To add mesh/task later we have to loop over more stages the other side
of compute. So explicitly skip compute for now.
This has a couple of subtle bits to it, and I think there might be a bug
in pre rast
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23065>
it's not necessary to check whether dynamic states are set before
the null checks since any issues there would be VU errors
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22236>
There are no more producers of legacy atomics so these calls are inert.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
When destroying a context, check the context_id, preventing the
handle_table_get function from producing the following error:
handle_table_get: Assertion `handle' failed.
Cc: stable
Signed-off-by: Thong Thai <thong.thai@amd.com>
Tested-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22970>
The initial hope was that we'd get extension and feature pairs more often.
Reality isn't as nice so just split it up.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23031>
From the list of extensions we support on all devices it's the only one we
rely on for all devices.
There might be some devices not supporting atomics so keep them out there
for now.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23031>
This is a big delete-the-code win. Tested by diff'ing vulkaninfo output
before/after the patch and confirming no changes (other than the driverInfo git
sha and the pipelineCacheUUID).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23000>
This is useful to debug drivers to be able to
disable all specific d3d9 features and always trigger
the emulated path.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
This feature is almost never used in programmable
shaders so no issue was ever reported.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
Implement backup support for clip planes.
Driver support is still preferred, as the driver
can reuse the compilation of the core of the shader
to generate variants.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
The first version of the shader didn't have proper
force_color_in_centroid field set.
That won't make much a difference (centroid is very
similar to no centroid) but it is still better.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
Some drivers don't handle it, and those who do replace it anyway
depending on the rasterizer setting. Keep the rasterizer setting
but replace the interpolation flag accordingly.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
Gallium drivers used to implement the legacy behaviour.
It's not the case of all recent drivers, so implement
the legacy behaviour in nine.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
What would be missing for position_t to work in
vs programmable shaders when VS_WINDOW_SPACE_POSITION
is unavailable is to apply the inverse viewport transformation
similarly to what is done for ff vs.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
Previously we would implement position_t by
applying the inverse of the viewport, and
advertising clipping was going to occur with
the cap CLIPTLVERTS.
However when the cap is advertised, clipping
is supposed to be disabled via sw emulation
when D3DRS_CLIPPING is set to FALSE.
Since we don't support that either, instead take the
approach of disabling at least depth clipping, and
not advertising the cap.
Ideally, clipping should be totally disabled.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
Replace max_ps_const_f with a constant.
In practice it already was always the
same value no matter the hw.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>