Commit graph

114 commits

Author SHA1 Message Date
Marek Olšák
0354b769c2 gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps.

All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
2014-02-04 20:19:16 +01:00
Siavash Eliasi
75081391a4 svga: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64
v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-29 09:11:39 -07:00
Brian Paul
a44554870e svga: rename "tex_usage" to "bindings", add comments
Trivial.
2014-01-24 13:33:29 -07:00
Marek Olšák
d382e90614 gallium: remove PIPE_CAP_SCALED_RESOLVE
If any driver doesn't support this, it can use a blit after resolving
the samples.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-23 01:47:14 +01:00
Brian Paul
ccd6bf8272 svga: expose HW smooth/stipple/wide lines
Newer virtual HW versions support smooth/stipple/wide lines.
Use that instead of 'draw' fallbacks when possible.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-12-11 17:19:44 -08:00
Marek Olšák
1a02bb71dd gallium: add support for AMD_vertex_shader_layer 2013-12-03 19:39:13 +01:00
Roland Scheidegger
2983c039df gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-28 04:02:18 +01:00
Brian Paul
92c3d5acf7 svga: improve check for 3D compressed textures
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c
per Jose's suggestion.

Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
when checking the texture format capabilities.  This will filter out
unsupported combinations like 3D+DXT.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-19 09:03:41 -07:00
Brian Paul
21ae5135dd svga: we don't supported 3D compressed textures
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2013-11-18 16:34:02 -07:00
Brian Paul
34ce1a8502 svga: improve loops over color buffers
Only loop over the actual number of color buffers supported, not
PIPE_MAX_COLOR_BUFS.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-11 08:12:18 -07:00
Brian Paul
6592a6d065 svga: always return 4 for PIPE_MAX_COLOR_BUFS
Even if the query returns 8, only 4 really work.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-07 15:21:40 -07:00
Brian Paul
055dbd5c3e svga: return true for the PIPE_CAP_SM3 query
This just tells the state tracker to turn on the GL_ARB_shader_texture_lod
extension.  This simply allows the GLSL compiler to emit TXL and TXD
instructions for both vertex and fragment shaders.  We already support
these opcodes in the svga driver.  Though, the shadow2DGrad() Piglit
tests are failing.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-07 15:21:40 -07:00
Ilia Mirkin
12d39b4fa8 gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-10-26 01:36:07 +02:00
Brian Paul
4f08cdefda svga: minor fix-ups in svga_get_shader_param()
Fix debug error message.  Add switch case for PIPE_SHADER_COMPUTE.
Trivial.
2013-10-16 08:26:45 -06:00
Brian Paul
1d05caf9f2 svga: fix pixel center integer
The svga/d3d9 convention is that pixel centers are at integer coordinates.
Fixes piglit glsl-arb-fragment-coord-conventions test.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-09-30 18:50:37 -06:00
Brian Paul
360610c89e svga: return 0 for PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
Using the map/unmap path for glTexImage is a little bit faster
than blitting.  Also, this fixes about 50 assorted piglit failures
that seem to be related to the blit version of glReadPixels.

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-09-30 18:50:37 -06:00
Brian Paul
395fac25a6 svga: we don't support TGSI_OPCODE_CONT
So return PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 0.
2013-09-30 18:50:37 -06:00
Tom Stellard
4e90bc9a12 gallium: Add PIPE_CAP_ENDIANNESS
Cc: mesa-stable@lists.freedesktop.org
[ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation,
  define PIPE_ENDIAN_NATIVE. ]
2013-07-22 22:43:17 +02:00
Marek Olšák
30c3e8718d mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependencies
Not needed with do_dead_builtin_varyings.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Brian Paul
71682c1599 svga: add PIPE_CAP_MAX_VIEWPORTS to switch to silence warning 2013-05-29 18:07:11 -06:00
Marek Olšák
52cb395bb1 gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GL
v2: fix typo 65535 -> 65536

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-05-11 23:45:01 +02:00
Christoph Bumiller
729abfd0f5 st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.

The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.

v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
2013-04-18 20:35:40 +02:00
Brian Paul
ac114c6824 svga: add new memory-used HUD query
To track the amount of memory used by all pipe_resources (textures
and buffers).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-03 11:02:47 -06:00
Brian Paul
3838edaf5d svga: add HUD queries for number of draw calls, number of fallbacks
The fallbacks count is the number of drawing calls that use a "draw"
module fallback, such as polygon stipple.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-03 09:56:08 -06:00
Brian Paul
0289ebaa0f svga: add case for PIPE_CAP_QUERY_PIPELINE_STATISTICS 2013-04-03 08:19:44 -06:00
Marek Olšák
3e10ab6b22 gallium,st/mesa: don't use blit-based transfers with software rasterizers
The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-23 13:19:16 +01:00
Christoph Bumiller
8acaf862df gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.

