Import gl_program_parameter and gl_program_parameter_list types from Mesa

This commit is contained in:
Ian Romanick 2010-06-21 17:08:51 -07:00
parent abee16e8cb
commit 4485c5ae78

View file

@ -41,7 +41,49 @@ struct glsl_shader {
};
struct gl_program_parameter_list;
typedef int gl_register_file;
typedef int gl_state_index;
#define STATE_LENGTH 5
/**
* Program parameter.
* Used by shaders/programs for uniforms, constants, varying vars, etc.
*/
struct gl_program_parameter
{
const char *Name; /**< Null-terminated string */
gl_register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
/**
* Number of components (1..4), or more.
* If the number of components is greater than 4,
* this parameter is part of a larger uniform like a GLSL matrix or array.
* The next program parameter's Size will be Size-4 of this parameter.
*/
GLuint Size;
GLboolean Used; /**< Helper flag for GLSL uniform tracking */
GLboolean Initialized; /**< Has the ParameterValue[] been set? */
GLbitfield Flags; /**< Bitmask of PROG_PARAM_*_BIT */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
gl_state_index StateIndexes[STATE_LENGTH];
};
/**
* List of gl_program_parameter instances.
*/
struct gl_program_parameter_list
{
GLuint Size; /**< allocated size of Parameters, ParameterValues */
GLuint NumParameters; /**< number of parameters in arrays */
struct gl_program_parameter *Parameters; /**< Array [Size] */
GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */
GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes
might invalidate ParameterValues[] */
};
/**
* Shader program uniform variable.
@ -97,6 +139,9 @@ struct glsl_program {
struct glsl_shader **_LinkedShaders;
/*@}*/
/** User-defined attribute bindings (glBindAttribLocation) */
struct gl_program_parameter_list *Attributes;
/* post-link info: */
struct gl_uniform_list *Uniforms;
struct gl_program_parameter_list *Varying;