mirror of
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lvp: Use common GetPhysicalDeviceFeatures2
This is a big delete-the-code win. Tested by diff'ing vulkaninfo output before/after the patch and confirming no changes (other than the driverInfo git sha and the pipelineCacheUUID). Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23000>
This commit is contained in:
parent
1ec0976901
commit
4aea3fb3dd
1 changed files with 313 additions and 540 deletions
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@ -223,6 +223,318 @@ min_shader_param(struct pipe_screen *pscreen, enum pipe_shader_cap param)
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pscreen->get_shader_param(pscreen, MESA_SHADER_COMPUTE, param));
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}
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static void
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lvp_get_features(const struct lvp_physical_device *pdevice,
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struct vk_features *features)
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{
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bool instance_divisor = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR) != 0;
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bool indirect = false;//pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_GLSL_FEATURE_LEVEL) >= 400;
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*features = (struct vk_features){
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/* Vulkan 1.0 */
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.robustBufferAccess = true,
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.fullDrawIndexUint32 = true,
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.imageCubeArray = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_CUBE_MAP_ARRAY) != 0),
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.independentBlend = true,
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.geometryShader = (pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) != 0),
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.tessellationShader = (pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_TESS_EVAL, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) != 0),
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.sampleRateShading = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_SAMPLE_SHADING) != 0),
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.dualSrcBlend = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS) != 0),
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.logicOp = true,
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.multiDrawIndirect = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MULTI_DRAW_INDIRECT) != 0),
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.drawIndirectFirstInstance = true,
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.depthClamp = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DEPTH_CLIP_DISABLE) != 0),
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.depthBiasClamp = true,
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.fillModeNonSolid = true,
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.depthBounds = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DEPTH_BOUNDS_TEST) != 0),
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.wideLines = true,
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.largePoints = true,
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.alphaToOne = true,
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.multiViewport = true,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = false,
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.textureCompressionASTC_LDR = false,
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.textureCompressionBC = true,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = true,
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.vertexPipelineStoresAndAtomics = (min_vertex_pipeline_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) != 0),
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.fragmentStoresAndAtomics = (pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) != 0),
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.shaderTessellationAndGeometryPointSize = true,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_IMAGES) != 0),
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.shaderStorageImageMultisample = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE) != 0),
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.shaderUniformBufferArrayDynamicIndexing = true,
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.shaderSampledImageArrayDynamicIndexing = indirect,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = indirect,
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.shaderStorageImageReadWithoutFormat = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_IMAGE_LOAD_FORMATTED) != 0),
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.shaderStorageImageWriteWithoutFormat = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_IMAGE_STORE_FORMATTED) != 0),
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.shaderClipDistance = true,
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.shaderCullDistance = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_CULL_DISTANCE) == 1),
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.shaderFloat64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DOUBLES) == 1),
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.shaderInt64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_INT64) == 1),
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.shaderInt16 = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_INT16) == 1),
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.variableMultisampleRate = false,
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.inheritedQueries = false,
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/* Vulkan 1.1 */
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.storageBuffer16BitAccess = true,
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.uniformAndStorageBuffer16BitAccess = true,
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.storagePushConstant16 = true,
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.storageInputOutput16 = false,
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.multiview = true,
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.multiviewGeometryShader = true,
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.multiviewTessellationShader = true,