The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.

With this patch only nvc0 and nv30 will request that they be used.

v2: introduce a CAP so other drivers don't have to bother with
the new semantic

v3: adapt to introduction gl_varying_slot enum
2013-03-20 12:25:21 +01:00
Brian Paul
13f3ae5b83 gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query
Initially, only softpipe/llvmpipe support SQRT.
2013-02-04 09:33:44 -07:00
Andreas Boll
38d65a9769 gallium: handle unhandled PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60098

Signed-off-by: Brian Paul <brianp@vmware.com>
2013-02-04 08:28:17 -07:00
Marek Olšák
f04dd3d003 gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
José Fonseca
9976216bf6 gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/
To better reflect what it is being advertised.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-20 16:33:49 +00:00
Dave Airlie
3392f2fbcf gallium: fix cap warnings for tbo cap.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-12 07:16:02 +10:00
Dave Airlie
add3a0709f gallium: fix unused cap warnings in drivers for cube map array cap.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-10 06:39:38 +10:00
Marek Olšák
c9f2af3df7 gallium: expose ARB_map_buffer_alignment on Radeon
Reviewed-by: Brian Paul <brianp@vmware.com>

v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
2012-10-31 01:53:50 +01:00
Brian Paul
d21e6c87c0 svga: silence MSVC float/int assignment warnings 2012-10-16 17:55:39 -06:00
Marek Olšák
b9c9dd4783 gallium: add PIPE_CAP_TEXTURE_MULTISAMPLE
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-30 18:57:56 +02:00
Marek Olšák
bcc735aaca gallium: add QUERY_TIMESTAMP cap and get_timestamp screen function 2012-07-10 19:04:12 +02:00
Brian Paul
3bc39414ab svga: return 120 for PIPE_CAP_GLSL_FEATURE_LEVEL
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-06-26 17:03:33 -06:00
Brian Paul
55a89889ba svga: handle missing PIPE_CAP_x queries
And fix incorrect error message for a bad shader type/number.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-06-26 15:03:44 -06:00
Brian Paul
80efb524ee svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
This is actually required for GL_ARB_framebuffer_object, but the state
tracker doesn't currently check it.
Direct3D 9 allows mixed format color buffers with some restrictions.
Setting this allows Unigine Heaven 2.5 and 3.0 to run.  Tested both on
GL and D3D hosts.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2012-06-26 15:03:43 -06:00
Fredrik Höglund
af372129e5 gallium: Add PIPE_CAP_START_INSTANCE
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-06-19 07:57:22 -06:00
Marek Olšák
bb4c5d72d7 Merge branch 'gallium-userbuf'
Conflicts:
	src/gallium/docs/source/screen.rst
	src/gallium/drivers/nv50/nv50_state.c
	src/gallium/include/pipe/p_defines.h
	src/mesa/state_tracker/st_draw.c
2012-05-11 16:38:13 +02:00
Brian Paul
c66dc0ea8e svga: specify 4-byte aligned vertex elements
We haven't found a case where this is needed, but it would be prudent
for some hosts, per Jose.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-05-04 08:12:53 -06:00
Brian Paul
a53394ba66 svga: add cases for recently added PIPE_CAP queries 2012-04-30 10:38:05 -06:00
Marek Olšák
bf469f4edc gallium: add void *user_buffer in pipe_index_buffer
Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe.

User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
2012-04-30 01:14:28 +02:00
Marek Olšák
4552fd50d9 gallium: add void *user_buffer in pipe_vertex_buffer
This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code
in that function which was required only to comply with the gallium interface,
but wasn't any useful really.

Adapted drivers: i915, llvmpipe, r300, softpipe.
No changes required in: r600, radeonsi.

User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
2012-04-30 01:14:26 +02:00
Marek Olšák
1b749dc34f gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.

In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
2012-04-30 01:09:57 +02:00
Marek Olšák
437ab1d6df gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERS 2012-04-30 01:09:57 +02:00
Marek Olšák
978c1aa1d0 gallium drivers: report that user vertex buffers are supported 2012-04-24 01:39:21 +02:00
Brian Paul
6f89f5a524 svga: add case for PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS 2012-04-16 10:35:36 -06:00