Commit graph

2343 commits

Author SHA1 Message Date
Daniel Schürmann
5f79e4e69a nir/algebraic: fold some nested bcsel
Totals from 14266 (10.62% of 134368) affected shaders (Polaris):
SGPRs: 761756 -> 762732 (+0.13%); split: -0.00%, +0.13%
VGPRs: 430392 -> 430924 (+0.12%); split: -0.05%, +0.17%
SpillSGPRs: 4652 -> 4628 (-0.52%); split: -0.60%, +0.09%
CodeSize: 30133000 -> 29949780 (-0.61%); split: -0.66%, +0.05%
MaxWaves: 102122 -> 102111 (-0.01%); split: +0.00%, -0.01%
Instrs: 5845085 -> 5841668 (-0.06%); split: -0.08%, +0.03%
Cycles: 69033140 -> 68889188 (-0.21%); split: -0.22%, +0.01%
VMEM: 8479021 -> 8474978 (-0.05%); split: +0.03%, -0.08%
SMEM: 831437 -> 830464 (-0.12%); split: +0.06%, -0.18%
VClause: 105411 -> 105410 (-0.00%); split: -0.01%, +0.01%
SClause: 327727 -> 327780 (+0.02%); split: -0.00%, +0.02%
Copies: 372704 -> 373306 (+0.16%); split: -0.16%, +0.32%
Branches: 112260 -> 112269 (+0.01%); split: -0.00%, +0.01%
PreSGPRs: 433308 -> 433631 (+0.07%); split: -0.01%, +0.09%
PreVGPRs: 397888 -> 397905 (+0.00%); split: -0.01%, +0.01%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:46 +00:00
Daniel Schürmann
27244662f2 nir/algebraic: propagate b2i out of ior/iand
Totals from 761 (0.57% of 134368) affected shaders (Polaris):
SGPRs: 29496 -> 29488 (-0.03%)
SpillSGPRs: 41 -> 43 (+4.88%)
CodeSize: 1922036 -> 1882408 (-2.06%); split: -2.08%, +0.02%
Instrs: 366051 -> 360362 (-1.55%); split: -1.57%, +0.02%
Cycles: 7692516 -> 7661216 (-0.41%); split: -0.41%, +0.01%
VMEM: 365175 -> 365172 (-0.00%)
VClause: 15324 -> 15322 (-0.01%)
SClause: 9825 -> 9824 (-0.01%); split: -0.02%, +0.01%
Copies: 41216 -> 41294 (+0.19%); split: -0.01%, +0.20%
Branches: 7020 -> 7033 (+0.19%)
PreSGPRs: 22103 -> 22106 (+0.01%)
PreVGPRs: 26518 -> 26515 (-0.01%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:46 +00:00
Daniel Schürmann
baee5a9812 nir/algebraic: add distributive rules for ior/iand
Totals from 581 (0.43% of 134368) affected shaders (Polaris):
CodeSize: 1389560 -> 1386488 (-0.22%)
Instrs: 264488 -> 263984 (-0.19%)
Cycles: 1057952 -> 1055936 (-0.19%)
VMEM: 296016 -> 291613 (-1.49%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:46 +00:00
Daniel Schürmann
70d3efeb88 nir/algebraic: optimize (a < 0.0) ? -a : a -> fabs(a)
Totals from affected shaders: (VEGA)
SGPRS: 13920 -> 13920 (0.00 %)
VGPRS: 10252 -> 10252 (0.00 %)
Spilled SGPRs: 62 -> 62 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 587648 -> 587224 (-0.07 %) bytes
LDS: 5 -> 5 (0.00 %) blocks
Max Waves: 1489 -> 1489 (0.00 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:46 +00:00
Daniel Schürmann
9d22c5ed71 nir/algebraic: optimize fmul(x, bcsel(c, -1.0, 1.0)) -> bcsel(c, -x, x)
Totals from affected shaders: (VEGA)
SGPRS: 545712 -> 545712 (0.00 %)
VGPRS: 413092 -> 413116 (0.01 %)
Spilled SGPRs: 10616 -> 10616 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 37031684 -> 36984248 (-0.13 %) bytes
LDS: 427 -> 427 (0.00 %) blocks
Max Waves: 54350 -> 54340 (-0.02 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:46 +00:00
Daniel Schürmann
56ec814b56 nir/algebraic: add some more unop + bcsel optimizations
Totals from affected shaders: (VEGA)
SGPRS: 284392 -> 284400 (0.00 %)
VGPRS: 261080 -> 261076 (-0.00 %)
Spilled SGPRs: 105 -> 105 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 24698596 -> 24277788 (-1.70 %) bytes
LDS: 196 -> 196 (0.00 %) blocks
Max Waves: 10101 -> 10105 (0.04 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:45 +00:00
Daniel Schürmann
2fca183910 nir/algebraic: add optimizations for fsign/isign
This just reverts fsign/isign lowering.

