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Revert "i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECT"
This reverts commit 4115648a6b. This commit
was half-baked and probably never should have been committed. We'll add
this back in properly later when we need it.
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parent
5567ae0547
commit
f0bbb34e49
1 changed files with 0 additions and 45 deletions
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@ -1398,48 +1398,6 @@ generate_set_simd4x2_header_gen9(struct brw_codegen *p,
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brw_pop_insn_state(p);
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}
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static void
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generate_mov_indirect(struct brw_codegen *p,
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vec4_instruction *inst,
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struct brw_reg dst, struct brw_reg reg,
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struct brw_reg indirect, struct brw_reg length)
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{
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assert(indirect.type == BRW_REGISTER_TYPE_UD);
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unsigned imm_byte_offset = reg.nr * REG_SIZE + reg.subnr * (REG_SIZE / 2);
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/* This instruction acts in align1 mode */
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assert(inst->force_writemask_all || reg.writemask == 0xf);
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brw_push_insn_state(p);
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brw_set_default_access_mode(p, BRW_ALIGN_1);
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brw_set_default_mask_control(p, BRW_MASK_DISABLE);
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struct brw_reg addr = vec2(brw_address_reg(0));
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/* We need to move the indirect value into the address register. In order
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* to make things make some sense, we want to respect at least the X
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* component of the swizzle. In order to do that, we need to convert the
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* subnr (probably 0) to an align1 subnr and add in the swizzle. We then
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* use a region of <8,4,0>:uw to pick off the first 2 bytes of the indirect
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* and splat it out to all four channels of the given half of a0.
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*/
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assert(brw_is_single_value_swizzle(indirect.swizzle));
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indirect.subnr = (indirect.subnr * 4 + BRW_GET_SWZ(indirect.swizzle, 0)) * 2;
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indirect = stride(retype(indirect, BRW_REGISTER_TYPE_UW), 8, 4, 0);
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brw_ADD(p, addr, indirect, brw_imm_uw(imm_byte_offset));
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/* Use a <4,1> region Vx1 region*/
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struct brw_reg src = brw_VxH_indirect(0, 0);
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src.width = BRW_WIDTH_4;
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src.hstride = BRW_HORIZONTAL_STRIDE_1;
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brw_MOV(p, dst, retype(src, reg.type));
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brw_pop_insn_state(p);
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}
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static void
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generate_code(struct brw_codegen *p,
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const struct brw_compiler *compiler,
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@ -1988,9 +1946,6 @@ generate_code(struct brw_codegen *p,
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brw_WAIT(p);
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break;
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case SHADER_OPCODE_MOV_INDIRECT:
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generate_mov_indirect(p, inst, dst, src[0], src[1], src[2]);
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default:
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unreachable("Unsupported opcode");
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}
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