 100.19 x̃: 8
helped stats (rel) min: <.01% max: 3.72% x̄: 0.41% x̃: 0.39%
95% mean confidence interval for cycles value: -113.37 -87.00
95% mean confidence interval for cycles %-change: -0.42% -0.41%
Cycles are helped.
Skylake
Cycles in all programs: 8844820715 -> 8828897462 (-0.2%)
Cycles helped: 47914
Cycles hurt: 1
No shader-db or fossil-db changes on any other Intel platform.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
With this option enabled range of input values for fsin and fcos is
limited to [-2*pi : 2*pi] by calculating the reminder after 2*pi modulo
division. This helps to improve calculation precision for large input
arguments on Intel.
-v2: Add limit_trig_input_range option to prog_key to update shader
cache (Lionel)
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16388>
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.
This has a lot of fallout all over the place.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
These got moved into common code a good while ago.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13328>
The lowering passes will soon be moved to another function, so there
won't be any choice.
As a side benefit, this allows eliminating the uses_atomic_load_store
**pointer** parameter from brw_nir_lower_storage_image. For some reason
crocus was passing false instead of NULL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
965 and the mesa st disagree on how vertex elements are ordered when
edgeflags are involved. 965 wants them in gl_vert_attrib order,
but gallium supplies the edgeflag as the last vertex element regardless.
This adds a flag which is enabled for gen4/5 to denote that the
edgeflag is at the end. When we reap 965 later we can resolve this
better.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11146>
The callers already have this value, and we would like to make it
follow different rules other than stage that might not be visible to
the helper function, so just pass explicitly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
We were using nir_tex_instr::dest_type to a glsl_type, then passing it
to emit_texture(), only to just check the number of components. Just
pass the number of components directly. This lets us delete
brw_glsl_base_type_for_nir_type, which was asserting with
nir_texop_all_samples_equal because it didn't handle bool32.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
I have no idea how this pass ever worked. I guess it worked ok on the
one or two piglit tests but the whole thing seemed very fragile. It
makes a number of undocumented and unasserted assumptions and they
aren't always valid. This rewrite makes a number of changes:
1. It now properly handles the case where the gl_SampleMask write comes
before the gl_FragColor or gl_FragData[0] write.
2. It should early-exit faster because it now looks at bits in
shader_info::outputs_written instead of looking for variables.
3. Instead of the fragile variable lookup where we try to look the
variable up by both location and driver_location and match, we just
use the driver_location calculations used by brw_fs_nir.
4. It asserts that the index parameter to store_output is a constant
instead of silently failing if it isn't.
5. We now actually assert the implicit assumption that the two writes
are in the same block. We go even further and assert that they are
in the last block in the shader.
6. In the case where 3 or fewer components of the output are written,
we explicitly choose to leave the sample mask alone.
Fixes: 7ecfbd4f6d "nir: Add alpha_to_coverage lowering pass"
Closes: #3166
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6233>
Add a lowering pass extracting all control barriers embedded in scoped
barriers into proper control barriers so we can get rid of the logic
inserting control barriers when an SpvOpControlBarrier with WorkGroup
scope is parsed in spirv_to_nir().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900>
Intrinsic to get the SIMD width, which not always the same as subgroup
size. Starting with a small scope (Intel), but we can rename it later
to generalize if this turns out useful for other drivers.
Change brw_nir_lower_cs_intrinsics() to use this intrinsic instead of
a width will be passed as argument. The pass also used to optimized
load_subgroup_id for the case that the workgroup fitted into a single
thread (it will be constant zero). This optimization moved together
with lowering of the SIMD.
This is a preparation for letting the drivers call it before the
brw_compile_cs() step.
No shader-db changes in BDW, SKL, ICL and TGL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
Patch adds a new arg and modifies existing calls from i965, anv
pass NULL but iris stores this information for later use.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4080>