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.variablePointersStorageBuffer = true,
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.variablePointers = true,
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.protectedMemory = false,
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.samplerYcbcrConversion = false,
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.shaderDrawParameters = true,
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/* Vulkan 1.2 */
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.samplerMirrorClampToEdge = true,
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.drawIndirectCount = true,
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.storageBuffer8BitAccess = true,
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.uniformAndStorageBuffer8BitAccess = true,
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.storagePushConstant8 = true,
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.shaderBufferInt64Atomics = true,
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.shaderSharedInt64Atomics = true,
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.shaderFloat16 = pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_FRAGMENT, PIPE_SHADER_CAP_FP16) != 0,
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.shaderInt8 = true,
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.descriptorIndexing = false,
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.shaderInputAttachmentArrayDynamicIndexing = false,
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.shaderUniformTexelBufferArrayDynamicIndexing = false,
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.shaderStorageTexelBufferArrayDynamicIndexing = false,
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.shaderUniformBufferArrayNonUniformIndexing = false,
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.shaderSampledImageArrayNonUniformIndexing = false,
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.shaderStorageBufferArrayNonUniformIndexing = false,
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.shaderStorageImageArrayNonUniformIndexing = false,
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.shaderInputAttachmentArrayNonUniformIndexing = false,
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.shaderUniformTexelBufferArrayNonUniformIndexing = false,
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.shaderStorageTexelBufferArrayNonUniformIndexing = false,
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.descriptorBindingUniformBufferUpdateAfterBind = false,
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.descriptorBindingSampledImageUpdateAfterBind = false,
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.descriptorBindingStorageImageUpdateAfterBind = false,
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.descriptorBindingStorageBufferUpdateAfterBind = false,
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.descriptorBindingUniformTexelBufferUpdateAfterBind = false,
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.descriptorBindingStorageTexelBufferUpdateAfterBind = false,
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.descriptorBindingUpdateUnusedWhilePending = false,
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.descriptorBindingPartiallyBound = false,
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.descriptorBindingVariableDescriptorCount = false,
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.runtimeDescriptorArray = false,
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.samplerFilterMinmax = true,
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.scalarBlockLayout = true,
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.imagelessFramebuffer = true,
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.uniformBufferStandardLayout = true,
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.shaderSubgroupExtendedTypes = true,
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.separateDepthStencilLayouts = true,
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.hostQueryReset = true,
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.timelineSemaphore = true,
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.bufferDeviceAddress = true,
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.bufferDeviceAddressCaptureReplay = false,
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.bufferDeviceAddressMultiDevice = false,
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.vulkanMemoryModel = true,
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.vulkanMemoryModelDeviceScope = true,
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.vulkanMemoryModelAvailabilityVisibilityChains = true,
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.shaderOutputViewportIndex = true,
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.shaderOutputLayer = true,
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.subgroupBroadcastDynamicId = true,
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/* Vulkan 1.3 */
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.robustImageAccess = true,
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.inlineUniformBlock = true,
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.descriptorBindingInlineUniformBlockUpdateAfterBind = true,
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.pipelineCreationCacheControl = true,
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.privateData = true,
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.shaderDemoteToHelperInvocation = true,
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.shaderTerminateInvocation = true,
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.subgroupSizeControl = true,
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.computeFullSubgroups = true,
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.synchronization2 = true,
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.textureCompressionASTC_HDR = VK_FALSE,
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.shaderZeroInitializeWorkgroupMemory = true,
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.dynamicRendering = true,
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.shaderIntegerDotProduct = true,
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.maintenance4 = true,
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/* VK_EXT_primitives_generated_query */
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.primitivesGeneratedQuery = true,
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.primitivesGeneratedQueryWithRasterizerDiscard = true,
