this should've always been clipping invocations, but I got scared because
then tests with rasterization_discard=1 fail and I didn't handle that instead
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15392>
by disabling color and depth write, the side effects of force-disabling discard can
be mitigated
fixes:
KHR-GL46.tessellation_shader.single.isolines_tessellation
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3
KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification
KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case
KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID
KHR-GL46.tessellation_shader.vertex.vertex_spacing
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15392>
for drivers where this is broken/missing, the same effect can be achieved
by feeding the renderpass a framebuffer with null/dummy attachments
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15392>
Flat varying can save some rasterization compute cost
and register needed by shader.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15341>
This fixes performance regression for Specviewperf/Energy
on AMD GPU. Other GPUs passing varying by memory may choose
to re-enable it as need.
Fixes: 2604625043 ("nir/linker: support uniform when optimizing varying")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15341>
We need it for emulating packed depth/stencil as separate depth/stencil
resources, populating separate_stencil for us as required.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
Take a pipe_framebuffer_state and go from there. We need some care to
handle separate stencil, but the logic is largely routine.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
This reverts commit d68b2db89c.
With this change, no regressions have been observed with the
dEQP-VK.synchronization* test group. There are regressions with
dEQP-VK.drm_format_modifiers.export_import.*, but those have been
root-caused to be test issues (see 3575).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6125
Fixes: 57445adc89 ("anv: Re-enable CCS_E on TGL+")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15420>
From docs:
The PVS Instruction which uses the Input Vertex Memory for the last
time. This value is used to free up the Input Vertex Slots ASAP.
This field must be set to a valid instruction.
Right now it is set to the last instruction. When the last read is
inside a loop, set it on the outhermost ENDLOOP. This could in theory
help performance, but none of my usual benchmarks including GLmark,
Unigine Sanctuary or Lightsmark show any measurable performance difference.
Suggested in: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6045
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15252>
This tool is currently only aimed at Gfx version 12.5+ with
COMPUTE_WALKER. We could make it work on earlier platforms but they
require pushing gl_SubgroupInvocation and the CLC code is missing the
back-end compiler set-up bits for that.
v2: Commit description by Jason
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
Having everything ever known to man is confusing our SPIRV parser.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
This is for Gfx12.5 with the COMPUTE_WALKER::Inline Data payload. We
do this in a similar way to the compute kernels.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
The way they're handled is that deref->modes is treated as a bitfield of
possible modes. Variables are required to have a specific mode and
derefs with deref_type_var are as well.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
Convert from `failed to create dri screen` to more exact error message
for easier debugging
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15480>