Totals from affected shaders:
SGPRS: 257496 -> 256672 (-0.32 %)
VGPRS: 181800 -> 178864 (-1.61 %)
Spilled SGPRs: 105 -> 105 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 11355852 -> 11141840 (-1.88 %) bytes
LDS: 3789 -> 3789 (0.00 %) blocks
Max Waves: 30453 -> 30951 (1.64 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:45 +00:00
Daniel Schürmann
8e1b75b330 nir/algebraic: optimize iand/ior of (n)eq zero
Found in some Detroit: Become Human shaders.

Totals from affected shaders:
SGPRS: 700256 -> 700256 (0.00 %)
VGPRS: 507208 -> 507212 (0.00 %)
Spilled SGPRs: 142531 -> 142531 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 76404616 -> 76301768 (-0.13 %) bytes
LDS: 43 -> 43 (0.00 %) blocks
Max Waves: 21438 -> 21438 (0.00 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:45 +00:00
Daniel Schürmann
e4281dbecc nir: also move b2i in case of nir_move_copies
Booleans are often more efficient with register usage.
This also allows to move comparisons further.

Totals from affected shaders: (VEGA)
SGPRS: 451608 -> 450320 (-0.29 %)
VGPRS: 351448 -> 351256 (-0.05 %)
Spilled SGPRs: 105 -> 105 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 1008 -> 1008 (0.00 %) dwords per thread
Code Size: 26555596 -> 26551080 (-0.02 %) bytes
LDS: 10323 -> 10323 (0.00 %) blocks
Max Waves: 42850 -> 42934 (0.20 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:45 +00:00
Daniel Schürmann
de0ebaf09d nir/algebraic: optimize bcsel(a, 0, 1) to b2i
This avoids combination with other bcsel operations,
and as b2i is often a no-op (when used for iadd and such),
the resulting pattern is preferable.

Totals from affected shaders: (VEGA)
SGPRS: 598448 -> 598448 (0.00 %)
VGPRS: 457940 -> 457352 (-0.13 %)
Spilled SGPRs: 127154 -> 127154 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 64836352 -> 64802728 (-0.05 %) bytes
LDS: 781 -> 781 (0.00 %) blocks
Max Waves: 22931 -> 22931 (0.00 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4830>
2020-07-20 15:56:45 +00:00
Icecream95
2aa507f87a nir: Set the alignment for SSBO lowering
The alignment can just be copied from the source intrinsic.

Fixes the assertion
nir_intrinsic_align_offset(instr) < nir_intrinsic_align_mul(instr)

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5949>
2020-07-17 18:03:50 +00:00
Icecream95
4e986568b8 nir: Fix lower_two_sided_color when the face is an input
Fixes the two-sided-lighting and vertex-program-two-side piglit tests
on Panfrost.