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.primitivesGeneratedQueryWithNonZeroStreams = true,
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/* VK_EXT_border_color_swizzle */
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.borderColorSwizzle = true,
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.borderColorSwizzleFromImage = true,
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/* VK_EXT_non_seamless_cube_map */
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.nonSeamlessCubeMap = true,
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/* VK_EXT_attachment_feedback_loop_layout */
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.attachmentFeedbackLoopLayout = true,
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/* VK_EXT_rasterization_order_attachment_access */
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.rasterizationOrderColorAttachmentAccess = true,
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.rasterizationOrderDepthAttachmentAccess = true,
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.rasterizationOrderStencilAttachmentAccess = true,
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/* VK_EXT_line_rasterization */
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.rectangularLines = true,
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.bresenhamLines = true,
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.smoothLines = true,
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.stippledRectangularLines = true,
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.stippledBresenhamLines = true,
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.stippledSmoothLines = true,
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/* VK_EXT_vertex_attribute_divisor */
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.vertexAttributeInstanceRateZeroDivisor = instance_divisor,
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.vertexAttributeInstanceRateDivisor = instance_divisor,
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/* VK_EXT_multisampled_render_to_single_sampled */
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.multisampledRenderToSingleSampled = true,
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/* VK_EXT_index_type_uint8 */
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.indexTypeUint8 = true,
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/* VK_EXT_vertex_input_dynamic_state */
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.vertexInputDynamicState = true,
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/* VK_EXT_image_sliced_view_of_3d */
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.imageSlicedViewOf3D = true,
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/* VK_EXT_depth_clip_control */
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.depthClipControl = true,
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/* VK_EXT_attachment_feedback_loop_layout_dynamic_state */
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.attachmentFeedbackLoopDynamicState = true,
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/* VK_EXT_shader_object */
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.shaderObject = true,
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/* VK_KHR_shader_clock */
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.shaderSubgroupClock = true,
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.shaderDeviceClock = true,
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/* VK_EXT_texel_buffer_alignment */
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.texelBufferAlignment = true,
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/* VK_EXT_transform_feedback */
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.transformFeedback = true,
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.geometryStreams = true,
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/* VK_EXT_conditional_rendering */
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.conditionalRendering = true,
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.inheritedConditionalRendering = false,
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/* VK_EXT_extended_dynamic_state */
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.extendedDynamicState = true,
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/* VK_EXT_4444_formats */
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.formatA4R4G4B4 = true,
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.formatA4B4G4R4 = true,
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/* VK_EXT_custom_border_color */
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.customBorderColors = true,
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.customBorderColorWithoutFormat = true,
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/* VK_EXT_color_write_enable */
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.colorWriteEnable = true,
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/* VK_EXT_image_2d_view_of_3d */
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.image2DViewOf3D = true,
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.sampler2DViewOf3D = true,
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/* VK_EXT_provoking_vertex */
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.provokingVertexLast = true,
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.transformFeedbackPreservesProvokingVertex = true,
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/* VK_EXT_multi_draw */
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.multiDraw = true,
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/* VK_EXT_depth_clip_enable */
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.depthClipEnable = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DEPTH_CLAMP_ENABLE) != 0),
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/* VK_EXT_extended_dynamic_state2 */
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.extendedDynamicState2 = true,
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.extendedDynamicState2LogicOp = true,
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.extendedDynamicState2PatchControlPoints = true,
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/* VK_EXT_extended_dynamic_state3 */
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.extendedDynamicState3PolygonMode = true,
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.extendedDynamicState3TessellationDomainOrigin = true,
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.extendedDynamicState3DepthClampEnable = true,
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.extendedDynamicState3DepthClipEnable = true,
