Commit graph

1135 commits

Author SHA1 Message Date
Jason Ekstrand
5a67df2546 anv/pack: Make TextureLODBias a proper 4.8 float
XXX: We need to update the generators so this doesn't get stompped.
2016-01-18 10:36:53 -08:00
Jason Ekstrand
6b64dddd71 anv/batch_chain: Remove padding from the BO before emitting BUFFER_END 2016-01-15 15:59:58 -08:00
Jason Ekstrand
67bf74f020 anv/batch_chain: Don't call current_batch_bo() again
We call it once at the top of the function and then hold on to the pointer.
It shouldn't have changed, so there's no reason to query for it again.
2016-01-15 15:49:32 -08:00
Chad Versace
0e420cb67f anv: Populate SURFACE_STATE more safely
genX_image_view_init allocates up to 3 separate SURFACE_STATE structures,
and populates each from a single template. Stop mutating the template
between each final SURFACE_STATE.
2016-01-15 11:00:22 -08:00
Chad Versace
eab6212efd anv/meta: Stop leaking renderpass and framebuffer 2016-01-15 10:14:07 -08:00
Chad Versace
482a1f5eab anv/meta: Reuse code for vkCmdClear{Color,DepthStencil}Image
The two function bodies were very similar. Move common code to
anv_cmd_clear_image().

Fixes all 'dEQP-VK.renderpass.formats.*' on Skylake.
2016-01-15 07:46:10 -08:00
Chad Versace
1afe33f8b3 anv/gen8: Fix SF_CLIP_VIEWPORT's Z elements
SF_CLIP_VIEWPORT does not clamp Z values. It only scales and shifts
them. Clamping to VkViewport::minDepth,maxDepth is instead handled by
CC_VIEWPORT.

Fixes dEQP-VK.renderpass.simple.depth on Broadwell.
2016-01-14 22:53:05 -08:00
Chad Versace
842b424d3b anv/meta: Implement vkCmdClearDepthStencilImage 2016-01-14 22:53:05 -08:00
Chad Versace
e4b17a2e1a anv/meta: Implement vkCmdClearAttachments 2016-01-14 22:53:05 -08:00
Chad Versace
0038ae2e4a anv/meta: Add VkClearRect param to emit_clear()
Prepares for vkCmdClearAttachments.
2016-01-14 22:53:05 -08:00
Chad Versace
11f5433715 anv: Distinguish between subpass setup and subpass start
vkCmdBeginRenderPass, vkCmdNextSubpass, and vkBeginCommandBuffer with
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, all *setup* the
command buffer for recording commands for some subpass.  But only the
first two, vkCmdBeginRenderPass and vkCmdNextSubpass, can *start*
a subpass.

Therefore, calling anv_cmd_buffer_begin_subpass() inside
vkCmdBeginCommandBuffer is misleading. Clarify its purpose by renaming
it to anv_cmd_buffer_set_subpass() and adding comments.
2016-01-14 22:53:05 -08:00
Chad Versace
deb8dd89b5 anv: Emit load clears at start of each subpass
This should improve cache residency for render targets.

Pre-patch, vkCmdBeginRenderPass emitted all the meta clears for
VK_ATTACHMENT_LOAD_OP_CLEAR before any subpass began. Post-patch,
vCmdBeginRenderPass and vkCmdNextSubpass emit only the clears needed for
that current subpass.
2016-01-14 22:53:05 -08:00
Chad Versace
0679bef49f anv/meta: Create 8 pipelines for color clears
This prepares for moving the clear ops from the start of the render pass
into each subpass.

Pipeline N will be used to clear color attachment N of the current
subpass. Currently meta color clears still create a throwaway subpass
with exactly one attachment, so currently only pipeline 0 is used.

