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Import gl_program_parameter and gl_program_parameter_list types from Mesa
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1 changed files with 46 additions and 1 deletions
47
program.h
47
program.h
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@ -41,7 +41,49 @@ struct glsl_shader {
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};
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struct gl_program_parameter_list;
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typedef int gl_register_file;
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typedef int gl_state_index;
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#define STATE_LENGTH 5
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/**
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* Program parameter.
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* Used by shaders/programs for uniforms, constants, varying vars, etc.
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*/
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struct gl_program_parameter
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{
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const char *Name; /**< Null-terminated string */
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gl_register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
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GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
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/**
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* Number of components (1..4), or more.
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* If the number of components is greater than 4,
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* this parameter is part of a larger uniform like a GLSL matrix or array.
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* The next program parameter's Size will be Size-4 of this parameter.
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*/
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GLuint Size;
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GLboolean Used; /**< Helper flag for GLSL uniform tracking */
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GLboolean Initialized; /**< Has the ParameterValue[] been set? */
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GLbitfield Flags; /**< Bitmask of PROG_PARAM_*_BIT */
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/**
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* A sequence of STATE_* tokens and integers to identify GL state.
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*/
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gl_state_index StateIndexes[STATE_LENGTH];
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};
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/**
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* List of gl_program_parameter instances.
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*/
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struct gl_program_parameter_list
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{
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GLuint Size; /**< allocated size of Parameters, ParameterValues */
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GLuint NumParameters; /**< number of parameters in arrays */
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struct gl_program_parameter *Parameters; /**< Array [Size] */
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GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */
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GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes
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might invalidate ParameterValues[] */
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};
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/**
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* Shader program uniform variable.
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@ -97,6 +139,9 @@ struct glsl_program {
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struct glsl_shader **_LinkedShaders;
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/*@}*/
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/** User-defined attribute bindings (glBindAttribLocation) */
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struct gl_program_parameter_list *Attributes;
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/* post-link info: */
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struct gl_uniform_list *Uniforms;
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struct gl_program_parameter_list *Varying;
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