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.extendedDynamicState3LogicOpEnable = true,
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.extendedDynamicState3SampleMask = true,
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.extendedDynamicState3RasterizationSamples = true,
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.extendedDynamicState3AlphaToCoverageEnable = true,
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.extendedDynamicState3AlphaToOneEnable = true,
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.extendedDynamicState3DepthClipNegativeOneToOne = true,
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.extendedDynamicState3RasterizationStream = false,
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.extendedDynamicState3ConservativeRasterizationMode = false,
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.extendedDynamicState3ExtraPrimitiveOverestimationSize = false,
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.extendedDynamicState3LineRasterizationMode = true,
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.extendedDynamicState3LineStippleEnable = true,
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.extendedDynamicState3ProvokingVertexMode = true,
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.extendedDynamicState3SampleLocationsEnable = false,
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.extendedDynamicState3ColorBlendEnable = true,
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.extendedDynamicState3ColorBlendEquation = true,
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.extendedDynamicState3ColorWriteMask = true,
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.extendedDynamicState3ViewportWScalingEnable = false,
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.extendedDynamicState3ViewportSwizzle = false,
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.extendedDynamicState3ShadingRateImageEnable = false,
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.extendedDynamicState3CoverageToColorEnable = false,
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.extendedDynamicState3CoverageToColorLocation = false,
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.extendedDynamicState3CoverageModulationMode = false,
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.extendedDynamicState3CoverageModulationTableEnable = false,
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.extendedDynamicState3CoverageModulationTable = false,
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.extendedDynamicState3CoverageReductionMode = false,
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.extendedDynamicState3RepresentativeFragmentTestEnable = false,
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.extendedDynamicState3ColorBlendAdvanced = false,
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/* VK_EXT_robustness2 */
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.robustBufferAccess2 = true,
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.robustImageAccess2 = true,
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.nullDescriptor = true,
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/* VK_EXT_primitive_topology_list_restart */
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.primitiveTopologyListRestart = true,
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.primitiveTopologyPatchListRestart = true,
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/* VK_EXT_graphics_pipeline_library */
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.graphicsPipelineLibrary = true,
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/* VK_EXT_shader_atomic_float */
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.shaderBufferFloat32Atomics = true,
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.shaderBufferFloat32AtomicAdd = true,
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.shaderBufferFloat64Atomics = false,
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.shaderBufferFloat64AtomicAdd = false,
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.shaderSharedFloat32Atomics = true,
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.shaderSharedFloat32AtomicAdd = true,
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.shaderSharedFloat64Atomics = false,
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.shaderSharedFloat64AtomicAdd = false,
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.shaderImageFloat32Atomics = true,
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.shaderImageFloat32AtomicAdd = true,
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.sparseImageFloat32Atomics = false,
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.sparseImageFloat32AtomicAdd = false,
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/* VK_EXT_shader_atomic_float2 */
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.shaderBufferFloat16Atomics = false,
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.shaderBufferFloat16AtomicAdd = false,
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.shaderBufferFloat16AtomicMinMax = false,
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.shaderBufferFloat32AtomicMinMax = LLVM_VERSION_MAJOR >= 15,
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.shaderBufferFloat64AtomicMinMax = false,
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.shaderSharedFloat16Atomics = false,
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.shaderSharedFloat16AtomicAdd = false,
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.shaderSharedFloat16AtomicMinMax = false,
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.shaderSharedFloat32AtomicMinMax = LLVM_VERSION_MAJOR >= 15,
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.shaderSharedFloat64AtomicMinMax = false,
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.shaderImageFloat32AtomicMinMax = LLVM_VERSION_MAJOR >= 15,
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.sparseImageFloat32AtomicMinMax = false,
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};
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}
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static VkResult VKAPI_CALL
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lvp_physical_device_init(struct lvp_physical_device *device,
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struct lvp_instance *instance,
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@ -257,6 +569,7 @@ lvp_physical_device_init(struct lvp_physical_device *device,
