Vinson Lee
fddd5834ff
llvmpipe: Remove unnecessary header.
2010-06-23 15:17:00 -07:00
Jakob Bornecrantz
cf91accc93
nouveau: Move bootstrap code to targets
...
Well sorta, at least I removed the drm_api dependancy and the
target can layer anything it wants to now.
2010-06-23 23:15:07 +02:00
Kenneth Graunke
bc1097d151
glcpp: Support line continuations within preprocessor directives.
...
Fixes CorrectPreprocess5.frag.
2010-06-23 14:14:57 -07:00
Kenneth Graunke
186e2634bf
glcpp: Make standalone binary use preprocess().
...
This prevents the two code paths from getting out of sync. Also, future
work will need the shader source as a string anyway.
Unfortunately, this copies and pastes load_text_file from main.cpp, with
small changes (support for reading from stdin, talloc).
2010-06-23 14:14:57 -07:00
Kenneth Graunke
12a820c9d8
glcpp: Fix "dangerous trailing context" warning.
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Flex couldn't be sure whether "def" and "ndef" were part of the #ifdef
and #ifndef patterns or the trailing context of the #if pattern.
2010-06-23 14:14:57 -07:00
Kenneth Graunke
d07bb7b83a
Remove comment support from the main lexer.
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Now handled by the preprocessor.
2010-06-23 14:14:57 -07:00
Kenneth Graunke
e6ae7afc0c
glcpp: Recognize plain "//" as a comment.
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Found in glsl-orangebook-ch06-bump.(frag|vert). This was resulting in
the comments getting passed through to the main compiler's lexer.
2010-06-23 14:14:57 -07:00
Ian Romanick
fa455fc2a5
Generate errors for empty constructors instead of asserting
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This causes the following tests to pass:
glslparsertest/glsl2/constructor-10.vert
2010-06-23 13:58:34 -07:00
Jakob Bornecrantz
10e3b9f4d0
nouveau: Rename winsys file
2010-06-23 22:49:11 +02:00
Ian Romanick
3ed850e91c
linker: Update some comments, remove a couple FINISHMEs
2010-06-23 12:18:21 -07:00
Ian Romanick
553dcdcaaf
linker: Use InfoLog in assign_attribute_locations
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Since the program is now passed in, refactor the parameter list to the
function as well.
2010-06-23 12:14:02 -07:00
Ian Romanick
ed1fe3db3b
linker: Refactor parameters to cross_validate_uniforms
2010-06-23 12:09:14 -07:00
Ian Romanick
f36460e1a7
linker: Write errors to info log instead of stdout
2010-06-23 12:07:22 -07:00
Corbin Simpson
e6ee4e1bdf
glhd: Simple rasterizer checks.
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From the documentation.
2010-06-23 11:34:51 -07:00
Corbin Simpson
666fdc01c4
id, glhd: Unbreak texturing.
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Argfl.
2010-06-23 11:25:52 -07:00
Ian Romanick
0e59b2698a
linker: Initial implementation of varying slot allocation
2010-06-23 11:24:26 -07:00
Ian Romanick
9342d269a4
linker: Limit attribute allocation to MAX_VERTEX_ATTRIBS
2010-06-23 11:24:26 -07:00
Ian Romanick
6984670f97
linker: Support matrix and array vertex inputs
2010-06-23 11:24:26 -07:00
Ian Romanick
0ad22cd1ce
linker: Initial implementation of attribute slot allocation
2010-06-23 11:24:26 -07:00
Ian Romanick
a8ca9cbc69
Import some bits Mesa's mtypes.h
2010-06-23 11:24:26 -07:00
Ian Romanick
4485c5ae78
Import gl_program_parameter and gl_program_parameter_list types from Mesa
2010-06-23 11:24:26 -07:00
Ian Romanick
abee16e8cb
linker: Store the par-linked per-stage shaders in the glsl_program
2010-06-23 11:24:26 -07:00
Ian Romanick
019a59b264
linker: Initial implementation of uniform slot allocation
2010-06-23 11:24:21 -07:00
Corbin Simpson
9526305834
glhd: Use an environment variable (GALAHAD) to enable. Off by default.
2010-06-23 11:06:42 -07:00
Ian Romanick
5edf6f98d8
Import gl_uniform and gl_uniform_list types from Mesa
2010-06-23 10:56:04 -07:00
Ian Romanick
8b80e9f9e3
ir_variable: Add query to get number of slots used by a variable
2010-06-23 10:56:04 -07:00
Ian Romanick
57bb893a46
glsl_type: Add method to get number of slots used by a type
2010-06-23 10:56:04 -07:00
Ian Romanick
13e10e43c3
linker: Document what remains to be done
2010-06-23 10:56:04 -07:00
Ian Romanick
ed0626ebc7
ir_variable: Set locations for shader built-in variables
2010-06-23 10:56:03 -07:00
Ian Romanick
69a079aee8
ir_variable: Track the location of uniforms, varings, attributes, etc.
