I did not properly understood that we cannot access the views written
to the descriptor sets because they might have been destroyed after
the write operation and the copy operation is allowed to copy what is
invalid data. The shader just can't access it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 03e1e19246 ("anv: Refactor descriptor copy")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20222>
image_aspect_to_binding() converts aspect to index by subrracting
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT, however these enum values
are bitfields, not consecutive numbers, so comparing and subtracting
them won't work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20269>
Delete anv_CmdDispatch, anv_CmdSetDeviceMask, and
anv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
None of the drivers have used this since we dropped i965, and BLORP
no longer uses it as of the previous commit. We can also drop the
former compressed_multisample_tex_mask (now padding) field so that
things remain 64-bit aligned.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
The compiler looks at this key field to determine whether to perform
an MCS fetch for a txf_ms or samples_identical texture message, if a
nir_tex_src_ms_mcs_intel source wasn't provided. If it isn't set,
it instead uses constant 0 (nothing is compressed).
All of the drivers (iris, crocus, anv, hasvk) unconditionally set this
to ~0 because we don't want to pay for costly shader recompiles (which
can cause nasty stuttering). Most textures are compressed anyway, and
the hardware ignores the l2dms MCS parameter if MCS is disabled.
The only user was BLORP, which sets the key field based on whether the
texture's aux usage has MCS. But if it has MCS, it also does the MCS
fetch itself and supplies it directly. Otherwise, it relies on the
compiler to fill in the 0 value. But it could easily just provide the
0 value itself in that case and not rely on the compiler at all.
With that fixed, we can just drop the key fields entirely. We leave
them as padding for now to avoid repacking structures; we won't need
to after the next commits anyway.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
On cmd_buffer_emit_scissor(), if VkViewport height or width are set to
a value lower than 1.0, y_max or x_max can be attributed negative values,
causing an overflow. That leads to ScissorRectangleYMax or
ScissorRectangleXMax to be set to values on an unsupported range.
Clamping x_max and y_max in the valid range solves the problem.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7471
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20200>
For Tiger Lake and onward, we generally don't need to ambiguate the CCS
before accessing it. This is safe for two reasons:
- Tiger Lake and onward treat all CCS values as legal.
- We enable compression on all writable image layouts. The CCS will
receive all writes and will therefore always be valid.
When dealing with modifiers, we continue to allow ambiguates in some
instances.
Before this patch, I found ~19.5k ambiguates in Wolfenstein:
Youngblood's Riverside benchmark (note that this includes manually
entering the benchmark and exiting the app). With this patch, the number
of ambiguates goes down to zero.
Improves performance of Fallout 4 at 1080p/High settings on Arc A380 by
around 22%.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20118>
When INTEL_DEBUG=pc is set and a CCS operation is being performed, the
driver reports that flushes are happing before and after the operation.
It also reports that the operation is a fast clear, but that's not
always the case. We could be resolving for example.
Reporting the specific operation can help avoid confusion.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20118>
The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
This is meant to remove any integrated GPU only code paths that can't
be compiled in CPU architectures different than x86.
Discrete GPUS don't have need_clflush set to true so it was just
matter of remove some code blocks around need_clflush but was left a
check in anv_physical_device_init_heaps() to fail physical device
initialization if it ever became false.
Signed-off-by: Philippe Lecluse <philippe.lecluse@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19812>
Fixes a number of CTS patterns on DG2 :
- dEQP-VK.dynamic_rendering.primary_cmd_buff.random*
- dEQP-VK.draw.*secondary_cmd*
- dEQP-VK.dynamic_rendering.*secondary_cmd*
- dEQP-VK.geometry.*secondary_cmd_buffer
- dEQP-VK.multiview.*secondary_cmd*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9c1c1888d9 ("intel/fs: put scratch surface in the surface state heap")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19946>
TGL+ specification ask the API mode to be set to DX10.1 for Vulkan API.
BSpec: 46947
Reference: TGL PRMs, Volume 2d: Command Reference: Structures: 3DSTATE_RASTER_BODY
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19934>
We need to set CPS_MODE_NONE when no per coarse pixel dispatch.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 231651fd89 ("anv: implement VK_KHR_fragment_shading_rate")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19867>
In 4ceaed7839 we made scratch surface state allocations part of the
internal heap (mapped to STATE_BASE_ADDRESS::SurfaceStateBaseAddress)
so that it doesn't uses slots in the application's expected 1M
descriptors (especially with vkd3d-proton).
But all our compiler code relies on BSS
(STATE_BASE_ADDRESS::BindlessSurfaceStateBaseAddress).
The additional issue is that there is only 26bits of surface offset
available in CS instruction (CFE_STATE, 3DSTATE_VS, etc...) for
scratch surfaces. So we need the drivers to put the scratch surfaces
in the first chunk of STATE_BASE_ADDRESS::SurfaceStateBaseAddress
(hence all the driver changes).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19727>
This avoids device lost events when we replay a command buffer 1k
times on DG2.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18893>
The intel_perf_counter_pass::pass field is actually useless and
invalid.
Once you have mapped all the counters to all the metrics, the order of
the metrics capture is dictated by intel_perf_get_n_passes().
When reading values that is the order we should follow.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2001a80d4a ("anv: Implement VK_KHR_performance_query")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18893>
__builtin_clz(value - 1) is undefined for with value=1 (because
__builtin_clz(0) is undefined).
Because we set rt_pipeline->stack_size = 1 when a ray tracing pipeline
doesn't need any stack allocation to differentiate from a dynamic size
(rt_pipeline->stack_size = 0) we can run into this undefinied behavior
issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f68d64dac0 ("anv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19781>
This extension is basically a no-op exposing some new enums.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19726>
In 23c7142cd6 ("anv: disable SIMD16 for RT shaders") we were forcing the SIMD8
using the mechanism for subgroup size control, which is problematic since it has
other effects on the shader behavior.
The code was changed to select the SIMD in a different way in the previous patches,
so we can revert the behavior to the original semantics.
Fixes dEQP-VK.subgroups.builtin_var.ray_tracing.subgroupsize.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>