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device->max_images = device->pscreen->get_shader_param(device->pscreen, MESA_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
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device->vk.supported_extensions = lvp_device_extensions_supported;
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lvp_get_features(device, &device->vk.supported_features);
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VkSampleCountFlags sample_counts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT;
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@ -540,546 +853,6 @@ lvp_enumerate_physical_devices(struct vk_instance *vk_instance)
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return result;
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}
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VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceFeatures(
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VkPhysicalDevice physicalDevice,
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VkPhysicalDeviceFeatures* pFeatures)
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{
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LVP_FROM_HANDLE(lvp_physical_device, pdevice, physicalDevice);
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bool indirect = false;//pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_GLSL_FEATURE_LEVEL) >= 400;
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memset(pFeatures, 0, sizeof(*pFeatures));
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*pFeatures = (VkPhysicalDeviceFeatures) {
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.robustBufferAccess = true,
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.fullDrawIndexUint32 = true,
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.imageCubeArray = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_CUBE_MAP_ARRAY) != 0),
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.independentBlend = true,
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.geometryShader = (pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) != 0),
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.tessellationShader = (pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_TESS_EVAL, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) != 0),
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.sampleRateShading = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_SAMPLE_SHADING) != 0),
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.dualSrcBlend = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS) != 0),
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.logicOp = true,
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.multiDrawIndirect = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MULTI_DRAW_INDIRECT) != 0),
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.drawIndirectFirstInstance = true,
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.depthClamp = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DEPTH_CLIP_DISABLE) != 0),
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.depthBiasClamp = true,
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.fillModeNonSolid = true,
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.depthBounds = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DEPTH_BOUNDS_TEST) != 0),
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.wideLines = true,
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.largePoints = true,
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.alphaToOne = true,
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.multiViewport = true,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = false,
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.textureCompressionASTC_LDR = false,
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.textureCompressionBC = true,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = true,
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.vertexPipelineStoresAndAtomics = (min_vertex_pipeline_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) != 0),
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.fragmentStoresAndAtomics = (pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) != 0),
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.shaderTessellationAndGeometryPointSize = true,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_IMAGES) != 0),
|
||||
.shaderStorageImageMultisample = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE) != 0),
|
||||
.shaderUniformBufferArrayDynamicIndexing = true,
|
||||
.shaderSampledImageArrayDynamicIndexing = indirect,
|
||||
.shaderStorageBufferArrayDynamicIndexing = true,
|
||||
.shaderStorageImageArrayDynamicIndexing = indirect,
|
||||
.shaderStorageImageReadWithoutFormat = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_IMAGE_LOAD_FORMATTED) != 0),
|
||||
.shaderStorageImageWriteWithoutFormat = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_IMAGE_STORE_FORMATTED) != 0),
|
||||
.shaderClipDistance = true,
|
||||
.shaderCullDistance = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_CULL_DISTANCE) == 1),
|
||||
.shaderFloat64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DOUBLES) == 1),
|
||||
.shaderInt64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_INT64) == 1),
|
||||
.shaderInt16 = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_INT16) == 1),
|
||||
.variableMultisampleRate = false,
|
||||
.inheritedQueries = false,
|
||||
};
|
||||
}
|
||||
|
||||
static void
|
||||
lvp_get_physical_device_features_1_1(struct lvp_physical_device *pdevice,
|
||||
VkPhysicalDeviceVulkan11Features *f)
|
||||
{
|
||||
assert(f->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES);
|
||||
|
||||
f->storageBuffer16BitAccess = true;
|
||||
f->uniformAndStorageBuffer16BitAccess = true;
|
||||
f->storagePushConstant16 = true;
|
||||
f->storageInputOutput16 = false;
|
||||
f->multiview = true;
|
||||
f->multiviewGeometryShader = true;
|
||||
f->multiviewTessellationShader = true;
|
||||
f->variablePointersStorageBuffer = true;
|
||||
f->variablePointers = true;
|
||||
f->protectedMemory = false;
|
||||
f->samplerYcbcrConversion = false;
|
||||
f->shaderDrawParameters = true;
|
||||
}
|
||||
|
||||
static void
|
||||
lvp_get_physical_device_features_1_2(struct lvp_physical_device *pdevice,
|
||||
VkPhysicalDeviceVulkan12Features *f)
|
||||
{
|
||||
assert(f->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
|
||||
|
||||
f->samplerMirrorClampToEdge = true;
|
||||
f->drawIndirectCount = true;
|
||||
f->storageBuffer8BitAccess = true;
|
||||
f->uniformAndStorageBuffer8BitAccess = true;
|
||||
f->storagePushConstant8 = true;
