For partial secondary cmdbufs, we emit FBDs/TDs in the primary cmdbuf
before calling the secondary. In order to set the provoking vertex mode
correctly here, we need to look at the mode set by pipelines bound in
the secondary cmdbuf.
This leaves one edge case: reemitting FBDs/TDs in a secondary cmdbuf
after a flush. If the secondary cmdbuf only contains vk_meta draws,
without ever binding a pipeline, we won't know which provoking vertex
mode to use here. This is actually okay, because in that case the
provoking vertex mode doesn't matter for any of the draws in the
secondary, and the FBDs/TDs will be reemitted on the primary with the
correct mode.
Fixes: 7a9f14d3c2 ("panvk: advertise VK_EXT_provoking_vertex")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
In this case, we need to emit the FBDs and TDs for the meta command
before we know what provoking vertex mode the application is going to
use. To handle this, we make a guess for which provoking vertex mode we
need. Then we use cs_maybe to leave space to flip the provoking vertex
bit if the guess was wrong.
This case is still unhandled on JM.
Fixes: 7a9f14d3c2 ("panvk: advertise VK_EXT_provoking_vertex")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
Because we advertise provokingVertexModePerPipeline=false, the provoking
vertex mode must be set the same for all pipelines used in a renderpass.
vk_meta doesn't care about the provoking vertex mode, but the vulkan api
doesn't provide a way to express this, so it always sets
PROVOKING_VERTEX_MODE_FIRST (the vulkan default). This causes an
assertion failure when vk_meta is used in a renderpass where the
application sets PROVOKING_VERTEX_MODE_LAST.
There are a few different cases here, that need different handling. The
simplest is when vk_meta is used after the first application draw, in
which case we can just ignore the state passed by vk_meta and use the
existing state.
Fixes: 7a9f14d3c2 ("panvk: advertise VK_EXT_provoking_vertex")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
This is needed to handle the provoking vertex mode correctly. vk_meta
doesn't care which provoking vertex mode is used, but there is no way to
express this directly in the vulkan api.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
The tiler OOM exception handler allocated a region of memory to dump
save/restored registers. For defining more functions in the future, we
allocate a register dump region for each subqueue, that can hold the
largest number of registers needed by any functions executed on that
subqueue.
This does mean that we cannot have function calls more than one deep. If
we ever need nested function calls, we will have to consider a real
stack.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
The register save/restore machinery is useful for more general callable
functions, not just exception handlers.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
We have an edge case with VK_EXT_provoking_vertex where we may need to
emit FBDs and TDs before we know what provoking vertex mode the
application is using for the renderpass. To handle this, we want to
retroactively patch the provoking vertex bit. This commit introduces an
abstraction to do that.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
For now, just comparing the raw contents of the output buffer. Possibly
in the future we could hook this up to the disassembly from decode_csf.c
to make it a easier to edit.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
We need to do this in order to test it with gtest. Most of the changes
are just fixing integer truncation warnings.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
We still allow mesh shader promote constant output to flat, but
mesh shader like geometry shader may store multi vertices'
varying in a single thread. So mesh shader may store different
constant values to different vertices in a single thread, we
should not promote this case to flat.
I'm not using shader_info.mesh.ms_cross_invocation_output_access
because OpenGL does not require IO to have explicit location, so
when nir_shader_gather_info is called in OpenGL GLSL compiler to
compute ms_cross_invocation_output_access, some implicit output
has -1 location which causes ms_cross_invocation_output_access
unset for it.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13134
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35081>
Here we allow packed stencils to skip the completeness check also.
Will be used in the following patch for a bug in the game Foundation.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35107>
The encoding exists and the disassembler will disassemble it but the
hardware throws an ILLEGAL_INSTRUCTION_ENCODING if we ever try to
execute one. The proprietary driver doesn't expose any 64-bit atomics
features on Kepler A so we assume the hardware just doesn't do them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35149>
Most (all?) PP frame registers are now documented in genxml. Most of the magic values written to the registers are gone.
v2:
- moved default values out of genxml
- commented on stencil truncation
v3:
- fixed comment typo
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34210>
These lines look like they were mistakenly introduced, and cause a
significant perf hit. Eg. this fix improves the Horizon Zero Dawn
in-game benchamark by ~42% on my ampere machine (5992 pts -> 8517 pts).
Fixes: d16e75e55f ("nak: Lower texture inputs for Kepler B")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35100>
u_blitter doesn't support this, and changing u_blitter to support a niche
lavapipe feature seems like overkill
fixes dEQP-VK.conditional_rendering.conditional_ignore.resolve_image*
cc: mesa-stable
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35076>
Without this no temporary workaround is applied to PTL as by
default INTEL_STEPPING_RELEASE is returned and it is larger than
any stepping.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35110>
this allows eliminating surface refcounting and objects
which, relatively speaking, don't serve much purpose
see MR for details
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34054>