Depending on how the driver using blorp implements its shader caching,
there is a small chance of shader collisions due to identical keys between
blit and clear programs. Adding a small shader type at the top of the key
alleviates this problem.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Previously, we always inferred it from params->dst which meant that
references to params->dst were scattered all throughout the state upload
code.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit moves the allocation and filling out of surface state from
CreateImageView time to BeginRenderPass time. Instead of allocating the
render target surface state as part of the image view, we allocate it in
the command buffer state at the same time that we set up clears. For
secondary command buffers, we allocate memory for the surface states in
BeginCommandBuffer but don't fill them out; instead, we use our new
SOL-based memcpy function to copy the surface states from the primary
command buffer. This allows us to handle secondary command buffers without
the user specifying the framebuffer ahead-of-time.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This method of doing copies has the advantage of touching very little of
the GPU state. While it does disable all the shader stages, it doesn't
have to blow away binding tables, viewports, scissors, or any other bits of
dynamic state other than VBO 32 which is already reserved. All of the
state that it does touch is contained within a pipeline anyway so that's
the only thing that has to be dirtied.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
There are a few dynamic bits, namely binding table and sampler addresses,
but most of it is static and really belongs in the pipeline. It certainly
doesn't belong in flush_compute_descriptor_set. We'll use the same state
merging trick we use for gen7 DEPTH_STENCIL.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit makes both gen7 and gen8 pipeline setup emit state packets
in exactly the same order.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
It gets a new name and moved to genX_pipeline_util.h.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
With this commit, a few fields are now specified on gen7 which weren't
before. However, the values specified are zero which is the default so the
final hardware packet remains the same.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
From the Vulkan spec version 1.0.32 docs for vkCreateGraphicsPipelines:
The stage member of one element of pStages must be
VK_SHADER_STAGE_VERTEX_BIT
Since a vertex shader is always required, this hasn't been used since we
deleted meta. Let's get rid of the complexity.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Now that we have anv_shader_bin, they're completely redundant with other
information we have in the pipeline. For vertex shaders, we also go
through way too much work to put the offset in one or the other field and
then look at which one we put it in later.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
A number of drivers report useful debug/perf information accessible
through GL_ARB_debug_output and with debug contexts (i.e. setting the
GLX_CONTEXT_DEBUG_BIT_ARB flag). But few applications actually use
the GL_ARB_debug_output extension.
This change lets one set the MESA_DEBUG env var to "context" to force-set
a debug context and report debug/perf messages to stderr (or whatever
file MESA_LOG_FILE is set to). This is a useful debugging tool.
The small change in st_api_create_context() is needed so that
st_update_debug_callback() gets called to hook up the driver debug
callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context.
v2: use %.*s format string instead of allocating temporary buffer.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I'm also sending out a piglit test, gl-2.0/vertexattribpointer-size-3,
which exposes this corner case.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
By using _mesa_image_address, the code becomes simpler _and_ fixes the bug
that GL_PACK_SKIP_IMAGES was applied even on non-3D textures.
Also, converting a whole slice at a time simplifies the format translation
fallback path.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore.
v2: fix a silly mistake during code movement
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This fixes use cases like glReadPixels from an RGBA8I framebuffer into
a PBO with type GL_INT by clamping values appropriately when they fall
outside the range of the destination format.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
For consistency with st_pbo_get_download_fs.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
When using the GPU download path, we bind the PBO as a buffer texture,
so call is_format_supported accordingly. On radeonsi, this means that
GPU downloads aren't used for UNSIGNED_SHORT_5_6_5 destinations, for
example.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we
still need to handle this type of blit here because it can happen as part
of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from
GL_UNSIGNED_INT data.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
If the mcs buffer allocation fails we might get a NULL pointer. This
was reported by Coverity and should only happen if we run out of
memory.
v2: return failure at the point of allocation (Chris)
CID: 1394290
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Android path didn't support pbuffer, so add pbuffer support to fix
most failing dEQP and CTS pbuffer test cases.
Patch adds a single buffer config to support pbuffer, and creates
image in getBuffers for pbuffer when surface type is front surface.
The EGL 1.5 spec states that pbuffers have a back buffer but no front
buffer, single-buffered surfaces with no front buffer confuse Mesa;
so we deviate from the spec, following the precedent of Mesa's EGL
X11 platform.
V3: update commit message and code review changes.
Signed-off-by: Liu Zhiquan <zhiquan.liu@intel.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>