|
||||
f->shaderBufferInt64Atomics = true;
|
||||
f->shaderSharedInt64Atomics = true;
|
||||
f->shaderFloat16 = pdevice->pscreen->get_shader_param(pdevice->pscreen, MESA_SHADER_FRAGMENT, PIPE_SHADER_CAP_FP16) != 0;
|
||||
f->shaderInt8 = true;
|
||||
|
||||
f->descriptorIndexing = false;
|
||||
f->shaderInputAttachmentArrayDynamicIndexing = false;
|
||||
f->shaderUniformTexelBufferArrayDynamicIndexing = false;
|
||||
f->shaderStorageTexelBufferArrayDynamicIndexing = false;
|
||||
f->shaderUniformBufferArrayNonUniformIndexing = false;
|
||||
f->shaderSampledImageArrayNonUniformIndexing = false;
|
||||
f->shaderStorageBufferArrayNonUniformIndexing = false;
|
||||
f->shaderStorageImageArrayNonUniformIndexing = false;
|
||||
f->shaderInputAttachmentArrayNonUniformIndexing = false;
|
||||
f->shaderUniformTexelBufferArrayNonUniformIndexing = false;
|
||||
f->shaderStorageTexelBufferArrayNonUniformIndexing = false;
|
||||
f->descriptorBindingUniformBufferUpdateAfterBind = false;
|
||||
f->descriptorBindingSampledImageUpdateAfterBind = false;
|
||||
f->descriptorBindingStorageImageUpdateAfterBind = false;
|
||||
f->descriptorBindingStorageBufferUpdateAfterBind = false;
|
||||
f->descriptorBindingUniformTexelBufferUpdateAfterBind = false;
|
||||
f->descriptorBindingStorageTexelBufferUpdateAfterBind = false;
|
||||
f->descriptorBindingUpdateUnusedWhilePending = false;
|
||||
f->descriptorBindingPartiallyBound = false;
|
||||
f->descriptorBindingVariableDescriptorCount = false;
|
||||
f->runtimeDescriptorArray = false;
|
||||
|
||||
f->samplerFilterMinmax = true;
|
||||
f->scalarBlockLayout = true;
|
||||
f->imagelessFramebuffer = true;
|
||||
f->uniformBufferStandardLayout = true;
|
||||
f->shaderSubgroupExtendedTypes = true;
|
||||
f->separateDepthStencilLayouts = true;
|
||||
f->hostQueryReset = true;
|
||||
f->timelineSemaphore = true;
|
||||
f->bufferDeviceAddress = true;
|
||||
f->bufferDeviceAddressCaptureReplay = false;
|
||||
f->bufferDeviceAddressMultiDevice = false;
|
||||
f->vulkanMemoryModel = true;
|
||||
f->vulkanMemoryModelDeviceScope = true;
|
||||
f->vulkanMemoryModelAvailabilityVisibilityChains = true;
|
||||
f->shaderOutputViewportIndex = true;
|
||||
f->shaderOutputLayer = true;
|
||||
f->subgroupBroadcastDynamicId = true;
|
||||
}
|
||||
|
||||
static void
|
||||
lvp_get_physical_device_features_1_3(struct lvp_physical_device *pdevice,
|
||||
VkPhysicalDeviceVulkan13Features *f)
|
||||
{
|
||||
assert(f->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES);
|
||||
|
||||
f->robustImageAccess = VK_TRUE;
|
||||
f->inlineUniformBlock = VK_TRUE;
|
||||
f->descriptorBindingInlineUniformBlockUpdateAfterBind = VK_TRUE;
|
||||
f->pipelineCreationCacheControl = VK_TRUE;
|
||||
f->privateData = VK_TRUE;
|
||||
f->shaderDemoteToHelperInvocation = VK_TRUE;
|
||||
f->shaderTerminateInvocation = VK_TRUE;
|
||||
f->subgroupSizeControl = VK_TRUE;
|
||||
f->computeFullSubgroups = VK_TRUE;
|
||||
f->synchronization2 = VK_TRUE;
|
||||
f->textureCompressionASTC_HDR = VK_FALSE;
|
||||
f->shaderZeroInitializeWorkgroupMemory = VK_TRUE;
|
||||
f->dynamicRendering = VK_TRUE;
|
||||
f->shaderIntegerDotProduct = VK_TRUE;
|
||||
f->maintenance4 = VK_TRUE;
|
||||
}
|
||||
|
||||
VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceFeatures2(
|
||||
VkPhysicalDevice physicalDevice,
|
||||
VkPhysicalDeviceFeatures2 *pFeatures)
|
||||
{
|
||||
LVP_FROM_HANDLE(lvp_physical_device, pdevice, physicalDevice);
|
||||
lvp_GetPhysicalDeviceFeatures(physicalDevice, &pFeatures->features);
|
||||
|
||||
VkPhysicalDeviceVulkan11Features core_1_1 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
|
||||
};
|
||||
lvp_get_physical_device_features_1_1(pdevice, &core_1_1);
|
||||
|
||||
VkPhysicalDeviceVulkan12Features core_1_2 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
};
|
||||
lvp_get_physical_device_features_1_2(pdevice, &core_1_2);
|
||||
|
||||
VkPhysicalDeviceVulkan13Features core_1_3 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
};
|
||||
lvp_get_physical_device_features_1_3(pdevice, &core_1_3);
|
||||
|
||||
vk_foreach_struct(ext, pFeatures->pNext) {
|
||||
|
||||
if (vk_get_physical_device_core_1_1_feature_ext(ext, &core_1_1))
|
||||
continue;
|
||||
if (vk_get_physical_device_core_1_2_feature_ext(ext, &core_1_2))
|
||||
continue;
|
||||
if (vk_get_physical_device_core_1_3_feature_ext(ext, &core_1_3))
|
||||
continue;
|
||||
|
||||
switch (ext->sType) {
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES: {
|
||||
VkPhysicalDevicePrivateDataFeatures *features =
|
||||
(VkPhysicalDevicePrivateDataFeatures *)ext;
|
||||
features->privateData = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES: {
|
||||
VkPhysicalDeviceSynchronization2Features *features =
|
||||
(VkPhysicalDeviceSynchronization2Features *)ext;
|
||||
features->synchronization2 = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES: {
|
||||
VkPhysicalDevicePipelineCreationCacheControlFeatures *features =
|
||||
(VkPhysicalDevicePipelineCreationCacheControlFeatures *)ext;
|
||||
features->pipelineCreationCacheControl = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT: {
|
||||
VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT *features =
|
||||
(VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT *)ext;
|
||||
features->primitivesGeneratedQuery = true;
|
||||
features->primitivesGeneratedQueryWithRasterizerDiscard = true;
|
||||
features->primitivesGeneratedQueryWithNonZeroStreams = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT: {
|
||||
VkPhysicalDeviceBorderColorSwizzleFeaturesEXT *features =
|
||||
(VkPhysicalDeviceBorderColorSwizzleFeaturesEXT *)ext;
|
||||
features->borderColorSwizzle = true;
|
||||
features->borderColorSwizzleFromImage = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT: {
|
||||
VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT *features =
|
||||
(VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT *)ext;
|
||||
features->nonSeamlessCubeMap = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT: {
|
||||
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT *features =
|
||||
(VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT *)ext;
|
||||
features->attachmentFeedbackLoopLayout = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_EXT: {
|
||||
VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT *features =
|
||||
(VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT *)ext;
|
||||
features->rasterizationOrderColorAttachmentAccess = true;
|
||||
features->rasterizationOrderDepthAttachmentAccess = true;
|
||||
features->rasterizationOrderStencilAttachmentAccess = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT: {
