It's only required on the compute ring. This matches the closed driver.
The compute flag is removed to prevent confusion and Bas's compute shader
patches remove it in the whole function.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I'm not sure about this. This will make the engines go idle, but the caches
will be unflushed. This should match app behavior without performance
counters, which can be a good thing.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Color clears should respect each drawbuffer's color mask state.
Previously, we tried to leave the color mask untouched. However,
_mesa_meta_drawbuffers_from_bitfield() ended up rebinding all the
color drawbuffers in a different order, so we ended up pairing
drawbuffers with the wrong color mask state.
The new _mesa_meta_drawbuffers_and_colormask() function does the
same job as the old _mesa_meta_drawbuffers_from_bitfield(), but
also rearranges the color mask state to match the new drawbuffer
configuration.
This code was largely ripped off from Gallium's st_Clear code.
This fixes ES31-CTS.draw_buffers_indexed.color_masks, which binds
up to 8 drawbuffers, sets color masks for each, and then calls
glClearBufferfv to clear each buffer individually. ClearBuffer
causes us to rebind only one drawbuffer, at which point we used
ctx->Color.ColorMask[0] (draw buffer 0's state) for everything.
We could probably delete _mesa_meta_drawbuffers_from_bitfield(),
but I'd rather not think about the i965 fast clear code. Topi is
rewriting a bunch of that soon anyway, so let's delete it then.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94847
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This allows meta operations to inspect the existing color mask, and
then do their own smashing.
BlitFramebuffer and Clear already override the color mask, so this
was also redundant.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We need to fix up the offset to point at the face of the cube. Fixes
piglit fbo-cubemap, copyteximage CUBE, and glean's fbo test.
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Catches the cause of failure in
arb_vertex_buffer_object-mixed-immediate-and-vbo, I've had this class of
failure before, and it probably won't be the last time.
If we're going to sample from or render to them at some particular size,
we'd better make sure that they actually are that size. Causes some tests
under simulation to generate appropriate error messages instead of
failures.
I need to do this so I could use R600_BIG_ENDIAN in files which include
r600_pipe_common.h but not r600_pipe.h
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We have had a guard against OOB array access of images on IVB for a long
time, but it can actually cause hangs on any GPU generation. This can
happen due to getting an untyped SURFACE_STATE for a typed message. We
didn't used to hit this with the piglit test on anything other than IVB
because the OOB in the test would cause us to go past the top of the pull
constant UBO and we would get a surface index of 0 which is was always a
valid surface. Now that we're pushing small arrays, we can end up grabbing
garbage from the GRF and going to some random index which causes a hang.
The solution is to just do the bounds check on all hardware.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94944
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Enable drivers to use their own implementation of this method instead of
the mesa default. Since the drivers that currently overwrite
dd_function_table::CompressedTexSubImage also overwrite
::CompressedTexImage, there should be no behavioral change.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Previously, we just looked at the hardware generation but this meant that
if you did INTEL_DEBUG=vec4 on BDW or SKL, you would have advertised but
non-working features.
Up until now, we have been able to assume that all push constants are
vec4-aligned because this is what the GL driver gives us. In Vulkan, we
need to be able to support full std140 because we get the layout from the
client.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The blend code would do a conditional assignment based on it, causing valgrind
to complain. Since that variable was actually unused in this case, this
doesn't fix anything but the warning.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
The surface format table hasn't entirely been kept up-to-date. This commit
marks a couple more compressed formats as sampleable on gen8+ and adds the
A4B4G4R4 format as renderable on gen9.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This adds functions for splicing one list into another. These have
more-or-less the same API as the kernel list splicing functions. The
implementation, however, was stolen from the Wayland list implementation.
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
On the philosophy that a driver shouldn't change the compile flags
for the entire tree, take the clove approach of moving the c++11 flag
to the swr driver directory.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This code started out like the T case, iterating over utile offsets, but I
had partially switched it to iterating over pixel offsets. I hadn't
caught this before because it's unusual to do piecemeal uploads to small
textures.
Fixes bad text rendering in QT5 apps, which use a 256x16 glyph cache.
Also fixes 6 piglit tests related to glTexSubImage() and
glGetTexSubImage().
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Fixes intermittent Vulkan CTS failures within the test groups:
dEQP-VK.api.object_management.multithreaded_per_thread_device
dEQP-VK.api.object_management.multithreaded_per_thread_resources
dEQP-VK.api.object_management.multithreaded_shared_resources
Signed-off-by: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94904
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
nir_variable_mode is currently a bitflag enum, while
nir_print::print_var_decl() assumes is still a numbered list.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This removes a hack introduced in 1999 in the first version of
fakeglx.c, with the comment:
/* XXX revisit this after 3.0 is finished. */
Mesa 4.0 was released in 2001. It is now 2016, and Mesa 11.0 was
released last year.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The vishandle member of XMesaVisualInfo is used to support the
comparison of XVisualInfo instances by pointer value, in
find_glx_visual(). The comparison however will always be false, as in
every case the comparison is made, the VisualInfo instance being
compared to is a new allocation passed in through a GLX API call.
In addition, the XVisualInfo instance pointed to by vishandle is itself
never freed, causing a memory leak. Since vishandle is essentially
useless, we just remove it and thereby also fix the leak.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The returned XVisualInfo from glXChooseVisual/glXGetVisualFromFBConfig
is being cached in XMesaVisual.vishandle (and unconditionally
overwritten on subsequent calls). However, these entry points are
specified to return XVisualInfo instances to be owned by the caller and
freed with XFree(), so the return values should not be retained.
With this change, XMesaVisual.vishandle is essentially unused and will
be removed in a subsequent change.
v2: update commit message
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This reverts commit 4115648a6b. This commit
was half-baked and probably never should have been committed. We'll add
this back in properly later when we need it.