v2: Use an existing variable for gl_FrontFacing if present.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Tested-by: Urja Rannikko <urjaman@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5915>
2020-07-17 14:50:26 +00:00
Icecream95
314ba5e174 nir: Add a face_sysval argument to nir_lower_two_sided_color
This is needed for handling drivers that use an input for loading the
face, for example Panfrost with Midgard GPUs.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Tested-by: Urja Rannikko <urjaman@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5915>
2020-07-17 14:50:26 +00:00
Icecream95
c20d166b4e pan/mdg: Do per-sample framebuffer loads
EXT_shader_framebuffer_fetch requires the fetched value to be per-sample, so we
need to load the sample id when in a fragment shader.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5930>
2020-07-17 14:34:47 +00:00
Jesse Natalie
0e90b3d0c4 nir: Support load/store of temps as scratch in nir_lower_explicit_io
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5889>
2020-07-14 18:15:40 +00:00
Jesse Natalie
99aaf0ec18 nir: When nir_lower_vars_to_explicit_types is run on temps, update scratch_size
To allow interop with other scratch ops, append any remaining temp vars
to the end of any already-allocated scratch space.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5889>
2020-07-14 18:15:40 +00:00
Jesse Natalie
bf138c1fd4 nir_lower_io: Add addr_format_is_offset helper
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5889>
2020-07-14 18:15:40 +00:00
Rhys Perry
7ba645d5cb nir/lower_subgroups: add lower_shuffle_to_swizzle_amd
masked_swizzle_amd can be much faster than shuffle.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
2020-07-13 14:11:50 +00:00
Rhys Perry
9c317cb278 nir/lower_subgroups: pass options struct to lower_shuffle
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
2020-07-13 14:11:50 +00:00
Icecream95
2e3a589e6c nir: Add a base value to load_raw_output_pan
This is the render target the read instruction uses.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
2020-07-13 13:35:10 +00:00
Jason Ekstrand
351b5137d7 spirv: Allow block-decorated struct types for constants
Whenever a struct type is decorated Block or BufferBlock we turn that
into a GLSL_TYPE_INTERFACE.  Since these decorations can end up random
places, we should allow them for constants.

Closes: #3252
Fixes: 9d0ae777dd "spirv: Use interface type for block and buffer..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5855>
2020-07-12 00:02:45 +00:00
Mike Blumenkrantz
b8df1c43d2 nir: allow nir_lower_clip_halfz to run in geometry shaders
the final output of gl_Position needs this transform, and geometry shaders
must write this value for stream 0 if rasterization is enabled

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5851>
2020-07-11 07:32:25 +00:00
Mike Blumenkrantz
3fe87a5836 nir: allow nir_lower_point_size_mov to run in geometry shader
geometry shaders may need to emit PSIZ as well

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5851>
2020-07-11 07:32:24 +00:00
Jason Ekstrand
29cba3b695 nir/validate: Don't abort() until after the shader has printed
In the case where SSA use/def chains are broken, NIR prints out a very
cryptic error and then aborts.  This abort happens during validation
rather than after the print is complete, hiding any other errors that
may have been found.  One might think, "So what?  Fix your use/def issue
first."  However, what makes this especially bad is that, when use/def
chains are broken, there's usually a much nicer error inline in the
shader that would have been printed had we not aborted early so the
current behavior simply ensures you get the most cryptic error possible
in an already difficult-to-debug case.

While we're at it, we remove the one other case of abort() which is in
the validation of phi instruction sources.

Reviewed-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5809>
2020-07-08 19:51:58 +00:00
Mike Blumenkrantz
1fd3563025 nir: add lowering pass for fragcolor -> fragdata
this is needed for zink and other drivers which can support fragcolor but
not fragdata and want to correctly handle EXT_multiview_draw_buffers

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5687>
2020-07-08 14:51:34 +00:00
Daniel Schürmann
9300a14ffb nir: refactor nir_can_move_instr
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5622>
2020-07-07 19:24:28 +02:00
Daniel Schürmann
09d0e06c5c nir: also move vecN in case of nir_move_copies
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5622>
2020-07-07 19:24:28 +02:00
Neil Roberts
121b82f638 nir: Add intrinsics for the line width
The first intrinsic is intended to expose the value set by glLineWidth
to shaders internally. The second intrinsic exposes the value actually
sent to the hardware. This may be wider than the first one in order to
implement anti-aliasing. These will be used in later patches to
implement a line smoothing lowering pass.