|
||||
VkPhysicalDeviceLineRasterizationFeaturesEXT *features =
|
||||
(VkPhysicalDeviceLineRasterizationFeaturesEXT *)ext;
|
||||
features->rectangularLines = true;
|
||||
features->bresenhamLines = true;
|
||||
features->smoothLines = true;
|
||||
features->stippledRectangularLines = true;
|
||||
features->stippledBresenhamLines = true;
|
||||
features->stippledSmoothLines = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT: {
|
||||
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *features =
|
||||
(VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *)ext;
|
||||
if (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR) != 0) {
|
||||
features->vertexAttributeInstanceRateZeroDivisor = true;
|
||||
features->vertexAttributeInstanceRateDivisor = true;
|
||||
} else {
|
||||
features->vertexAttributeInstanceRateDivisor = false;
|
||||
features->vertexAttributeInstanceRateZeroDivisor = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_FEATURES_EXT: {
|
||||
VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT *features =
|
||||
(VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT *)ext;
|
||||
features->multisampledRenderToSingleSampled = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT: {
|
||||
VkPhysicalDeviceIndexTypeUint8FeaturesEXT *features =
|
||||
(VkPhysicalDeviceIndexTypeUint8FeaturesEXT *)ext;
|
||||
features->indexTypeUint8 = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES: {
|
||||
VkPhysicalDeviceShaderIntegerDotProductFeatures *features =
|
||||
(VkPhysicalDeviceShaderIntegerDotProductFeatures *)ext;
|
||||
features->shaderIntegerDotProduct = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT: {
|
||||
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT *features =
|
||||
(VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT *)ext;
|
||||
features->vertexInputDynamicState = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES: {
|
||||
VkPhysicalDeviceMaintenance4Features *features =
|
||||
(VkPhysicalDeviceMaintenance4Features *)ext;
|
||||
features->maintenance4 = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_SLICED_VIEW_OF_3D_FEATURES_EXT: {
|
||||
VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT *features =
|
||||
(VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT *)ext;
|
||||
features->imageSlicedViewOf3D = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES: {
|
||||
VkPhysicalDeviceSubgroupSizeControlFeatures *features =
|
||||
(VkPhysicalDeviceSubgroupSizeControlFeatures *)ext;
|
||||
features->subgroupSizeControl = true;
|
||||
features->computeFullSubgroups = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT: {
|
||||
VkPhysicalDeviceDepthClipControlFeaturesEXT *features =
|
||||
(VkPhysicalDeviceDepthClipControlFeaturesEXT *)ext;
|
||||
features->depthClipControl = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_FEATURES_EXT: {
|
||||
VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT *features =
|
||||
(VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT *)ext;
|
||||
features->attachmentFeedbackLoopDynamicState = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT: {
|
||||
VkPhysicalDeviceShaderObjectFeaturesEXT *features =
|
||||
(VkPhysicalDeviceShaderObjectFeaturesEXT *)ext;
|
||||
features->shaderObject = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES: {
|
||||
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures *features =
|
||||
(VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures *)ext;
|
||||
features->shaderZeroInitializeWorkgroupMemory = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR: {
|
||||
VkPhysicalDeviceShaderClockFeaturesKHR *features =
|
||||
(VkPhysicalDeviceShaderClockFeaturesKHR *)ext;
|
||||
features->shaderSubgroupClock = true;
|
||||
features->shaderDeviceClock = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT: {
|
||||
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *features =
|
||||
(VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *)ext;
|
||||
features->texelBufferAlignment = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT: {
|
||||
VkPhysicalDeviceTransformFeedbackFeaturesEXT *features =
|
||||
(VkPhysicalDeviceTransformFeedbackFeaturesEXT*)ext;
|
||||
|
||||
features->transformFeedback = true;
|
||||
features->geometryStreams = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT: {
|
||||
VkPhysicalDeviceConditionalRenderingFeaturesEXT *features =
|
||||
(VkPhysicalDeviceConditionalRenderingFeaturesEXT*)ext;
|
||||
features->conditionalRendering = true;
|
||||
features->inheritedConditionalRendering = false;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT: {
|
||||
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT *features =
|
||||
(VkPhysicalDeviceExtendedDynamicStateFeaturesEXT*)ext;
|
||||
features->extendedDynamicState = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES: {
|
||||
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures *features =
|
||||
(VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures *)ext;
|
||||
features->shaderDemoteToHelperInvocation = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT: {
|
||||
VkPhysicalDevice4444FormatsFeaturesEXT *features =
|
||||
(VkPhysicalDevice4444FormatsFeaturesEXT*)ext;
|
||||
features->formatA4R4G4B4 = true;
|
||||
features->formatA4B4G4R4 = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES: {
|
||||
VkPhysicalDeviceInlineUniformBlockFeatures *features =
|
||||
(VkPhysicalDeviceInlineUniformBlockFeatures*)ext;
|
||||
features->inlineUniformBlock = true;
|
||||
features->descriptorBindingInlineUniformBlockUpdateAfterBind = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT: {
|
||||
VkPhysicalDeviceCustomBorderColorFeaturesEXT *features =
|
||||
(VkPhysicalDeviceCustomBorderColorFeaturesEXT *)ext;
|
||||
features->customBorderColors = true;
|
||||
features->customBorderColorWithoutFormat = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT: {
|
||||
VkPhysicalDeviceColorWriteEnableFeaturesEXT *features =
|
||||
(VkPhysicalDeviceColorWriteEnableFeaturesEXT *)ext;
|
||||
features->colorWriteEnable = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT: {
|
||||
VkPhysicalDeviceImage2DViewOf3DFeaturesEXT *features =
|
||||
(VkPhysicalDeviceImage2DViewOf3DFeaturesEXT *)ext;
|
||||
features->image2DViewOf3D = true;
|
||||
features->sampler2DViewOf3D = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT: {
|
||||
VkPhysicalDeviceProvokingVertexFeaturesEXT *features =
|
||||
(VkPhysicalDeviceProvokingVertexFeaturesEXT*)ext;
|
||||
features->provokingVertexLast = true;
|
||||
features->transformFeedbackPreservesProvokingVertex = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT: {