2010-06-23 10:56:03 -07:00
Ian Romanick
371019248e
linker: Initial implementation of interstage input / output validation
2010-06-23 10:56:03 -07:00
Ian Romanick
950ceb2bd6
ir_variable: Add method to get string representing interpolation qualifier
2010-06-23 10:56:03 -07:00
Ian Romanick
cc22c5a544
linker: Initial implementation of interstage uniform validation
2010-06-23 10:56:03 -07:00
Ian Romanick
1e8b7a714e
ir_constant: Add method to determine if two constants have the same value
2010-06-23 10:56:03 -07:00
Eric Anholt
53e48d3f63
Fix multiple usage of an rvalue in constructor component splitting.
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Store the thing in a variable and deref it for each swizzle if we have to.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-06-23 10:55:25 -07:00
Keith Whitwell
64682da8ab
draw: don't try to precalculate the pipeline output primitive
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We were previously calculating a value which was either the geometry
shader output primitive or the application's input primitive, and
passing that to the various front/middle/back components for use as
the ultimate rendering primtive.
Unfortunately, this was not correct -- if the vcache decomposition
path is active and geometry shaders are *not* active, we can end up
with a third primitive -- specifically the decomposed version of the
input primitive.
Rather than trying to precalculate this, just let the individual
components inform their successors about which primitive type they are
recieving.
2010-06-23 18:10:20 +01:00
Ian Romanick
865cf2d1f5
ir_validate: Use callback functionality in ir_hierarchical_visitor
2010-06-23 09:25:33 -07:00
Ian Romanick
7c09576a97
ir_hierarchical_visitor: Add generic callback functionality
2010-06-23 09:25:28 -07:00
Brian Paul
292eecca8c
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
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Any elt may potentially have flags bits set so mask off those bits
everywhere.
Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon
stippling is still broken.
2010-06-23 09:20:02 -06:00
Chia-I Wu
985c2fca10
egl: Add a test for MESA_EGL_NO_X11_HEADERS.
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When the macro is defined, X11 headers will not be included.
2010-06-23 15:15:00 +08:00
Chia-I Wu
78d70ddbbd
egl: Add support for EGL_MESA_drm_display.
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The extension defines eglGetDRMDisplay that creates an EGLDisplay from a
DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with
such displays will generate EGL_BAD_NATIVE_WINDOW or
EGL_BAD_NATIVE_PIXMAP.
2010-06-23 15:14:59 +08:00
Chia-I Wu
f22665df95
egl: Introduce platform displays internally.
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This commit introduces type-safe platform displays internally. A
platform display consists of a generic pointer and an enum that
specifies the platform.
An EGLDisplay is created from a platform display. Native displays
become platform displays whose platform is determined by
_eglGetNativePlatform(). Platform windows and pixmaps may also be
introduced if needed.
2010-06-23 15:14:59 +08:00
Corbin Simpson
7dc1cf19ac
radeong: Disable Galahad for now; breaks texturing.
2010-06-23 00:11:42 -07:00
Corbin Simpson
ee2c6d748d
id, glhd: Fix malloc/calloc of struct.
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( >&)
2010-06-22 23:40:11 -07:00
Corbin Simpson
a6cc914874
glhd: Add query protection.
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Not quite copied from r300g. This is slightly more API-compliant.
2010-06-22 23:11:01 -07:00
Corbin Simpson
aa451d509d
glhd: Grab framebuffer state checks from r300g.
2010-06-22 23:00:44 -07:00
Corbin Simpson
3f758d4ed4
glhd: Grab resource_copy_region from r300g.
2010-06-22 22:49:13 -07:00
Corbin Simpson
de7b181e99
glhd: Grab is_format_supported warning from r300g.
2010-06-22 22:49:13 -07:00
Corbin Simpson
7d551eb03d
glhd: Add glhd_warn for unconditional stderr output.
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Design decision. Bad API errors should never be silenced.
Of course, you can always not use galahad.
2010-06-22 22:49:13 -07:00
Corbin Simpson
75612aa199
id, glhd: Fix segfault with misreferenced pipe member.
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And remove the offending member to keep that from happening again.
2010-06-22 22:49:13 -07:00