v2: Add a second intrinsic for the expanded line width for
    anti-aliasing.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
2020-07-06 21:59:16 +00:00
Neil Roberts
14dd65bb5b compiler: Add a system value for the line coord
The line coord is a coordinate along the axis perpendicular to the line.
It is in the range [0,1] between the two edges of the line. It is
available at least on Broadcom hardware.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
2020-07-06 21:59:15 +00:00
Jason Ekstrand
a6ed1d7fa5 nir: Add docs to nir_lower[_explicit]_io
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>
2020-07-06 19:54:30 +00:00
Jason Ekstrand
0bc5a829dd nir: Remove shared support from lower_io
No drivers are using this anymore so we can delete it and not keep
maintaining this legacy code-path.  If any drivers want this in the
future, they should use nir_lower_varst_to_explicit_types followed by
nir_lower_explicit_io.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>
2020-07-06 19:54:30 +00:00
Jason Ekstrand
be96b069ad nir: Assert that nir_lower_io is only called with allowed modes
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>
2020-07-06 19:54:30 +00:00
Connor Abbott
12e18d9e7a nir: add vec2_index_32bit_offset address format
For turnip, we use the "bindless" model on a6xx. Loads and stores with
the bindless model require a bindless base, which is an immediate field
in the instruction that selects between 5 different 64-bit "bindless
base registers", a 32-bit descriptor index that's added to the base, and
the usual 32-bit offset. The bindless base usually, but not always,
corresponds to the Vulkan descriptor set.  We can handle the case where
the base is non-constant by using a bunch of if-statements, to make it a
little easier in core NIR, and this seems to be what Qualcomm's driver
does too. Therefore, the pointer format we need to use in NIR has a vec2
index, for the bindless base and descriptor index. Plumb this format
through core NIR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5683>
2020-07-06 16:44:15 +00:00
Connor Abbott
7ab7316003 nir: Refactor load/store intrinsic helper
Add the possibility to specify the source components. This is necessary
to let the UBO/SSBO index have more than one component, and it also lets
us remove a few hand-rolled load intrinsic definitions.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5683>
2020-07-06 16:44:15 +00:00
Mike Blumenkrantz
fb2fe802f6 nir: add lowering pass for clip plane enabling
a pass which rewrites gl_ClipDistance[n] to an undef if the corresponding
clip plane is disabled in the rasterizer state

this pass is needed for zink to handle api disables of clip planes

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5529>
2020-07-03 08:56:30 +00:00
Timothy Arceri
dbf016e259 nir: fix implicit fallthrough warnings
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5705>
2020-07-02 23:52:52 +00:00
Ian Romanick
8591adea38 nir/algebraic: Don't distrubte absolute-value into dot-products
Dot product is multiplication followed by addition, and absolute value
does not distribute into addition.

Only vec4 platforms are affected by this change as scalar-only platforms
never have any of the fdot_replicated instructions.  In the shader-db
results, below, shaders in MANY different applications are affected.
Trine, Doom3, Enemy Territory: Quake Wars, Counter Strike: Global
Offensive, Mad Max, Metro Last Light, and on and on...  I'm really
shocked that there were no test regressions!

All Haswell and earlier platforms had similar results. (Haswell shown)
total instructions in shared programs: 16219743 -> 16219820 (<.01%)
instructions in affected programs: 12171 -> 12248 (0.63%)
helped: 1
HURT: 78
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.78% max: 0.78% x̄: 0.78% x̃: 0.78%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.35% max: 2.38% x̄: 0.91% x̃: 1.06%
95% mean confidence interval for instructions value: 0.92 1.03
95% mean confidence interval for instructions %-change: 0.78% 1.00%
Instructions are HURT.

total cycles in shared programs: 538481383 -> 538491045 (<.01%)
cycles in affected programs: 470796 -> 480458 (2.05%)
helped: 149
HURT: 142
helped stats (abs) min: 1 max: 1338 x̄: 71.13 x̃: 4
helped stats (rel) min: 0.06% max: 40.99% x̄: 2.76% x̃: 0.67%
HURT stats (abs)   min: 1 max: 2092 x̄: 142.68 x̃: 12
HURT stats (rel)   min: 0.07% max: 55.38% x̄: 5.07% x̃: 1.07%
95% mean confidence interval for cycles value: -5.28 71.69
95% mean confidence interval for cycles %-change: -0.07% 2.19%
Inconclusive result (value mean confidence interval includes 0).