|
||||
VkPhysicalDeviceMultiDrawFeaturesEXT *features = (VkPhysicalDeviceMultiDrawFeaturesEXT *)ext;
|
||||
features->multiDraw = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT: {
|
||||
VkPhysicalDeviceDepthClipEnableFeaturesEXT *features =
|
||||
(VkPhysicalDeviceDepthClipEnableFeaturesEXT *)ext;
|
||||
if (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DEPTH_CLAMP_ENABLE) != 0)
|
||||
features->depthClipEnable = true;
|
||||
else
|
||||
features->depthClipEnable = false;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT: {
|
||||
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT *features = (VkPhysicalDeviceExtendedDynamicState2FeaturesEXT *)ext;
|
||||
features->extendedDynamicState2 = true;
|
||||
features->extendedDynamicState2LogicOp = true;
|
||||
features->extendedDynamicState2PatchControlPoints = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT: {
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT *features = (VkPhysicalDeviceExtendedDynamicState3FeaturesEXT *)ext;
|
||||
features->extendedDynamicState3PolygonMode = VK_TRUE;
|
||||
features->extendedDynamicState3TessellationDomainOrigin = VK_TRUE;
|
||||
features->extendedDynamicState3DepthClampEnable = VK_TRUE;
|
||||
features->extendedDynamicState3DepthClipEnable = VK_TRUE;
|
||||
features->extendedDynamicState3LogicOpEnable = VK_TRUE;
|
||||
features->extendedDynamicState3SampleMask = VK_TRUE;
|
||||
features->extendedDynamicState3RasterizationSamples = VK_TRUE;
|
||||
features->extendedDynamicState3AlphaToCoverageEnable = VK_TRUE;
|
||||
features->extendedDynamicState3AlphaToOneEnable = VK_TRUE;
|
||||
features->extendedDynamicState3DepthClipNegativeOneToOne = VK_TRUE;
|
||||
features->extendedDynamicState3RasterizationStream = VK_FALSE;
|
||||
features->extendedDynamicState3ConservativeRasterizationMode = VK_FALSE;
|
||||
features->extendedDynamicState3ExtraPrimitiveOverestimationSize = VK_FALSE;
|
||||
features->extendedDynamicState3LineRasterizationMode = VK_TRUE;
|
||||
features->extendedDynamicState3LineStippleEnable = VK_TRUE;
|
||||
features->extendedDynamicState3ProvokingVertexMode = VK_TRUE;
|
||||
features->extendedDynamicState3SampleLocationsEnable = VK_FALSE;
|
||||
features->extendedDynamicState3ColorBlendEnable = VK_TRUE;
|
||||
features->extendedDynamicState3ColorBlendEquation = VK_TRUE;
|
||||
features->extendedDynamicState3ColorWriteMask = VK_TRUE;
|
||||
features->extendedDynamicState3ViewportWScalingEnable = VK_FALSE;
|
||||
features->extendedDynamicState3ViewportSwizzle = VK_FALSE;
|
||||
features->extendedDynamicState3ShadingRateImageEnable = VK_FALSE;
|
||||
features->extendedDynamicState3CoverageToColorEnable = VK_FALSE;
|
||||
features->extendedDynamicState3CoverageToColorLocation = VK_FALSE;
|
||||
features->extendedDynamicState3CoverageModulationMode = VK_FALSE;
|
||||
features->extendedDynamicState3CoverageModulationTableEnable = VK_FALSE;
|
||||
features->extendedDynamicState3CoverageModulationTable = VK_FALSE;
|
||||
features->extendedDynamicState3CoverageReductionMode = VK_FALSE;
|
||||
features->extendedDynamicState3RepresentativeFragmentTestEnable = VK_FALSE;
|
||||
features->extendedDynamicState3ColorBlendAdvanced = VK_FALSE;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES: {
|
||||
VkPhysicalDeviceImageRobustnessFeatures *features = (VkPhysicalDeviceImageRobustnessFeatures *)ext;
|
||||
features->robustImageAccess = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT: {
|
||||
VkPhysicalDeviceRobustness2FeaturesEXT *features = (VkPhysicalDeviceRobustness2FeaturesEXT *)ext;
|
||||
features->robustBufferAccess2 = true;
|
||||
features->robustImageAccess2 = true;
|
||||
features->nullDescriptor = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT: {
|
||||
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT *features = (VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT *)ext;
|
||||
features->primitiveTopologyListRestart = true;
|
||||
features->primitiveTopologyPatchListRestart = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES: {
|
||||
VkPhysicalDeviceShaderTerminateInvocationFeatures *features = (VkPhysicalDeviceShaderTerminateInvocationFeatures *)ext;
|
||||
features->shaderTerminateInvocation = true;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES: {
|
||||
VkPhysicalDeviceDynamicRenderingFeatures *features = (VkPhysicalDeviceDynamicRenderingFeatures *)ext;
|
||||
features->dynamicRendering = VK_TRUE;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT: {
|
||||
VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT *features = (VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT *)ext;
|
||||
features->graphicsPipelineLibrary = VK_TRUE;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT: {
|
||||
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *features = (VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *)ext;
|
||||
features->shaderBufferFloat32Atomics = true;
|
||||
features->shaderBufferFloat32AtomicAdd = true;
|
||||
features->shaderBufferFloat64Atomics = false;
|
||||
features->shaderBufferFloat64AtomicAdd = false;
|
||||
features->shaderSharedFloat32Atomics = true;
|
||||
features->shaderSharedFloat32AtomicAdd = true;
|
||||
features->shaderSharedFloat64Atomics = false;
|
||||
features->shaderSharedFloat64AtomicAdd = false;
|
||||
features->shaderImageFloat32Atomics = true;
|
||||
features->shaderImageFloat32AtomicAdd = true;
|
||||
features->sparseImageFloat32Atomics = false;
|
||||
features->sparseImageFloat32AtomicAdd = false;
|
||||
break;
|
||||
}
|
||||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT: {
|
||||
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT *features = (VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT *)ext;
|
||||
features->shaderBufferFloat16Atomics = false;
|
||||
features->shaderBufferFloat16AtomicAdd = false;
|
||||
features->shaderBufferFloat16AtomicMinMax = false;
|
||||
features->shaderBufferFloat32AtomicMinMax = LLVM_VERSION_MAJOR >= 15;
|
||||
features->shaderBufferFloat64AtomicMinMax = false;
|
||||
features->shaderSharedFloat16Atomics = false;
|
||||
features->shaderSharedFloat16AtomicAdd = false;
|
||||
features->shaderSharedFloat16AtomicMinMax = false;
|
||||
features->shaderSharedFloat32AtomicMinMax = LLVM_VERSION_MAJOR >= 15;
|
||||
features->shaderSharedFloat64AtomicMinMax = false;
|
||||
features->shaderImageFloat32AtomicMinMax = LLVM_VERSION_MAJOR >= 15;
|
||||
features->sparseImageFloat32AtomicMinMax = false;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
lvp_device_get_cache_uuid(void *uuid)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue