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nir: only uniforms with dynamically_uniform offset are dynamically_uniform
Previously all nir_intrinsic_load_uniform that were used as sources were
considered to be dynamically_uniform but when offsets of load_uniform
are indirect it can not be determined.
This fixes artefacts in Google Maps 3D view in V3D.
Fixes: 886d46b089 ("nir: Add a function to determine if a source is dynamically uniform")
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5587>
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1 changed files with 2 additions and 2 deletions
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@ -1349,8 +1349,8 @@ nir_src_is_dynamically_uniform(nir_src src)
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/* As are uniform variables */
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if (src.ssa->parent_instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(src.ssa->parent_instr);
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if (intr->intrinsic == nir_intrinsic_load_uniform)
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if (intr->intrinsic == nir_intrinsic_load_uniform &&
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nir_src_is_dynamically_uniform(intr->src[0]))
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return true;
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}
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