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes: 62795475e8 ("nir/algebraic: Distribute source modifiers into instructions")
Closes: #3129
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5581>
2020-07-02 14:05:33 -07:00
Timothy Arceri
d55aa78615 nir: add missing break to nir_opt_access()
Fixes: f2d0e48ddc ("glsl/nir: Add optimization pass for access flags")

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5714>
2020-07-02 12:11:30 +10:00
Alyssa Rosenzweig
54d7907c27 nir: Propagate *2*16 conversions into vectors
If we have code like:

   ('f2f16', ('vec2', ('f2f32', 'a@16'), '#b@32'))

We would like to eliminate the conversions, but the existing rules can't
see into the the (heterogenous) vector. So instead of trying to
eliminate in one pass, we add opts to propagate the f2f16 into the
vector. Even if nothing further happens, this is often a win since then
the created vector is smaller (half2 instead of float2). Hence the above
gets transformed to

   ('vec2', ('f2f16', ('f2f32', 'a@16')), ('f2f16', '#b@32'))

Then the existing f2f16(f2f32) rule will kick in for the first component
and constant folding will for the second and we'll be left with

   ('vec2', 'a@16', '#b@16')

...eliminating all conversions.

v2: Predicate on !options->vectorize_vec2_16bit. As discussed, this
optimization helps greatly on true vector architectures (like Midgard)
but wreaks havoc on more modern SIMD-within-a-register architectures
(like Bifrost and modern AMD). So let's predicate on that.

v3: Extend for integers as well and add a comment explaining the
transforms.

Results on Midgard (unfortunately a true SIMD architecture):

total instructions in shared programs: 51359 -> 50963 (-0.77%)
instructions in affected programs: 4523 -> 4127 (-8.76%)
helped: 53
HURT: 0
helped stats (abs) min: 1 max: 86 x̄: 7.47 x̃: 6
helped stats (rel) min: 1.71% max: 28.00% x̄: 9.66% x̃: 7.34%
95% mean confidence interval for instructions value: -10.58 -4.36
95% mean confidence interval for instructions %-change: -11.45% -7.88%
Instructions are helped.

total bundles in shared programs: 25825 -> 25670 (-0.60%)
bundles in affected programs: 2057 -> 1902 (-7.54%)
helped: 53
HURT: 0
helped stats (abs) min: 1 max: 26 x̄: 2.92 x̃: 2
helped stats (rel) min: 2.86% max: 30.00% x̄: 8.64% x̃: 8.33%
95% mean confidence interval for bundles value: -3.93 -1.92
95% mean confidence interval for bundles %-change: -10.69% -6.59%
Bundles are helped.

total quadwords in shared programs: 41359 -> 41055 (-0.74%)
quadwords in affected programs: 3801 -> 3497 (-8.00%)
helped: 57
HURT: 0
helped stats (abs) min: 1 max: 57 x̄: 5.33 x̃: 4
helped stats (rel) min: 1.92% max: 21.05% x̄: 8.22% x̃: 6.67%
95% mean confidence interval for quadwords value: -7.35 -3.32
95% mean confidence interval for quadwords %-change: -9.54% -6.90%
Quadwords are helped.

total registers in shared programs: 3849 -> 3807 (-1.09%)
registers in affected programs: 167 -> 125 (-25.15%)
helped: 32
HURT: 1
helped stats (abs) min: 1 max: 3 x̄: 1.34 x̃: 1
helped stats (rel) min: 20.00% max: 50.00% x̄: 26.35% x̃: 20.00%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 16.67% max: 16.67% x̄: 16.67% x̃: 16.67%
95% mean confidence interval for registers value: -1.54 -1.00
95% mean confidence interval for registers %-change: -29.41% -20.69%
Registers are helped.

total threads in shared programs: 2471 -> 2520 (1.98%)
threads in affected programs: 49 -> 98 (100.00%)
helped: 25
HURT: 0
helped stats (abs) min: 1 max: 2 x̄: 1.96 x̃: 2
helped stats (rel) min: 100.00% max: 100.00% x̄: 100.00% x̃: 100.00%
95% mean confidence interval for threads value: 1.88 2.04
95% mean confidence interval for threads %-change: 100.00% 100.00%
Threads are [helped].