This is an ugly hack to workaround the compiler's current inability to
dynamically set the render target index in the render target write
message.
2016-01-14 22:53:05 -08:00
Chad Versace
2997b0da4a anv: Allow override of pipeline color attachment count
Add anv_graphics_pipeline_create_info::color_attachment_count. If
non-negative, then it overrides the color attachment count in the
pipeline's subpass. Useful for meta. (All the hacks for meta!)
2016-01-14 22:53:05 -08:00
Chad Versace
13610c03a7 anv/meta: Name the nir shaders
The names appear in debug output.
2016-01-14 22:53:05 -08:00
Chad Versace
6a1a760e3c anv: Move MAX_* defs to top of anv_private.h
Because I need to use MAX_RTS in struct anv_meta_state.
2016-01-14 22:53:05 -08:00
Chad Versace
4c2bafb9bf anv: Define zero() macro
zero(x) memsets x to zero. Eliminates bugs due to errors in memset's
size param.
2016-01-14 22:53:05 -08:00
Chad Versace
f2700d665c anv/meta: Rename emit_load_*_clear funcs
The functions will soon handle clears unrelated to
VK_ATTACHMENT_LOAD_OP_CLEAR, namely vkCmdClearAttachments. So remove
"load" from their name:

    emit_load_color_clear -> emit_color_clear
    emit_load_depthstencil_clear -> emit_depthstencil_clear
2016-01-14 22:53:05 -08:00
Chad Versace
356f952f87 anv/meta: Use anv_cmd_state::attachments for clears
Rewrite anv_cmd_buffer_clear_attachments, which emits the top-of-pass
clears, to use the data provided in anv_cmd_state::attachments. This
prepares for deferring each attachment clear to the first subpass that
uses the attachment.
2016-01-14 22:53:05 -08:00
Chad Versace
a4b045ca44 anv: Add anv_cmd_state::attachments
This array contains attachment state when recording a renderpass instance.
It's populated on each call to anv_cmd_buffer_set_pass.

The data is currently set but unused. We'll use it later to defer each
attachment clear to the subpass that first uses the attachment.
2016-01-14 22:53:05 -08:00
Jason Ekstrand
47af950df5 anv/apply_pipeline_layout: Stomp texture array size to 1 2016-01-14 18:58:25 -08:00
Kristian Høgsberg Kristensen
2eb52198ff vk: Fix struct field indentation 2016-01-14 15:18:40 -08:00
Chad Versace
5dea9d0039 anv: Document anv_cmd_state::current_pipeline
It's the value of PIPELINE_SELECT.PipelineSelection.
2016-01-14 13:18:40 -08:00
Chad Versace
ed33ccde63 anv: Make vkBeginCommandBuffer reset the command buffer
If its the command buffer's first call to vkBeginCommandBuffer, we must
*initialize* the command buffer's state. Otherwise, we must *reset* its
state. In both cases, let's use anv_ResetCommandBuffer.

From the Vulkan 1.0 spec:

   If a command buffer is in the executable state and the command buffer
   was allocated from a command pool with the
   VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
   vkBeginCommandBuffer implicitly resets the command buffer, behaving
   as if vkResetCommandBuffer had been called with
   VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
   the command buffer in the recording state.
2016-01-14 13:14:40 -08:00
Chad Versace
ea20389320 anv: Add FIXME for vkResetCommandPool
vkResetCommandPool currently destroys its command buffers. The Vulkan
1.0 spec requires that it only reset them:

    Resetting a command pool recycles all of the resources from all of
    the command buffers allocated from the command pool back to the
    command pool. All command buffers that have been allocated from the
    command pool are put in the initial state.
2016-01-14 13:14:40 -08:00
Chad Versace
20fd816b6b anv: Remove duplicate func prototype
anv_private.h declared anv_cmd_buffer_begin_subpass twice.
2016-01-14 13:14:40 -08:00
Chad Versace
0415dfcfe7 anv/meta: Add FINISHME for clearing multi-layer framebuffers 2016-01-14 13:14:40 -08:00
Jason Ekstrand
24a6fcba77 vulkan-1.0.0: Bump the version to 1.0.0 2016-01-14 08:26:37 -08:00
Jason Ekstrand
c310fb032d vulkan-1.0.0: Rework memory barriers 2016-01-14 08:09:39 -08:00
Jason Ekstrand
b57c72d964 vulkan-1.0.0: Rework blits to use four offsets 2016-01-14 07:59:37 -08:00
Jason Ekstrand
f6cae99294 vulkan-1.0.0: Split out command buffer inheritance info 2016-01-14 07:45:15 -08:00
Jason Ekstrand
aab9517f3d vulkan-1.0.0: Misc. field and argument renames 2016-01-14 07:41:45 -08:00
Jason Ekstrand
d877095e66 vulkan-1.0.0: Get rid of MIPMAP_MODE_BASE 2016-01-14 07:32:16 -08:00
Jason Ekstrand
7b81637762 vulkan-1.0.0: Convert pPreserveAttachments to a uint32_t 2016-01-14 07:30:46 -08:00
Jason Ekstrand
802f00219a anv/device: Update features and limits 2016-01-14 07:30:46 -08:00
Jason Ekstrand
08735ba91c anv/cmd_buffer: Fix setting of viewport/scissor count 2016-01-14 07:30:46 -08:00
Jason Ekstrand
ed4fe3e9ba anv/state: Respect SamplerCreateInfo.anisotropyEnable 2016-01-14 07:30:46 -08:00
Jason Ekstrand
8a81d136f8 anv/image: Fill out VkSubresourceLayout.arrayPitch 2016-01-14 07:30:46 -08:00
BogDan Vatra
102c74277f WIP: Partially upgrade to vulkan v0.221.0
TODO, make use of:
- VkPhysicalDeviceFeatures.drawIndirectFirstInstance,
- VkPhysicalDeviceFeatures.inheritedQueries
- VkPhysicalDeviceLimits.timestampComputeAndGraphics
- VkSubmitInfo.pWaitDstStageMask
- VkSubresourceLayout.arrayPitch
- VkSamplerCreateInfo.anisotropyEnable
2016-01-14 07:30:46 -08:00
Jason Ekstrand
9b7e08118b anv/pipeline: Pass through specialization constants 2016-01-13 15:18:36 -08:00
Jason Ekstrand
c95c3b2c21 nir/spirv: Add initial support for specialization constants 2016-01-13 15:18:36 -08:00
Jason Ekstrand
aee970c844 anv/device: Bump the max program size again
No one will ever need more than 128K, right?
2016-01-12 13:49:05 -08:00
Kristian Høgsberg Kristensen
d7a193327b vk: Implement workaround for occlusion queries
We have an issue with occlusion queries (PIPE_CONTROL depth writes)
after using the pipeline with the VS disabled. We work around it by
using a depth cache flush PIPE_CONTROL before doing a depth write.

Fixes dEQP-VK.query_pool.*
2016-01-12 11:50:36 -08:00
Jason Ekstrand
6fc278ae4f anv/UpdateDescriptorSets: Respect write.dstArrayElement 2016-01-12 11:45:12 -08:00
Kristian Høgsberg Kristensen
2b4bacb84b vk: Use the correct stride for CC_VIEWPORT structs 2016-01-12 10:53:59 -08:00
Chad Versace
52d4af6a3c anv/gen7: Remove unheeded helper begin_render_pass()
The helper didn't help much. It looks like a leftover from past
code-reuse.  Now it's called from exactly one location,
gen7_CmdBeginRenderPass(). So fold it into its caller.
2016-01-11 14:08:30 -08:00
Jason Ekstrand
790565b06e anv/pipeline: Handle output lowering in anv_pipeline instead of spirv_to_nir
While we're at it, we delete any unused variables.  This allows us to prune
variables that are not used in the current stage from the shader.
2016-01-11 11:06:06 -08:00
Jason Ekstrand
b8ec48ee76 anv/pipeline: Only delete functions for SPIR-V shaders
We can assume that direct NIR shaders only have one entrypoint
2016-01-11 11:06:06 -08:00
Jason Ekstrand
9f4ba499d1 nir/spirv: Take an entrypoint stage as well as a name 2016-01-11 11:06:06 -08:00
Kristian Høgsberg Kristensen
a9c0e8f00f vk: Handle uninitialized FS inputs and gl_PrimitiveID
These show up as varying_to_slot[attr] == -1. Instead of storing -1 - 2
in swiz.Attribute[input_index].SourceAttribute, handle it correctly.
2016-01-09 01:03:20 -08:00