Commit graph

129871 commits

Author SHA1 Message Date
Iago Toral Quiroga
c608e1350b v3dv: select correct internal type for depth/stencil formats
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga
0e59771339 v3dv: select the depth/stencil buffer from the attachment aspect mask
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga
df34b8fac6 v3dv: compute subpass ranges for attachments at render pass creation time
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
a7a402c8bd v3dv: don't always skip tile buffer stores
Otherwise we would lose updates relevant to subsequent subpasses in
the same renderpass that read or partially write the attachment.

The only scenario where we can safely do this is on the last subpass
that uses the attachment, so long as we don't need to emit the store
for the clear.

This also fixes a bug in the computation of the first subpass that
uses an attachment.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
4d0e497a3e v3dv: implement support for depth testing
This ignores stencil for now and focuses on depth testing without
support for early depth testing.

To implement this we need to start considering how many of our
framebuffer attachments are color attachments, since some of the
computations we use to determine tile sizes and binning configuration
depend on this.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
c005a18a56 v3dv: don't swap RB channels when copying images to buffers
We don't need to do this, since we are just copying. Also, we are not
swapping on the store, so doing it on the load would be incorrect.
This gets the prime blit present path in WSI common to render R/B
channels correctly after blitting from the BGRA image to the linear
buffer for display output.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
9a72a79d1c v3dv: rename drm device fields so they are more explict
Also, remove references to the master_fd. This is only useful for
VK_KHR_display which we are not currently implementing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
356cf8261e v3dv: allocate winsys BOs properly
When running on real hardware we need to allocate winsys buffers on
the display device and import them into the v3d device for rendering.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
1d92c314f8 v3dv: implement device detection on actual hardware
When running on the real hardware we have two devices: the v3d render
node and the vc4 display node. We need the latter to allocate
winsys BOs for v3d to render into. Since exporting these BOs is
a privileged operation, we need to obtain the fd for this device
through the display server. For now we only support doing this through
the XCB DRI3 platform.

Also, do not duplicate or re-open the DRM devices when creating logical
devices. The simulator checks that the file descriptor is exactly
the same we used to initialize it when we created the physical device
and aborts if it sees a different fd number, even if it points to the
same device.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
1ae844c1c8 v3dv/pipeline: adding some nir-based linking
Among other things, gets a constants output from a vs, used as input
to a fs, to get lowered and moved as a load const on the fs.

Heavily based on st_glsl_to_nir, already used by the v3d
driver. Slightly adapted to our needs, but there are still room for
customization.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
dc45d57c38 v3d/cmd_buffer: emit flat_shade/noperspective/centroid flags
We just emit the default ZERO_ALL values, to cover at least the cases
where that is enough. Need to emit non-default values if needed.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
6cac991d3f v3dv: stubs for Create/DestroyPipelineCache
Good enough to avoid vkrunner crashing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
6ab4c51d5c v3dv: hook up WSI support
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
c75846e674 v3dv: implement DRM modifier setup for WSI
This is only really relevant when running on real hardware, since
when we run on the simulator we don't care about the format of the
swapchain images.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
4825a76a22 v3dv: implement vkGetImageSubresourceLayout
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
54374f36df v3dv: fix copy image to buffer
If either of bufferRowLength or bufferImageHeight are zero, then that
aspect alone of the image is tighly packed. We were assuming that if
either was zero both aspects were tightly packed, which is wrong.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
beee18103e v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
0fd434d977 v3dv: implement VK_KHR_external_memory_capabilities
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
931b247a7c v3dv/format: add R32G32B32A32_SFLOAT format
This is clearly supported, and we already confirmed that work with
some of our tests.

Needed to avoid an assertion of such tests when validation layers are
enabled.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
0fd72b6ac4 v3dv: implement VK_KHR_get_physical_device_properties2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
ecd0b1f4b1 v3dv: include Vulkan version 1.1 as unsupported.
This is so we can generate entry points for extensions that have been
promoted to core in 1.1.

Entry points for promoted extensions are aliased without the KHR suffix
in the Vulkan API XML, and the entry point generation scripts are designed
to point the dispatch tables to entry points generated from the non-aliased
function names, however, these are not included in the header file without
this change.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
5935ef098d v3dv: implement vkGetPhysicalDeviceSparseImageFormatProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
85f1f0690e v3dv: provide default values for input attributes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
aad44cc614 v3dv: vertex input support
This includes:

   * Implementation for CmdBindVertexBuffers

   * Gather vertex input info during CreateGraphicsPipelines
     (pipeline_init) and SHADER_STATE_ATTRIBUTE_RECORD prepacking

   * Final emission of such packet during CmdDraw
     (cmd_buffer_emit_graphics_pipeline)

Default attributes values will be handled on a following patch.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
8c4fcc2bf7 v3dv/pipeline: lower fs/vs inputs/outputs
For now mostly call to nir_assign_io_var_locations

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
45875065fd v3dv: support queue submissions with multiple command buffers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
047ee913e8 v3dv: implement fences
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
56b4eac8d6 v3dv: implement semaphore waits and signals on queue submissions
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
d24dbd87ad v3dv: implement vk{Create,Destroy}Semaphore
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
0b08f83817 v3dv: implement vkDeviceWaitIdle
This is really a hack, but it is better than not having anything. In the
future we should have a syncobject that we could wait on.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
4279145124 v3dv: prepack VCM_CACHE_SIZE
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
5226928557 v3dv: partial prepack of the gl_shader_state_record
We can't prepack all the record, as addresses need the job, and
uniforms depend on dynamic value.

Also due cl_emit_with_prepacked and v3dv_pack asserting correct
values, we need to define two values twice, that lead to move
vpm_config to the pipeline. In any case, the latter will be useful
when we start to prepack more stuff.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
0e49c6237f v3dv/cmd_buffer: emit CFG_BITS
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
b60e5ef50e v3dv: handle VK_ATTACHMENT_UNUSED properly in more places
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
04e1a6f359 v3dv/cmd_buffer: rename render pass RCL emission helpers to be more explicit
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
a904b6f082 v3dv: create a helper to start a new frame
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
d902e68732 v3dv: rewrite the attachment needs clearing condition
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
8a5135e6b3 v3dv: fix tile buffer loading
So we do what we actually state in the comment. Particularly, the load
operation only affects the first subpass that uses the attachment,
after that we always want to load, but we were only doing that for
attachments marked as CLEAR.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
22e431e626 v3dv: merge subpasses into the same job when possible
Generally, we can do this when they render to the same collection of
attachments and we only need to emit a single RCL for them.

To implement this, we need to track the first subpass that is included
in the job and rewrite our loads and stores in the RCL to refer to that
subpass instead of the current subpass (which would be the last included
in the RCL).

When we merge jobs we also reuse the tile state/alloc BOs and we only
emit the binning setup once.

The environment variable V3DV_NO_MERGE_JOBS can be set to disable
job merging and have each subpass be in a separate job. This can be
useful for debugging issues spawning from incorrect subpass merges.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
0b5df86c98 v3dv: only clear attachments on the first subpass that uses them
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
2271489077 v3dv: rewrite attachment state tracking
Keep track of attachment state for each attachment in the renderpass
instead of tracking it only for the attachments in the current subpass.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
6379a552a7 v3dv: add a note on interactions between clearing and scissor
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
9f3fd1a3ca v3dv: fix clipping against render area
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
2baeb91ed7 v3dv: do not automatically emit a binner flush when finishing jobs
Binner flushes should be emitted naturally at the end of each draw,
if we are finishing a job and it doesn't have the binner flush, it
probably means that we have bogus emission code somewhere.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
7019700c5f v3dv: implement vkCmdPipelineBarrier
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
856d102037 v3dv: use the correct miplevel slice for the tile load operation
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
3da6e6a190 v3dv: implement vkCmdNextSubpass
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
1c8226c682 v3d/compiler: update uses_vid/uses_iid check
In order to take into account the vulkan specific system values
SYSTEM_VALUE_INSTANCE_INDEX and SYSTEM_VALUE_VERTEX_ID_ZERO_BASE.

Reviewed-by: Iago Toral <itoral@igalia.com>
Reviewed-by: Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro
be1531a8b7 v3dv/cmd_buffer: start jobs with CmdBeginRenderPass
We want to create jobs when we start a new render pass so that
commands in the first subpass have a job.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga
5259175fe8 v3dv: add the concept of a job
As we make progress towards more complex submissions we will need to split
our command buffers into smaller executable units (jobs) that we can
submit indepdently to the kernel. This will be required to implement
pipeline barriers, split subpasses that have depedencies on previous
subpasses, split render passes that use more than 4 render targets, etc.

For now we keep things simple and we only keep one job as current
recording target in the command buffer, and we generate a new one
with every subpass or with any commands we see outside of a render pass
(only vkCopyImageToBuffer for now). In the future we probably want to
optimize this by merging subpasses into the same job when possible,
etc.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00