total spills in shared programs: 168 -> 168 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0

total fills in shared programs: 186 -> 186 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4999>
2020-06-30 16:21:33 +00:00
Boris Brezillon
cff418cc4c nir: Add new rules to optimize NOOP pack/unpack pairs
nir_load_store_vectorize_test.ssbo_load_adjacent_32_32_64_64 expectations
need to be fixed accordingly.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5589>
2020-06-29 09:18:26 +02:00
Kenneth Graunke
6a5fb31fef nir: Fix divergence analysis for tessellation input/outputs
The load_per_vertex_{input,output} intrinsics simply mean that they're
reading an arrayed input/output, which have one element per invocation.
Most accesses to those use gl_InvocationID as the subscript.  However,
it's totally possible to read any element of the array.  For example,
an evaluation shader might read gl_in[2].gl_Position, or a control
shader might read output[0].

For threads processing a single patch, an input/output load is
convergent if and only if both sources (the per-vertex-array subscript
and the offset) are convergent.  For threads processing multiple
patches, we continued to mark them divergent.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5613>
2020-06-24 03:25:10 +00:00
Jose Maria Casanova Crespo
ba15bb383f nir: only uniforms with dynamically_uniform offset are dynamically_uniform
Previously all nir_intrinsic_load_uniform that were used as sources were
considered to be dynamically_uniform but when offsets of load_uniform
are indirect it can not be determined.

This fixes artefacts in Google Maps 3D view in V3D.

Fixes: 886d46b089 ("nir: Add a function to determine if a source is dynamically uniform")
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5587>
2020-06-23 13:04:04 +00:00
Rhys Perry
9a389322c4 nir: slight correction to cube_face_coord constant folding
ACO does the division with a rcp and then a multiplication.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5547>
2020-06-22 10:28:40 +00:00
Neil Roberts
ed29b576cb nir/scheduler: Add an option to specify what stages share memory for I/O
The scheduler has code to handle hardware that shares the same memory
for inputs and outputs. Seeing as the specific stages that need this is
probably hardware-dependent, this patch makes it a configurable option
instead of hard-coding it to everything but fragment shaders.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
2020-06-22 08:23:06 +02:00
Neil Roberts
28e3209985 nir/schedule: Store a pointer to the scoreboard in nir_deps_state
nir_deps_state is a struct used as a closure for calculating the
dependencies. Previously it had two fields copied out of the scoreboard.
The closure is initialised in two seperate places. In order to make it
easier to access other members of the scoreboard in the callbacks in
later patches, the closure now just contains a pointer to the scoreboard
and the two bits of copied information are removed.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
2020-06-22 08:23:06 +02:00
Neil Roberts
df8dc30cea nir/scheduler: Handle nir_intrinsic_load_per_vertex_input
load_per_vertex_input should probably be handled in the same way as a
regular load_input. I think the nir_schedule pass was written before V3D
had geometry shader support, so that is probably why it hasn’t taken
this into account until now.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
2020-06-22 08:23:06 +02:00
Karol Herbst
feb83f2f82 nir/lower_images: handle dec and inc
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5480>
2020-06-18 15:15:17 +00:00
Jason Ekstrand
20b6ee82ac nir/intrinsics: Put the _intel intrinsics together at the end
All the other driver-specific intrinsics are at the end of the file so
Intel's should go there too.

Reviewed-by: Sagar Ghuge<sagar.ghuge@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5503>
2020-06-16 20:07:33 +00:00
Rob Clark
167fa2887f nir/validate: validate intr->num_components
Validate that num_components is only set for vectorized instructions, to
prevent other nir passes or driver backends from mistakenly relying on
num_components for non-vectorized instructions.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
2020-06-16 02:48:18 +00:00
Rob Clark
2e5b5d9584 nir/lower-atomics-to-ssbo: don't set num_components
Of the possible intrinsics generated, only load_ssbo is vectorized (and
store_ssbo is never generated)

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
2020-06-16 02:48:18 +00:00